//===----------------------------------------------------------------------===//
//
// This file defines the pass which converts floating point instructions from
-// virtual registers into register stack instructions. This pass uses live
+// pseudo registers into register stack instructions. This pass uses live
// variable information to indicate where the FPn registers are used and their
// lifetimes.
//
-// This pass is hampered by the lack of decent CFG manipulation routines for
-// machine code. In particular, this wants to be able to split critical edges
-// as necessary, traverse the machine basic block CFG in depth-first order, and
-// allow there to be multiple machine basic blocks for each LLVM basicblock
-// (needed for critical edge splitting).
+// The x87 hardware tracks liveness of the stack registers, so it is necessary
+// to implement exact liveness tracking between basic blocks. The CFG edges are
+// partitioned into bundles where the same FP registers must be live in
+// identical stack positions. Instructions are inserted at the end of each basic
+// block to rearrange the live registers to match the outgoing bundle.
//
-// In particular, this pass currently barfs on critical edges. Because of this,
-// it requires the instruction selector to insert FP_REG_KILL instructions on
-// the exits of any basic block that has critical edges going from it, or which
-// branch to a critical basic block.
-//
-// FIXME: this is not implemented yet. The stackifier pass only works on local
-// basic blocks.
+// This approach avoids splitting critical edges at the potential cost of more
+// live register shuffling instructions when critical edges are present.
//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "x86-codegen"
#include "X86.h"
#include "X86InstrInfo.h"
+#include "llvm/ADT/DepthFirstIterator.h"
+#include "llvm/ADT/STLExtras.h"
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/Statistic.h"
+#include "llvm/CodeGen/EdgeBundles.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/LivePhysRegs.h"
#include "llvm/CodeGen/Passes.h"
+#include "llvm/IR/InlineAsm.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
-#include "llvm/Support/Debug.h"
-#include "llvm/Support/Compiler.h"
-#include "llvm/ADT/DepthFirstIterator.h"
-#include "llvm/ADT/SmallPtrSet.h"
-#include "llvm/ADT/SmallVector.h"
-#include "llvm/ADT/Statistic.h"
-#include "llvm/ADT/STLExtras.h"
+#include "llvm/Target/TargetSubtargetInfo.h"
#include <algorithm>
+#include <bitset>
using namespace llvm;
+#define DEBUG_TYPE "x86-codegen"
+
STATISTIC(NumFXCH, "Number of fxch instructions inserted");
STATISTIC(NumFP , "Number of floating point instructions");
namespace {
- struct VISIBILITY_HIDDEN FPS : public MachineFunctionPass {
+ const unsigned ScratchFPReg = 7;
+
+ struct FPS : public MachineFunctionPass {
static char ID;
- FPS() : MachineFunctionPass(&ID) {}
+ FPS() : MachineFunctionPass(ID) {
+ initializeEdgeBundlesPass(*PassRegistry::getPassRegistry());
+ // This is really only to keep valgrind quiet.
+ // The logic in isLive() is too much for it.
+ memset(Stack, 0, sizeof(Stack));
+ memset(RegMap, 0, sizeof(RegMap));
+ }
- virtual void getAnalysisUsage(AnalysisUsage &AU) const {
+ void getAnalysisUsage(AnalysisUsage &AU) const override {
+ AU.setPreservesCFG();
+ AU.addRequired<EdgeBundles>();
AU.addPreservedID(MachineLoopInfoID);
AU.addPreservedID(MachineDominatorsID);
MachineFunctionPass::getAnalysisUsage(AU);
}
- virtual bool runOnMachineFunction(MachineFunction &MF);
+ bool runOnMachineFunction(MachineFunction &MF) override;
- virtual const char *getPassName() const { return "X86 FP Stackifier"; }
+ const char *getPassName() const override { return "X86 FP Stackifier"; }
private:
const TargetInstrInfo *TII; // Machine instruction info.
+
+ // Two CFG edges are related if they leave the same block, or enter the same
+ // block. The transitive closure of an edge under this relation is a
+ // LiveBundle. It represents a set of CFG edges where the live FP stack
+ // registers must be allocated identically in the x87 stack.
+ //
+ // A LiveBundle is usually all the edges leaving a block, or all the edges
+ // entering a block, but it can contain more edges if critical edges are
+ // present.
+ //
+ // The set of live FP registers in a LiveBundle is calculated by bundleCFG,
+ // but the exact mapping of FP registers to stack slots is fixed later.
+ struct LiveBundle {
+ // Bit mask of live FP registers. Bit 0 = FP0, bit 1 = FP1, &c.
+ unsigned Mask;
+
+ // Number of pre-assigned live registers in FixStack. This is 0 when the
+ // stack order has not yet been fixed.
+ unsigned FixCount;
+
+ // Assigned stack order for live-in registers.
+ // FixStack[i] == getStackEntry(i) for all i < FixCount.
+ unsigned char FixStack[8];
+
+ LiveBundle() : Mask(0), FixCount(0) {}
+
+ // Have the live registers been assigned a stack order yet?
+ bool isFixed() const { return !Mask || FixCount; }
+ };
+
+ // Numbered LiveBundle structs. LiveBundles[0] is used for all CFG edges
+ // with no live FP registers.
+ SmallVector<LiveBundle, 8> LiveBundles;
+
+ // The edge bundle analysis provides indices into the LiveBundles vector.
+ EdgeBundles *Bundles;
+
+ // Return a bitmask of FP registers in block's live-in list.
+ static unsigned calcLiveInMask(MachineBasicBlock *MBB) {
+ unsigned Mask = 0;
+ for (MachineBasicBlock::livein_iterator I = MBB->livein_begin(),
+ E = MBB->livein_end(); I != E; ++I) {
+ unsigned Reg = *I;
+ if (Reg < X86::FP0 || Reg > X86::FP6)
+ continue;
+ Mask |= 1 << (Reg - X86::FP0);
+ }
+ return Mask;
+ }
+
+ // Partition all the CFG edges into LiveBundles.
+ void bundleCFG(MachineFunction &MF);
+
MachineBasicBlock *MBB; // Current basic block
+
+ // The hardware keeps track of how many FP registers are live, so we have
+ // to model that exactly. Usually, each live register corresponds to an
+ // FP<n> register, but when dealing with calls, returns, and inline
+ // assembly, it is sometimes necessary to have live scratch registers.
unsigned Stack[8]; // FP<n> Registers in each stack slot...
- unsigned RegMap[8]; // Track which stack slot contains each register
unsigned StackTop; // The current top of the FP stack.
+ enum {
+ NumFPRegs = 8 // Including scratch pseudo-registers.
