#include "mymemory.h"
#include "structs.h"
#include "astnode.h"
+#include "functionencoding.h"
+#include "elementencoding.h"
+#include "boolean.h"
-#define GETELEMENTTYPE(o) GETASTNODETYPE(o)
-#define GETELEMENTPARENTS(o) (&((Element*)o)->parents)
+class Element : public ASTNode {
+public:
+ Element(ASTNodeType type);
+ virtual ~Element() {}
+ Vector<ASTNode *> parents;
+ ElementEncoding encoding;
+ inline ElementEncoding *getElementEncoding() { return &encoding; }
+ virtual Element *clone(CSolver *solver, CloneMap *map) {ASSERT(0); return NULL;};
+ virtual void serialize(Serializer *serializer) = 0;
+ virtual void print() = 0;
+ virtual void updateParents() {}
+ virtual Set *getRange() = 0;
+ CMEMALLOC;
+};
+
+class ElementSet : public Element {
+public:
+ ElementSet(ASTNodeType type, Set *s);
+ virtual ~ElementSet() {}
+ ElementSet(Set *s);
+ virtual Element *clone(CSolver *solver, CloneMap *map);
+ virtual void serialize(Serializer *serializer);
+ virtual void print();
+ CMEMALLOC;
+ Set *getRange() {return set;}
+protected:
+ Set *set;
-struct Element {
- ASTNode base;
- VectorASTNode parents;
};
-struct ElementSet {
- Element base;
- Set * set;
- ElementEncoding * encoding;
+class ElementConst : public ElementSet {
+public:
+ ElementConst(uint64_t value, Set *_set);
+ virtual ~ElementConst() {}
+ uint64_t value;
+ virtual void serialize(Serializer *serializer);
+ virtual void print();
+ Element *clone(CSolver *solver, CloneMap *map);
+ CMEMALLOC;
};
-struct ElementFunction {
- Element base;
- Function * function;
- ArrayElement inputs;
- Boolean * overflowstatus;
+class ElementFunction : public Element {
+public:
+ virtual ~ElementFunction() {}
+ ElementFunction(Function *function, Element **array, uint numArrays, BooleanEdge overflowstatus);
+ Array<Element *> inputs;
+ BooleanEdge overflowstatus;
+ FunctionEncoding functionencoding;
+ Element *clone(CSolver *solver, CloneMap *map);
+ virtual void serialize(Serializer *serializer);
+ virtual void print();
+ Set *getRange();
+ void updateParents();
+ Function *getFunction() {return function;}
+ inline FunctionEncoding *getElementFunctionEncoding() {return &functionencoding;}
+ CMEMALLOC;
+private:
+ Function *function;
};
-Element * allocElementSet(Set *s);
-Element* allocElementFunction(Function * function, Element ** array, uint numArrays, Boolean * overflowstatus);
-void deleteElement(Element *This);
+
#endif