+/** @file model.h
+ * @brief Core model checker.
+ */
+
#ifndef __MODEL_H__
#define __MODEL_H__
/* Forward declaration */
class NodeStack;
+/** @brief The central structure for model-checking */
class ModelChecker {
public:
ModelChecker();
~ModelChecker();
+
+ /** The scheduler to use: tracks the running/ready Threads */
class Scheduler *scheduler;
+ /** Stores the context for the main model-checking system thread (call
+ * once)
+ * @param ctxt The system context structure
+ */
void set_system_context(ucontext_t *ctxt) { system_context = ctxt; }
+
+ /** @returns the context for the main model-checking system thread */
ucontext_t * get_system_context(void) { return system_context; }
+ /**
+ * Stores the ModelAction for the current thread action. Call this
+ * immediately before switching from user- to system-context to pass
+ * data between them.
+ * @param act The ModelAction created by the user-thread action
+ */
void set_current_action(ModelAction *act) { current_action = act; }
void check_current_action(void);
void print_summary(void);
int add_thread(Thread *t);
void remove_thread(Thread *t);
- Thread * get_thread(thread_id_t tid) { return thread_map[id_to_int(tid)]; }
+ Thread * get_thread(thread_id_t tid) { return (*thread_map)[id_to_int(tid)]; }
thread_id_t get_next_id();
+ int get_num_threads();
int get_next_seq_num();
int switch_to_master(ModelAction *act);
ModelAction * get_next_backtrack();
void reset_to_initial_state();
- void print_list(action_list_t *list);
+ void add_action_to_lists(ModelAction *act);
+ ModelAction * get_last_action(thread_id_t tid);
+ ModelAction * get_parent_action(thread_id_t tid);
+ void build_reads_from_past(ModelAction *curr);
ModelAction *current_action;
ModelAction *diverge;
ucontext_t *system_context;
action_list_t *action_trace;
- std::map<int, class Thread *> thread_map;
+ std::map<int, class Thread *> *thread_map;
+ std::map<void *, std::vector<action_list_t> > *obj_thrd_map;
+ std::vector<ModelAction *> *thrd_last_action;
class NodeStack *node_stack;
ModelAction *next_backtrack;
};