+ };
+
+ // For each live FP<n> register, point to its Stack[] entry.
+ // The first entries correspond to FP0-FP6, the rest are scratch registers
+ // used when we need slightly different live registers than what the
+ // register allocator thinks.
+ unsigned RegMap[NumFPRegs];
+
+ // Set up our stack model to match the incoming registers to MBB.
+ void setupBlockStack();
+
+ // Shuffle live registers to match the expectations of successor blocks.
+ void finishBlockStack();
+
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void dumpStack() const {
- cerr << "Stack contents:";
+ dbgs() << "Stack contents:";
for (unsigned i = 0; i != StackTop; ++i) {
- cerr << " FP" << Stack[i];
+ dbgs() << " FP" << Stack[i];
assert(RegMap[Stack[i]] == i && "Stack[] doesn't match RegMap[]!");
}
- cerr << "\n";
- }
- private:
- /// isStackEmpty - Return true if the FP stack is empty.
- bool isStackEmpty() const {
- return StackTop == 0;
}
-
- // getSlot - Return the stack slot number a particular register number is
- // in.
+#endif
+
+ /// getSlot - Return the stack slot number a particular register number is
+ /// in.
unsigned getSlot(unsigned RegNo) const {
- assert(RegNo < 8 && "Regno out of range!");
+ assert(RegNo < NumFPRegs && "Regno out of range!");
return RegMap[RegNo];
}
- // getStackEntry - Return the X86::FP<n> register in register ST(i).
+ /// isLive - Is RegNo currently live in the stack?
+ bool isLive(unsigned RegNo) const {
+ unsigned Slot = getSlot(RegNo);
+ return Slot < StackTop && Stack[Slot] == RegNo;
+ }
+
+ /// getStackEntry - Return the X86::FP<n> register in register ST(i).
unsigned getStackEntry(unsigned STi) const {
- assert(STi < StackTop && "Access past stack top!");
+ if (STi >= StackTop)
+ report_fatal_error("Access past stack top!");
return Stack[StackTop-1-STi];
}
- // getSTReg - Return the X86::ST(i) register which contains the specified
- // FP<RegNo> register.
+ /// getSTReg - Return the X86::ST(i) register which contains the specified
+ /// FP<RegNo> register.
unsigned getSTReg(unsigned RegNo) const {
- return StackTop - 1 - getSlot(RegNo) + llvm::X86::ST0;
+ return StackTop - 1 - getSlot(RegNo) + X86::ST0;
}
// pushReg - Push the specified FP<n> register onto the stack.
void pushReg(unsigned Reg) {
- assert(Reg < 8 && "Register number out of range!");
- assert(StackTop < 8 && "Stack overflow!");
+ assert(Reg < NumFPRegs && "Register number out of range!");
+ if (StackTop >= 8)
+ report_fatal_error("Stack overflow!");
Stack[StackTop] = Reg;
RegMap[Reg] = StackTop++;
}
bool isAtTop(unsigned RegNo) const { return getSlot(RegNo) == StackTop-1; }
void moveToTop(unsigned RegNo, MachineBasicBlock::iterator I) {
- MachineInstr *MI = I;
- DebugLoc dl = MI->getDebugLoc();
+ DebugLoc dl = I == MBB->end() ? DebugLoc() : I->getDebugLoc();
if (isAtTop(RegNo)) return;
-
+
unsigned STReg = getSTReg(RegNo);
unsigned RegOnTop = getStackEntry(0);
std::swap(RegMap[RegNo], RegMap[RegOnTop]);
// Swap stack slot contents.
- assert(RegMap[RegOnTop] < StackTop);
+ if (RegMap[RegOnTop] >= StackTop)
+ report_fatal_error("Access past stack top!");
std::swap(Stack[RegMap[RegOnTop]], Stack[StackTop-1]);
// Emit an fxch to update the runtime processors version of the state.
BuildMI(*MBB, I, dl, TII->get(X86::XCH_F)).addReg(STReg);
- NumFXCH++;
+ ++NumFXCH;
}
void duplicateToTop(unsigned RegNo, unsigned AsReg, MachineInstr *I) {
- DebugLoc dl = I->getDebugLoc();
+ DebugLoc dl = I == MBB->end() ? DebugLoc() : I->getDebugLoc();
unsigned STReg = getSTReg(RegNo);
pushReg(AsReg); // New register on top of stack
BuildMI(*MBB, I, dl, TII->get(X86::LD_Frr)).addReg(STReg);
}
- // popStackAfter - Pop the current value off of the top of the FP stack
- // after the specified instruction.
+ /// popStackAfter - Pop the current value off of the top of the FP stack
+ /// after the specified instruction.
void popStackAfter(MachineBasicBlock::iterator &I);
- // freeStackSlotAfter - Free the specified register from the register stack,
- // so that it is no longer in a register. If the register is currently at
- // the top of the stack, we just pop the current instruction, otherwise we
- // store the current top-of-stack into the specified slot, then pop the top
- // of stack.
+ /// freeStackSlotAfter - Free the specified register from the register
+ /// stack, so that it is no longer in a register. If the register is
+ /// currently at the top of the stack, we just pop the current instruction,
+ /// otherwise we store the current top-of-stack into the specified slot,
+ /// then pop the top of stack.
void freeStackSlotAfter(MachineBasicBlock::iterator &I, unsigned Reg);
+ /// freeStackSlotBefore - Just the pop, no folding. Return the inserted
+ /// instruction.
+ MachineBasicBlock::iterator
+ freeStackSlotBefore(MachineBasicBlock::iterator I, unsigned FPRegNo);
+
+ /// Adjust the live registers to be the set in Mask.
+ void adjustLiveRegs(unsigned Mask, MachineBasicBlock::iterator I);
+
+ /// Shuffle the top FixCount stack entries such that FP reg FixStack[0] is
+ /// st(0), FP reg FixStack[1] is st(1) etc.
+ void shuffleStackTop(const unsigned char *FixStack, unsigned FixCount,
+ MachineBasicBlock::iterator I);
+
bool processBasicBlock(MachineFunction &MF, MachineBasicBlock &MBB);
+ void handleCall(MachineBasicBlock::iterator &I);
void handleZeroArgFP(MachineBasicBlock::iterator &I);
void handleOneArgFP(MachineBasicBlock::iterator &I);
void handleOneArgFPRW(MachineBasicBlock::iterator &I);
void handleCompareFP(MachineBasicBlock::iterator &I);
void handleCondMovFP(MachineBasicBlock::iterator &I);
void handleSpecialFP(MachineBasicBlock::iterator &I);
+
+ // Check if a COPY instruction is using FP registers.
