-//===-- ConstantHandling.h - Stuff for manipulating constants ----*- C++ -*--=//
+//===-- ConstantHandling.h - Stuff for manipulating constants ---*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file was developed by the LLVM research group and is distributed under
+// the University of Illinois Open Source License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
//
// This file contains the declarations of some cool operators that allow you
// to do natural things with constant pool values.
//
//===----------------------------------------------------------------------===//
-#ifndef LLVM_OPT_CONSTANTHANDLING_H
-#define LLVM_OPT_CONSTANTHANDLING_H
+#ifndef LLVM_CONSTANTHANDLING_H
+#define LLVM_CONSTANTHANDLING_H
-#include "llvm/ConstantVals.h"
-#include "llvm/Instruction.h"
+#include "llvm/Constants.h"
#include "llvm/Type.h"
-class PointerType;
-//===----------------------------------------------------------------------===//
-// Implement == and != directly...
-//===----------------------------------------------------------------------===//
-
-inline ConstantBool *operator==(const Constant &V1,
- const Constant &V2) {
- assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstantBool::get(&V1 == &V2);
-}
+namespace llvm {
-inline ConstantBool *operator!=(const Constant &V1,
- const Constant &V2) {
- return ConstantBool::get(&V1 != &V2);
-}
+class PointerType;
//===----------------------------------------------------------------------===//
// Implement all other operators indirectly through TypeRules system
//===----------------------------------------------------------------------===//
-class ConstRules : public Annotation {
-protected:
- inline ConstRules() : Annotation(AID) {} // Can only be subclassed...
-public:
- static AnnotationID AID; // AnnotationID for this class
-
- // Unary Operators...
- virtual Constant *op_not(const Constant *V) const = 0;
+struct ConstRules {
+ ConstRules() {}
// Binary Operators...
- virtual Constant *add(const Constant *V1,
- const Constant *V2) const = 0;
- virtual Constant *sub(const Constant *V1,
- const Constant *V2) const = 0;
- virtual Constant *mul(const Constant *V1,
- const Constant *V2) const = 0;
+ virtual Constant *add(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *sub(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *mul(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *div(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *rem(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *op_and(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *op_or (const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *op_xor(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *shl(const Constant *V1, const Constant *V2) const = 0;
+ virtual Constant *shr(const Constant *V1, const Constant *V2) const = 0;
virtual ConstantBool *lessthan(const Constant *V1,
const Constant *V2) const = 0;
+ virtual ConstantBool *equalto(const Constant *V1,
+ const Constant *V2) const = 0;
// Casting operators. ick
virtual ConstantBool *castToBool (const Constant *V) const = 0;
virtual ConstantUInt *castToULong (const Constant *V) const = 0;
virtual ConstantFP *castToFloat (const Constant *V) const = 0;
virtual ConstantFP *castToDouble(const Constant *V) const = 0;
- virtual ConstantPointer *castToPointer(const Constant *V,
- const PointerType *Ty) const = 0;
+ virtual Constant *castToPointer(const Constant *V,
+ const PointerType *Ty) const = 0;
inline Constant *castTo(const Constant *V, const Type *Ty) const {
switch (Ty->getPrimitiveID()) {
case Type::LongTyID: return castToLong(V);
case Type::FloatTyID: return castToFloat(V);
case Type::DoubleTyID: return castToDouble(V);
- case Type::PointerTyID:return castToPointer(V, (PointerType*)Ty);
+ case Type::PointerTyID:
+ return castToPointer(V, reinterpret_cast<const PointerType*>(Ty));
default: return 0;
}
}
- // ConstRules::get - A type will cache its own type rules if one is needed...
- // we just want to make sure to hit the cache instead of doing it indirectly,
- // if possible...
+ // ConstRules::get - Return an instance of ConstRules for the specified
+ // constant operands.
//
- static inline ConstRules *get(const Constant &V) {
- return (ConstRules*)V.getType()->getOrCreateAnnotation(AID);
- }
-private :
- static Annotation *find(AnnotationID AID, const Annotable *Ty, void *);
-
+ static ConstRules &get(const Constant &V1, const Constant &V2);
+private:
ConstRules(const ConstRules &); // Do not implement
ConstRules &operator=(const ConstRules &); // Do not implement
};
-
-inline Constant *operator!(const Constant &V) {
- return ConstRules::get(V)->op_not(&V);
+// Unary operators...
