-#include <stdlib.h>
+/** @file main.cc
+ * @brief Entry point for the model checker.
+ */
#include "libthreads.h"
-#include "schedule.h"
#include "common.h"
#include "threads.h"
/* global "model" object */
#include "model.h"
+#include "snapshot-interface.h"
-/*
- * Return 1 if found next thread, 0 otherwise
+/** The thread_system_next function takes the next step in the
+ * execution. @return Returns the 1 if there is another step and 0
+ * otherwise.
*/
-static int thread_system_next(void)
-{
+
+static int thread_system_next(void) {
Thread *curr, *next;
curr = thread_current();
return Thread::swap(model->get_system_context(), next);
}
-static void thread_wait_finish(void)
-{
+/** The thread_wait_finish method runs the current execution until we
+ * have no more steps to take.
+ */
+static void thread_wait_finish(void) {
DBG();
while (!thread_system_next());
}
-/*
- * Main system function
- */
-int main()
-{
+
+/** The real_main function contains the main model checking loop. */
+
+void real_main() {
thrd_t user_thread;
ucontext_t main_context;
+ //Create the singleton SnapshotStack object
+ snapshotObject = new SnapshotStack();
+
model = new ModelChecker();
if (getcontext(&main_context))
- return 1;
+ return;
model->set_system_context(&main_context);
+ snapshotObject->snapshotStep(0);
+
do {
/* Start user program */
- model->add_thread(new Thread(&user_thread, &user_main, NULL));
+ model->add_thread(new Thread(&user_thread, (void (*)(void *)) &user_main, NULL));
/* Wait for all threads to complete */
thread_wait_finish();
delete model;
DEBUG("Exiting\n");
- return 0;
+}
+
+int main_numargs;
+char ** main_args;
+
+/**
+ * Main function. Just initializes snapshotting library and the
+ * snapshotting library calls the real_main function.
+ */
+int main(int numargs, char ** args) {
+ /* Stash this stuff in case someone wants it eventually */
+ main_numargs=numargs;
+ main_args=args;
+
+ /* Let's jump in quickly and start running stuff */
+ initSnapShotLibrary(10000, 1024, 1024, 1000, &real_main);
}