+ static bool isFPCopy(MachineInstr *MI) {
+ unsigned DstReg = MI->getOperand(0).getReg();
+ unsigned SrcReg = MI->getOperand(1).getReg();
+
+ return X86::RFP80RegClass.contains(DstReg) ||
+ X86::RFP80RegClass.contains(SrcReg);
+ }
+
+ void setKillFlags(MachineBasicBlock &MBB) const;
};
char FPS::ID = 0;
}
return Reg - X86::FP0;
}
-
/// runOnMachineFunction - Loop over all of the basic blocks, transforming FP
/// register references into FP stack references.
///
// Early exit.
if (!FPIsUsed) return false;
- TII = MF.getTarget().getInstrInfo();
+ Bundles = &getAnalysis<EdgeBundles>();
+ TII = MF.getSubtarget().getInstrInfo();
+
+ // Prepare cross-MBB liveness.
+ bundleCFG(MF);
+
StackTop = 0;
// Process the function in depth first order so that we process at least one
MachineBasicBlock *Entry = MF.begin();
bool Changed = false;
- for (df_ext_iterator<MachineBasicBlock*, SmallPtrSet<MachineBasicBlock*, 8> >
- I = df_ext_begin(Entry, Processed), E = df_ext_end(Entry, Processed);
- I != E; ++I)
- Changed |= processBasicBlock(MF, **I);
+ for (MachineBasicBlock *BB : depth_first_ext(Entry, Processed))
+ Changed |= processBasicBlock(MF, *BB);
+
+ // Process any unreachable blocks in arbitrary order now.
+ if (MF.size() != Processed.size())
+ for (MachineFunction::iterator BB = MF.begin(), E = MF.end(); BB != E; ++BB)
+ if (Processed.insert(BB))
+ Changed |= processBasicBlock(MF, *BB);
+
+ LiveBundles.clear();
return Changed;
}
+/// bundleCFG - Scan all the basic blocks to determine consistent live-in and
+/// live-out sets for the FP registers. Consistent means that the set of
+/// registers live-out from a block is identical to the live-in set of all
+/// successors. This is not enforced by the normal live-in lists since
+/// registers may be implicitly defined, or not used by all successors.
+void FPS::bundleCFG(MachineFunction &MF) {
+ assert(LiveBundles.empty() && "Stale data in LiveBundles");
+ LiveBundles.resize(Bundles->getNumBundles());
+
+ // Gather the actual live-in masks for all MBBs.
+ for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) {
+ MachineBasicBlock *MBB = I;
+ const unsigned Mask = calcLiveInMask(MBB);
+ if (!Mask)
+ continue;
+ // Update MBB ingoing bundle mask.
+ LiveBundles[Bundles->getBundle(MBB->getNumber(), false)].Mask |= Mask;
+ }
+}
+
/// processBasicBlock - Loop over all of the instructions in the basic block,
/// transforming FP instructions into their stack form.
///
bool Changed = false;
MBB = &BB;
+ setKillFlags(BB);
+ setupBlockStack();
+
for (MachineBasicBlock::iterator I = BB.begin(); I != BB.end(); ++I) {
MachineInstr *MI = I;
- unsigned Flags = MI->getDesc().TSFlags;
-
+ uint64_t Flags = MI->getDesc().TSFlags;
+
unsigned FPInstClass = Flags & X86II::FPTypeMask;
- if (MI->getOpcode() == TargetInstrInfo::INLINEASM)
+ if (MI->isInlineAsm())
+ FPInstClass = X86II::SpecialFP;
+
+ if (MI->isCopy() && isFPCopy(MI))
+ FPInstClass = X86II::SpecialFP;
+
+ if (MI->isImplicitDef() &&
+ X86::RFP80RegClass.contains(MI->getOperand(0).getReg()))
FPInstClass = X86II::SpecialFP;
-
+
+ if (MI->isCall())
+ FPInstClass = X86II::SpecialFP;
+
if (FPInstClass == X86II::NotFP)
continue; // Efficiently ignore non-fp insts!
- MachineInstr *PrevMI = 0;
+ MachineInstr *PrevMI = nullptr;
if (I != BB.begin())
- PrevMI = prior(I);
+ PrevMI = std::prev(I);
++NumFP; // Keep track of # of pseudo instrs
- DOUT << "\nFPInst:\t" << *MI;
+ DEBUG(dbgs() << "\nFPInst:\t" << *MI);
// Get dead variables list now because the MI pointer may be deleted as part
// of processing!
case X86II::CompareFP: handleCompareFP(I); break;
case X86II::CondMovFP: handleCondMovFP(I); break;
case X86II::SpecialFP: handleSpecialFP(I); break;
- default: assert(0 && "Unknown FP Type!");
+ default: llvm_unreachable("Unknown FP Type!");
}
// Check to see if any of the values defined by this instruction are dead
// after definition. If so, pop them.
for (unsigned i = 0, e = DeadRegs.size(); i != e; ++i) {
unsigned Reg = DeadRegs[i];
- if (Reg >= X86::FP0 && Reg <= X86::FP6) {
- DOUT << "Register FP#" << Reg-X86::FP0 << " is dead!\n";
+ // Check if Reg is live on the stack. An inline-asm register operand that
+ // is in the clobber list and marked dead might not be live on the stack.
+ if (Reg >= X86::FP0 && Reg <= X86::FP6 && isLive(Reg-X86::FP0)) {
+ DEBUG(dbgs() << "Register FP#" << Reg-X86::FP0 << " is dead!\n");
freeStackSlotAfter(I, Reg-X86::FP0);
}
}
DEBUG(
MachineBasicBlock::iterator PrevI(PrevMI);
if (I == PrevI) {
- cerr << "Just deleted pseudo instruction\n";
+ dbgs() << "Just deleted pseudo instruction\n";
} else {
MachineBasicBlock::iterator Start = I;
// Rewind to first instruction newly inserted.
- while (Start != BB.begin() && prior(Start) != PrevI) --Start;
- cerr << "Inserted instructions:\n\t";
- Start->print(*cerr.stream(), &MF.getTarget());
- while (++Start != next(I)) {}
+ while (Start != BB.begin() && std::prev(Start) != PrevI) --Start;
+ dbgs() << "Inserted instructions:\n\t";
+ Start->print(dbgs(), &MF.getTarget());
+ while (++Start != std::next(I)) {}
}
dumpStack();
);
+ (void)PrevMI;
Changed = true;
}
- assert(isStackEmpty() && "Stack not empty at end of basic block?");
+ finishBlockStack();
+
return Changed;
}
+/// setupBlockStack - Use the live bundles to set up our model of the stack
+/// to match predecessors' live out stack.