+inline Constant *operator~(const Constant &V) {
+ assert(V.getType()->isIntegral() && "Cannot invert non-integral constant!");
+ return ConstRules::get(V, V).op_xor(&V,
+ ConstantInt::getAllOnesValue(V.getType()));
}
+inline Constant *operator-(const Constant &V) {
+ return ConstRules::get(V, V).sub(Constant::getNullValue(V.getType()), &V);
+}
-
+// Standard binary operators...
inline Constant *operator+(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->add(&V1, &V2);
+ return ConstRules::get(V1, V2).add(&V1, &V2);
}
inline Constant *operator-(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->sub(&V1, &V2);
+ return ConstRules::get(V1, V2).sub(&V1, &V2);
}
inline Constant *operator*(const Constant &V1, const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->mul(&V1, &V2);
+ return ConstRules::get(V1, V2).mul(&V1, &V2);
+}
+
+inline Constant *operator/(const Constant &V1, const Constant &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1, V2).div(&V1, &V2);
+}
+
+inline Constant *operator%(const Constant &V1, const Constant &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1, V2).rem(&V1, &V2);
+}
+
+// Logical Operators...
+inline Constant *operator&(const Constant &V1, const Constant &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1, V2).op_and(&V1, &V2);
+}
+
+inline Constant *operator|(const Constant &V1, const Constant &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1, V2).op_or(&V1, &V2);
+}
+
+inline Constant *operator^(const Constant &V1, const Constant &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1, V2).op_xor(&V1, &V2);
+}
+
+// Shift Instructions...
+inline Constant *operator<<(const Constant &V1, const Constant &V2) {
+ assert(V1.getType()->isInteger() && V2.getType() == Type::UByteTy);
+ return ConstRules::get(V1, V2).shl(&V1, &V2);
+}
+
+inline Constant *operator>>(const Constant &V1, const Constant &V2) {
+ assert(V1.getType()->isInteger() && V2.getType() == Type::UByteTy);
+ return ConstRules::get(V1, V2).shr(&V1, &V2);
}
inline ConstantBool *operator<(const Constant &V1,
const Constant &V2) {
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
- return ConstRules::get(V1)->lessthan(&V1, &V2);
+ return ConstRules::get(V1, V2).lessthan(&V1, &V2);
}
+inline ConstantBool *operator==(const Constant &V1, const Constant &V2) {
+ assert(V1.getType() == V2.getType() && "Constant types must be identical!");
+ return ConstRules::get(V1, V2).equalto(&V1, &V2);
+}
//===----------------------------------------------------------------------===//
// Implement 'derived' operators based on what we already have...
//===----------------------------------------------------------------------===//
+inline ConstantBool *operator!=(const Constant &V1, const Constant &V2) {
+ if (ConstantBool *V = (V1 == V2))
+ return V->inverted(); // !(V1 == V2)
+ return 0;
+}
+
inline ConstantBool *operator>(const Constant &V1,
const Constant &V2) {
return V2 < V1;
inline ConstantBool *operator>=(const Constant &V1,
const Constant &V2) {
- return (V1 < V2)->inverted(); // !(V1 < V2)
+ if (ConstantBool *V = (V1 < V2))
+ return V->inverted(); // !(V1 < V2)
+ return 0;
}
inline ConstantBool *operator<=(const Constant &V1,
const Constant &V2) {
- return (V1 > V2)->inverted(); // !(V1 > V2)
+ if (ConstantBool *V = (V1 > V2))
+ return V->inverted(); // !(V1 > V2)
+ return 0;
}
// Implement higher level instruction folding type instructions
//===----------------------------------------------------------------------===//
-inline Constant *ConstantFoldCastInstruction(const Constant *V,
- const Type *DestTy) {
- return ConstRules::get(*V)->castTo(V, DestTy);
-}
+// Constant fold various types of instruction...
+Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy);
+Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
+ const Constant *V2);
+Constant *ConstantFoldShiftInstruction(unsigned Opcode, const Constant *V1,
+ const Constant *V2);
+Constant *ConstantFoldGetElementPtr(const Constant *C,
+ const std::vector<Constant*> &IdxList);
-inline Constant *ConstantFoldUnaryInstruction(unsigned Opcode,
- const Constant *V) {
- switch (Opcode) {
- case Instruction::Not: return !*V;
- // TODO: Handle get element ptr instruction here in the future? GEP null?
- }
- return 0;
-}
-
-inline Constant *ConstantFoldBinaryInstruction(unsigned Opcode,
- const Constant *V1,
- const Constant *V2) {
- switch (Opcode) {
- case Instruction::Add: return *V1 + *V2;
- case Instruction::Sub: return *V1 - *V2;
-
- case Instruction::SetEQ: return *V1 == *V2;
- case Instruction::SetNE: return *V1 != *V2;
- case Instruction::SetLE: return *V1 <= *V2;
- case Instruction::SetGE: return *V1 >= *V2;
- case Instruction::SetLT: return *V1 < *V2;
- case Instruction::SetGT: return *V1 > *V2;
- }
- return 0;
-}
+} // End llvm namespace
#endif