+void FPS::setupBlockStack() {
+ DEBUG(dbgs() << "\nSetting up live-ins for BB#" << MBB->getNumber()
+ << " derived from " << MBB->getName() << ".\n");
+ StackTop = 0;
+ // Get the live-in bundle for MBB.
+ const LiveBundle &Bundle =
+ LiveBundles[Bundles->getBundle(MBB->getNumber(), false)];
+
+ if (!Bundle.Mask) {
+ DEBUG(dbgs() << "Block has no FP live-ins.\n");
+ return;
+ }
+
+ // Depth-first iteration should ensure that we always have an assigned stack.
+ assert(Bundle.isFixed() && "Reached block before any predecessors");
+
+ // Push the fixed live-in registers.
+ for (unsigned i = Bundle.FixCount; i > 0; --i) {
+ MBB->addLiveIn(X86::ST0+i-1);
+ DEBUG(dbgs() << "Live-in st(" << (i-1) << "): %FP"
+ << unsigned(Bundle.FixStack[i-1]) << '\n');
+ pushReg(Bundle.FixStack[i-1]);
+ }
+
+ // Kill off unwanted live-ins. This can happen with a critical edge.
+ // FIXME: We could keep these live registers around as zombies. They may need
+ // to be revived at the end of a short block. It might save a few instrs.
+ adjustLiveRegs(calcLiveInMask(MBB), MBB->begin());
+ DEBUG(MBB->dump());
+}
+
+/// finishBlockStack - Revive live-outs that are implicitly defined out of
+/// MBB. Shuffle live registers to match the expected fixed stack of any
+/// predecessors, and ensure that all predecessors are expecting the same
+/// stack.
+void FPS::finishBlockStack() {
+ // The RET handling below takes care of return blocks for us.
+ if (MBB->succ_empty())
+ return;
+
+ DEBUG(dbgs() << "Setting up live-outs for BB#" << MBB->getNumber()
+ << " derived from " << MBB->getName() << ".\n");
+
+ // Get MBB's live-out bundle.
+ unsigned BundleIdx = Bundles->getBundle(MBB->getNumber(), true);
+ LiveBundle &Bundle = LiveBundles[BundleIdx];
+
+ // We may need to kill and define some registers to match successors.
+ // FIXME: This can probably be combined with the shuffle below.
+ MachineBasicBlock::iterator Term = MBB->getFirstTerminator();
+ adjustLiveRegs(Bundle.Mask, Term);
+
+ if (!Bundle.Mask) {
+ DEBUG(dbgs() << "No live-outs.\n");
+ return;
+ }
+
+ // Has the stack order been fixed yet?
+ DEBUG(dbgs() << "LB#" << BundleIdx << ": ");
+ if (Bundle.isFixed()) {
+ DEBUG(dbgs() << "Shuffling stack to match.\n");
+ shuffleStackTop(Bundle.FixStack, Bundle.FixCount, Term);
+ } else {
+ // Not fixed yet, we get to choose.
+ DEBUG(dbgs() << "Fixing stack order now.\n");
+ Bundle.FixCount = StackTop;
+ for (unsigned i = 0; i < StackTop; ++i)
+ Bundle.FixStack[i] = getStackEntry(i);
+ }
+}
+
+
//===----------------------------------------------------------------------===//
// Efficient Lookup Table Support
//===----------------------------------------------------------------------===//
namespace {
struct TableEntry {
- unsigned from;
- unsigned to;
+ uint16_t from;
+ uint16_t to;
bool operator<(const TableEntry &TE) const { return from < TE.from; }
friend bool operator<(const TableEntry &TE, unsigned V) {
return TE.from < V;
}
- friend bool operator<(unsigned V, const TableEntry &TE) {
+ friend bool LLVM_ATTRIBUTE_UNUSED operator<(unsigned V,
+ const TableEntry &TE) {
return V < TE.from;
}
};
MachineInstr* MI = I;
DebugLoc dl = MI->getDebugLoc();
ASSERT_SORTED(PopTable);
- assert(StackTop > 0 && "Cannot pop empty stack!");
+ if (StackTop == 0)
+ report_fatal_error("Cannot pop empty stack!");
RegMap[Stack[--StackTop]] = ~0; // Update state
// Check to see if there is a popping version of this instruction...
// Otherwise, store the top of stack into the dead slot, killing the operand
// without having to add in an explicit xchg then pop.
//
+ I = freeStackSlotBefore(++I, FPRegNo);
+}
+
+/// freeStackSlotBefore - Free the specified register without trying any
+/// folding.
+MachineBasicBlock::iterator
+FPS::freeStackSlotBefore(MachineBasicBlock::iterator I, unsigned FPRegNo) {
unsigned STReg = getSTReg(FPRegNo);
unsigned OldSlot = getSlot(FPRegNo);
unsigned TopReg = Stack[StackTop-1];
RegMap[TopReg] = OldSlot;
RegMap[FPRegNo] = ~0;
Stack[--StackTop] = ~0;
- MachineInstr *MI = I;
- DebugLoc dl = MI->getDebugLoc();
- I = BuildMI(*MBB, ++I, dl, TII->get(X86::ST_FPrr)).addReg(STReg);
+ return BuildMI(*MBB, I, DebugLoc(), TII->get(X86::ST_FPrr))
+ .addReg(STReg)
+ .getInstr();
+}
+
+/// adjustLiveRegs - Kill and revive registers such that exactly the FP
+/// registers with a bit in Mask are live.
+void FPS::adjustLiveRegs(unsigned Mask, MachineBasicBlock::iterator I) {
+ unsigned Defs = Mask;
+ unsigned Kills = 0;
+ for (unsigned i = 0; i < StackTop; ++i) {
+ unsigned RegNo = Stack[i];
+ if (!(Defs & (1 << RegNo)))
+ // This register is live, but we don't want it.
+ Kills |= (1 << RegNo);
+ else
+ // We don't need to imp-def this live register.
+ Defs &= ~(1 << RegNo);
+ }
+ assert((Kills & Defs) == 0 && "Register needs killing and def'ing?");
+
+ // Produce implicit-defs for free by using killed registers.
+ while (Kills && Defs) {
+ unsigned KReg = countTrailingZeros(Kills);
+ unsigned DReg = countTrailingZeros(Defs);
+ DEBUG(dbgs() << "Renaming %FP" << KReg << " as imp %FP" << DReg << "\n");
+ std::swap(Stack[getSlot(KReg)], Stack[getSlot(DReg)]);
+ std::swap(RegMap[KReg], RegMap[DReg]);
+ Kills &= ~(1 << KReg);
+ Defs &= ~(1 << DReg);
+ }
+
+ // Kill registers by popping.
+ if (Kills && I != MBB->begin()) {
+ MachineBasicBlock::iterator I2 = std::prev(I);
+ while (StackTop) {
+ unsigned KReg = getStackEntry(0);
+ if (!(Kills & (1 << KReg)))
+ break;
+ DEBUG(dbgs() << "Popping %FP" << KReg << "\n");
+ popStackAfter(I2);
+ Kills &= ~(1 << KReg);
+ }
+ }
+
+ // Manually kill the rest.
+ while (Kills) {
+ unsigned KReg = countTrailingZeros(Kills);
+ DEBUG(dbgs() << "Killing %FP" << KReg << "\n");
+ freeStackSlotBefore(I, KReg);
+ Kills &= ~(1 << KReg);
+ }
+
+ // Load zeros for all the imp-defs.
+ while(Defs) {
+ unsigned DReg = countTrailingZeros(Defs);
+ DEBUG(dbgs() << "Defining %FP" << DReg << " as 0\n");
+ BuildMI(*MBB, I, DebugLoc(), TII->get(X86::LD_F0));
+ pushReg(DReg);
+ Defs &= ~(1 << DReg);
+ }
+
+ // Now we should have the correct registers live.
+ DEBUG(dumpStack());
+ assert(StackTop == CountPopulation_32(Mask) && "Live count mismatch");
+}
+
+/// shuffleStackTop - emit fxch instructions before I to shuffle the top
+/// FixCount entries into the order given by FixStack.
+/// FIXME: Is there a better algorithm than insertion sort?
+void FPS::shuffleStackTop(const unsigned char *FixStack,
+ unsigned FixCount,
+ MachineBasicBlock::iterator I) {
+ // Move items into place, starting from the desired stack bottom.
+ while (FixCount--) {
+ // Old register at position FixCount.
+ unsigned OldReg = getStackEntry(FixCount);
+ // Desired register at position FixCount.
+ unsigned Reg = FixStack[FixCount];
+ if (Reg == OldReg)
+ continue;
+ // (Reg st0) (OldReg st0) = (Reg OldReg st0)
+ moveToTop(Reg, I);
+ if (FixCount > 0)
+ moveToTop(OldReg, I);
+ }
+ DEBUG(dumpStack());
}
// Instruction transformation implementation
//===----------------------------------------------------------------------===//
+void FPS::handleCall(MachineBasicBlock::iterator &I) {
+ unsigned STReturns = 0;
+
+ for (const auto &MO : I->operands()) {
+ if (!MO.isReg())
+ continue;
+
+ unsigned R = MO.getReg() - X86::FP0;
+
+ if (R < 8) {
+ assert(MO.isDef() && MO.isImplicit());
+ STReturns |= 1 << R;
+ }
+ }
+
+ unsigned N = CountTrailingOnes_32(STReturns);
+
+ // FP registers used for function return must be consecutive starting at
+ // FP0.
+ assert(STReturns == 0 || (isMask_32(STReturns) && N <= 2));
+
+ for (unsigned I = 0; I < N; ++I)
+ pushReg(N - I - 1);
+}
+
/// handleZeroArgFP - ST(0) = fld0 ST(0) = flds <mem>
///
void FPS::handleZeroArgFP(MachineBasicBlock::iterator &I) {
// Change from the pseudo instruction to the concrete instruction.
MI->RemoveOperand(0); // Remove the explicit ST(0) operand
MI->setDesc(TII->get(getConcreteOpcode(MI->getOpcode())));
-
+
// Result gets pushed on the stack.
pushReg(DestReg);
}
void FPS::handleOneArgFP(MachineBasicBlock::iterator &I) {
MachineInstr *MI = I;
unsigned NumOps = MI->getDesc().getNumOperands();
- assert((NumOps == X86AddrNumOperands + 1 || NumOps == 1) &&
+ assert((NumOps == X86::AddrNumOperands + 1 || NumOps == 1) &&
"Can only handle fst* & ftst instructions!");
// Is this the last use of the source register?
MI->getOpcode() == X86::ISTT_Fp32m80 ||
MI->getOpcode() == X86::ISTT_Fp64m80 ||
MI->getOpcode() == X86::ST_FpP80m)) {
- duplicateToTop(Reg, 7 /*temp register*/, I);
+ duplicateToTop(Reg, ScratchFPReg, I);
} else {
moveToTop(Reg, I); // Move to the top of the stack...
}
-
+
// Convert from the pseudo instruction to the concrete instruction.
MI->RemoveOperand(NumOps-1); // Remove explicit ST(0) operand
MI->setDesc(TII->get(getConcreteOpcode(MI->getOpcode())));
MI->getOpcode() == X86::ISTT_FP32m ||
MI->getOpcode() == X86::ISTT_FP64m ||
MI->getOpcode() == X86::ST_FP80m) {
- assert(StackTop > 0 && "Stack empty??");
+ if (StackTop == 0)
+ report_fatal_error("Stack empty??");
--StackTop;
} else if (KillsSrc) { // Last use of operand?
popStackAfter(I);
// If this is the last use of the source register, just make sure it's on
// the top of the stack.
moveToTop(Reg, I);
- assert(StackTop > 0 && "Stack cannot be empty!");
+ if (StackTop == 0)
+ report_fatal_error("Stack cannot be empty!");
--StackTop;
pushReg(getFPReg(MI->getOperand(0)));
} else {
MI->RemoveOperand(1);
MI->getOperand(0).setReg(getSTReg(Op1));
MI->setDesc(TII->get(getConcreteOpcode(MI->getOpcode())));
-
+
// If we kill the second operand, make sure to pop it from the stack.
if (Op0 != Op1 && KillsOp1) {
// Get this value off of the register stack.
/// floating point instructions. This is primarily intended for use by pseudo
/// instructions.
///
-void FPS::handleSpecialFP(MachineBasicBlock::iterator &I) {
- MachineInstr *MI = I;
- DebugLoc dl = MI->getDebugLoc();
- switch (MI->getOpcode()) {
- default: assert(0 && "Unknown SpecialFP instruction!");
- case X86::FpGET_ST0_32:// Appears immediately after a call returning FP type!
- case X86::FpGET_ST0_64:// Appears immediately after a call returning FP type!
- case X86::FpGET_ST0_80:// Appears immediately after a call returning FP type!
- assert(StackTop == 0 && "Stack should be empty after a call!");
- pushReg(getFPReg(MI->getOperand(0)));
- break;
- case X86::FpGET_ST1_32:// Appears immediately after a call returning FP type!
- case X86::FpGET_ST1_64:// Appears immediately after a call returning FP type!
- case X86::FpGET_ST1_80:{// Appears immediately after a call returning FP type!
- // FpGET_ST1 should occur right after a FpGET_ST0 for a call or inline asm.
- // The pattern we expect is:
- // CALL
- // FP1 = FpGET_ST0
- // FP4 = FpGET_ST1
- //
- // At this point, we've pushed FP1 on the top of stack, so it should be
- // present if it isn't dead. If it was dead, we already emitted a pop to
- // remove it from the stack and StackTop = 0.
-
- // Push FP4 as top of stack next.
- pushReg(getFPReg(MI->getOperand(0)));
+void FPS::handleSpecialFP(MachineBasicBlock::iterator &Inst) {
+ MachineInstr *MI = Inst;
- // If StackTop was 0 before we pushed our operand, then ST(0) must have been
- // dead. In this case, the ST(1) value is the only thing that is live, so
- // it should be on the TOS (after the pop that was emitted) and is. Just
- // continue in this case.
- if (StackTop == 1)
- break;
-
- // Because pushReg just pushed ST(1) as TOS, we now have to swap the two top
- // elements so that our accounting is correct.
- unsigned RegOnTop = getStackEntry(0);
- unsigned RegNo = getStackEntry(1);
-
- // Swap the slots the regs are in.
- std::swap(RegMap[RegNo], RegMap[RegOnTop]);
-
- // Swap stack slot contents.
- assert(RegMap[RegOnTop] < StackTop);
- std::swap(Stack[RegMap[RegOnTop]], Stack[StackTop-1]);
- break;
+ if (MI->isCall()) {
+ handleCall(Inst);
+ return;
}
- case X86::FpSET_ST0_32:
- case X86::FpSET_ST0_64:
- case X86::FpSET_ST0_80: {
- unsigned Op0 = getFPReg(MI->getOperand(0));
-
- // FpSET_ST0_80 is generated by copyRegToReg for both function return
- // and inline assembly with the "st" constrain. In the latter case,
- // it is possible for ST(0) to be alive after this instruction.
- if (!MI->killsRegister(X86::FP0 + Op0)) {
- // Duplicate Op0
- duplicateToTop(0, 7 /*temp register*/, I);
+
+ switch (MI->getOpcode()) {
+ default: llvm_unreachable("Unknown SpecialFP instruction!");
+ case TargetOpcode::COPY: {
+ // We handle three kinds of copies: FP <- FP, FP <- ST, and ST <- FP.
+ const MachineOperand &MO1 = MI->getOperand(1);
+ const MachineOperand &MO0 = MI->getOperand(0);
+ bool KillsSrc = MI->killsRegister(MO1.getReg());
+
+ // FP <- FP copy.
+ unsigned DstFP = getFPReg(MO0);
+ unsigned SrcFP = getFPReg(MO1);
+ assert(isLive(SrcFP) && "Cannot copy dead register");
+ if (KillsSrc) {
+ // If the input operand is killed, we can just change the owner of the
+ // incoming stack slot into the result.
+ unsigned Slot = getSlot(SrcFP);
+ Stack[Slot] = DstFP;
+ RegMap[DstFP] = Slot;
} else {
- moveToTop(Op0, I);
+ // For COPY we just duplicate the specified value to a new stack slot.
+ // This could be made better, but would require substantial changes.
+ duplicateToTop(SrcFP, DstFP, Inst);
}
- --StackTop; // "Forget" we have something on the top of stack!
break;
}
- case X86::FpSET_ST1_32:
- case X86::FpSET_ST1_64:
- case X86::FpSET_ST1_80:
- // StackTop can be 1 if a FpSET_ST0_* was before this. Exchange them.
- if (StackTop == 1) {
- BuildMI(*MBB, I, dl, TII->get(X86::XCH_F)).addReg(X86::ST1);
- NumFXCH++;
- StackTop = 0;
- break;
- }
- assert(StackTop == 2 && "Stack should have two element on it to return!");
- --StackTop; // "Forget" we have something on the top of stack!
+
+ case TargetOpcode::IMPLICIT_DEF: {
+ // All FP registers must be explicitly defined, so load a 0 instead.
+ unsigned Reg = MI->getOperand(0).getReg() - X86::FP0;
+ DEBUG(dbgs() << "Emitting LD_F0 for implicit FP" << Reg << '\n');
+ BuildMI(*MBB, Inst, MI->getDebugLoc(), TII->get(X86::LD_F0));
+ pushReg(Reg);
break;
- case X86::MOV_Fp3232:
- case X86::MOV_Fp3264:
- case X86::MOV_Fp6432:
- case X86::MOV_Fp6464:
- case X86::MOV_Fp3280:
- case X86::MOV_Fp6480:
- case X86::MOV_Fp8032:
- case X86::MOV_Fp8064:
- case X86::MOV_Fp8080: {
- const MachineOperand &MO1 = MI->getOperand(1);
- unsigned SrcReg = getFPReg(MO1);
+ }
- const MachineOperand &MO0 = MI->getOperand(0);
- // These can be created due to inline asm. Two address pass can introduce
- // copies from RFP registers to virtual registers.
- if (MO0.getReg() == X86::ST0 && SrcReg == 0) {
- assert(MO1.isKill());
- // Treat %ST0<def> = MOV_Fp8080 %FP0<kill>
- // like FpSET_ST0_80 %FP0<kill>, %ST0<imp-def>
- assert((StackTop == 1 || StackTop == 2)
- && "Stack should have one or two element on it to return!");
- --StackTop; // "Forget" we have something on the top of stack!
- break;
- } else if (MO0.getReg() == X86::ST1 && SrcReg == 1) {
- assert(MO1.isKill());
- // Treat %ST1<def> = MOV_Fp8080 %FP1<kill>
- // like FpSET_ST1_80 %FP0<kill>, %ST1<imp-def>
- // StackTop can be 1 if a FpSET_ST0_* was before this. Exchange them.
- if (StackTop == 1) {
- BuildMI(*MBB, I, dl, TII->get(X86::XCH_F)).addReg(X86::ST1);
- NumFXCH++;
- StackTop = 0;
+ case TargetOpcode::INLINEASM: {
+ // The inline asm MachineInstr currently only *uses* FP registers for the
+ // 'f' constraint. These should be turned into the current ST(x) register
+ // in the machine instr.
+ //
+ // There are special rules for x87 inline assembly. The compiler must know
+ // exactly how many registers are popped and pushed implicitly by the asm.
+ // Otherwise it is not possible to restore the stack state after the inline
+ // asm.
+ //
+ // There are 3 kinds of input operands:
+ //
+ // 1. Popped inputs. These must appear at the stack top in ST0-STn. A
+ // popped input operand must be in a fixed stack slot, and it is either
+ // tied to an output operand, or in the clobber list. The MI has ST use
+ // and def operands for these inputs.
+ //
+ // 2. Fixed inputs. These inputs appear in fixed stack slots, but are
+ // preserved by the inline asm. The fixed stack slots must be STn-STm
+ // following the popped inputs. A fixed input operand cannot be tied to
+ // an output or appear in the clobber list. The MI has ST use operands
+ // and no defs for these inputs.
+ //
+ // 3. Preserved inputs. These inputs use the "f" constraint which is
+ // represented as an FP register. The inline asm won't change these
+ // stack slots.
+ //
+ // Outputs must be in ST registers, FP outputs are not allowed. Clobbered
+ // registers do not count as output operands. The inline asm changes the
+ // stack as if it popped all the popped inputs and then pushed all the
+ // output operands.
+
+ // Scan the assembly for ST registers used, defined and clobbered. We can
+ // only tell clobbers from defs by looking at the asm descriptor.
+ unsigned STUses = 0, STDefs = 0, STClobbers = 0, STDeadDefs = 0;
+ unsigned NumOps = 0;
+ SmallSet<unsigned, 1> FRegIdx;
+ unsigned RCID;
+
+ for (unsigned i = InlineAsm::MIOp_FirstOperand, e = MI->getNumOperands();
+ i != e && MI->getOperand(i).isImm(); i += 1 + NumOps) {
+ unsigned Flags = MI->getOperand(i).getImm();
+
+ NumOps = InlineAsm::getNumOperandRegisters(Flags);
+ if (NumOps != 1)
+ continue;
+ const MachineOperand &MO = MI->getOperand(i + 1);
+ if (!MO.isReg())
+ continue;
+ unsigned STReg = MO.getReg() - X86::FP0;
+ if (STReg >= 8)
+ continue;
+
+ // If the flag has a register class constraint, this must be an operand
+ // with constraint "f". Record its index and continue.
+ if (InlineAsm::hasRegClassConstraint(Flags, RCID)) {
+ FRegIdx.insert(i + 1);
+ continue;
+ }
+
+ switch (InlineAsm::getKind(Flags)) {
+ case InlineAsm::Kind_RegUse:
+ STUses |= (1u << STReg);
+ break;
+ case InlineAsm::Kind_RegDef:
+ case InlineAsm::Kind_RegDefEarlyClobber:
+ STDefs |= (1u << STReg);
+ if (MO.isDead())
+ STDeadDefs |= (1u << STReg);
+ break;
+ case InlineAsm::Kind_Clobber:
+ STClobbers |= (1u << STReg);
+ break;
+ default:
break;
}
- assert(StackTop == 2 && "Stack should have two element on it to return!");
- --StackTop; // "Forget" we have something on the top of stack!
- break;
}
- unsigned DestReg = getFPReg(MO0);
- if (MI->killsRegister(X86::FP0+SrcReg)) {
- // If the input operand is killed, we can just change the owner of the
- // incoming stack slot into the result.
- unsigned Slot = getSlot(SrcReg);
- assert(Slot < 7 && DestReg < 7 && "FpMOV operands invalid!");
- Stack[Slot] = DestReg;
- RegMap[DestReg] = Slot;
+ if (STUses && !isMask_32(STUses))
+ MI->emitError("fixed input regs must be last on the x87 stack");
+ unsigned NumSTUses = CountTrailingOnes_32(STUses);
- } else {
- // For FMOV we just duplicate the specified value to a new stack slot.
- // This could be made better, but would require substantial changes.
- duplicateToTop(SrcReg, DestReg, I);
+ // Defs must be contiguous from the stack top. ST0-STn.
+ if (STDefs && !isMask_32(STDefs)) {
+ MI->emitError("output regs must be last on the x87 stack");
+ STDefs = NextPowerOf2(STDefs) - 1;
}
- }
- break;
- case TargetInstrInfo::INLINEASM: {
- // The inline asm MachineInstr currently only *uses* FP registers for the
- // 'f' constraint. These should be turned into the current ST(x) register
- // in the machine instr. Also, any kills should be explicitly popped after
- // the inline asm.
- unsigned Kills[7];
- unsigned NumKills = 0;
+ unsigned NumSTDefs = CountTrailingOnes_32(STDefs);
+
+ // So must the clobbered stack slots. ST0-STm, m >= n.
+ if (STClobbers && !isMask_32(STDefs | STClobbers))
+ MI->emitError("clobbers must be last on the x87 stack");
+
+ // Popped inputs are the ones that are also clobbered or defined.
+ unsigned STPopped = STUses & (STDefs | STClobbers);
+ if (STPopped && !isMask_32(STPopped))
+ MI->emitError("implicitly popped regs must be last on the x87 stack");
+ unsigned NumSTPopped = CountTrailingOnes_32(STPopped);
+
+ DEBUG(dbgs() << "Asm uses " << NumSTUses << " fixed regs, pops "
+ << NumSTPopped << ", and defines " << NumSTDefs << " regs.\n");
+
+#ifndef NDEBUG
+ // If any input operand uses constraint "f", all output register
+ // constraints must be early-clobber defs.
+ for (unsigned I = 0, E = MI->getNumOperands(); I < E; ++I)
+ if (FRegIdx.count(I)) {
+ assert((1 << getFPReg(MI->getOperand(I)) & STDefs) == 0 &&
+ "Operands with constraint \"f\" cannot overlap with defs");
+ }
+#endif
+
+ // Collect all FP registers (register operands with constraints "t", "u",
+ // and "f") to kill afer the instruction.
+ unsigned FPKills = ((1u << NumFPRegs) - 1) & ~0xff;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand &Op = MI->getOperand(i);
if (!Op.isReg() || Op.getReg() < X86::FP0 || Op.getReg() > X86::FP6)
continue;
- assert(Op.isUse() && "Only handle inline asm uses right now");
-
unsigned FPReg = getFPReg(Op);
- Op.setReg(getSTReg(FPReg));
-
+
// If we kill this operand, make sure to pop it from the stack after the
// asm. We just remember it for now, and pop them all off at the end in
// a batch.
- if (Op.isKill())
- Kills[NumKills++] = FPReg;
+ if (Op.isUse() && Op.isKill())
+ FPKills |= 1U << FPReg;
}
+ // Do not include registers that are implicitly popped by defs/clobbers.
+ FPKills &= ~(STDefs | STClobbers);
+
+ // Now we can rearrange the live registers to match what was requested.
+ unsigned char STUsesArray[8];
+
+ for (unsigned I = 0; I < NumSTUses; ++I)
+ STUsesArray[I] = I;
+
+ shuffleStackTop(STUsesArray, NumSTUses, Inst);
+ DEBUG({dbgs() << "Before asm: "; dumpStack();});
+
+ // With the stack layout fixed, rewrite the FP registers.
+ for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
+ MachineOperand &Op = MI->getOperand(i);
+ if (!Op.isReg() || Op.getReg() < X86::FP0 || Op.getReg() > X86::FP6)
+ continue;
+
+ unsigned FPReg = getFPReg(Op);
+
+ if (FRegIdx.count(i))
+ // Operand with constraint "f".
+ Op.setReg(getSTReg(FPReg));
+ else
+ // Operand with a single register class constraint ("t" or "u").
+ Op.setReg(X86::ST0 + FPReg);
+ }
+
+ // Simulate the inline asm popping its inputs and pushing its outputs.
+ StackTop -= NumSTPopped;
+
+ for (unsigned i = 0; i < NumSTDefs; ++i)
+ pushReg(NumSTDefs - i - 1);
+
// If this asm kills any FP registers (is the last use of them) we must
// explicitly emit pop instructions for them. Do this now after the asm has
// executed so that the ST(x) numbers are not off (which would happen if we
//
// Note: this might be a non-optimal pop sequence. We might be able to do
// better by trying to pop in stack order or something.
- MachineBasicBlock::iterator InsertPt = MI;
- while (NumKills)
- freeStackSlotAfter(InsertPt, Kills[--NumKills]);
+ while (FPKills) {
+ unsigned FPReg = countTrailingZeros(FPKills);
+ if (isLive(FPReg))
+ freeStackSlotAfter(Inst, FPReg);
+ FPKills &= ~(1U << FPReg);
+ }
// Don't delete the inline asm!
return;
}
-
- case X86::RET:
- case X86::RETI:
+
+ case X86::WIN_FTOL_32:
+ case X86::WIN_FTOL_64: {
+ // Push the operand into ST0.
+ MachineOperand &Op = MI->getOperand(0);
+ assert(Op.isUse() && Op.isReg() &&
+ Op.getReg() >= X86::FP0 && Op.getReg() <= X86::FP6);
+ unsigned FPReg = getFPReg(Op);
+ if (Op.isKill())
+ moveToTop(FPReg, Inst);
+ else
+ duplicateToTop(FPReg, FPReg, Inst);
+
+ // Emit the call. This will pop the operand.
+ BuildMI(*MBB, Inst, MI->getDebugLoc(), TII->get(X86::CALLpcrel32))
+ .addExternalSymbol("_ftol2")
+ .addReg(X86::ST0, RegState::ImplicitKill)
+ .addReg(X86::ECX, RegState::ImplicitDefine)
+ .addReg(X86::EAX, RegState::Define | RegState::Implicit)
+ .addReg(X86::EDX, RegState::Define | RegState::Implicit)
+ .addReg(X86::EFLAGS, RegState::Define | RegState::Implicit);
+ --StackTop;
+
+ break;
+ }
+
+ case X86::RETQ:
+ case X86::RETL:
+ case X86::RETIL:
+ case X86::RETIQ:
// If RET has an FP register use operand, pass the first one in ST(0) and
// the second one in ST(1).
- if (isStackEmpty()) return; // Quick check to see if any are possible.
-
+
// Find the register operands.
unsigned FirstFPRegOp = ~0U, SecondFPRegOp = ~0U;
-
+ unsigned LiveMask = 0;
+
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand &Op = MI->getOperand(i);
if (!Op.isReg() || Op.getReg() < X86::FP0 || Op.getReg() > X86::FP6)
assert(SecondFPRegOp == ~0U && "More than two fp operands!");
SecondFPRegOp = getFPReg(Op);
}
+ LiveMask |= (1 << getFPReg(Op));
// Remove the operand so that later passes don't see it.
MI->RemoveOperand(i);
--i, --e;
}
-
+
+ // We may have been carrying spurious live-ins, so make sure only the returned
+ // registers are left live.
+ adjustLiveRegs(LiveMask, MI);
+ if (!LiveMask) return; // Quick check to see if any are possible.
+
// There are only four possibilities here:
// 1) we are returning a single FP value. In this case, it has to be in
// ST(0) already, so just declare success by removing the value from the
// Assert that the top of stack contains the right FP register.
assert(StackTop == 1 && FirstFPRegOp == getStackEntry(0) &&
"Top of stack not the right register for RET!");
-
+
// Ok, everything is good, mark the value as not being on the stack
// anymore so that our assertion about the stack being empty at end of
// block doesn't fire.
StackTop = 0;
return;
}
-
+
// Otherwise, we are returning two values:
// 2) If returning the same value for both, we only have one thing in the FP
// stack. Consider: RET FP1, FP1
if (StackTop == 1) {
assert(FirstFPRegOp == SecondFPRegOp && FirstFPRegOp == getStackEntry(0)&&
"Stack misconfiguration for RET!");
-
+
// Duplicate the TOS so that we return it twice. Just pick some other FPx
// register to hold it.
- unsigned NewReg = (FirstFPRegOp+1)%7;
+ unsigned NewReg = ScratchFPReg;
duplicateToTop(FirstFPRegOp, NewReg, MI);
FirstFPRegOp = NewReg;
}
-
+
/// Okay we know we have two different FPx operands now:
assert(StackTop == 2 && "Must have two values live!");
-
+
/// 3) If SecondFPRegOp is currently in ST(0) and FirstFPRegOp is currently
/// in ST(1). In this case, emit an fxch.
if (getStackEntry(0) == SecondFPRegOp) {
assert(getStackEntry(1) == FirstFPRegOp && "Unknown regs live");
moveToTop(FirstFPRegOp, MI);
}
-
+
/// 4) Finally, FirstFPRegOp must be in ST(0) and SecondFPRegOp must be in
/// ST(1). Just remove both from our understanding of the stack and return.
assert(getStackEntry(0) == FirstFPRegOp && "Unknown regs live");
return;
}
- I = MBB->erase(I); // Remove the pseudo instruction
- --I;
+ Inst = MBB->erase(Inst); // Remove the pseudo instruction
+
+ // We want to leave I pointing to the previous instruction, but what if we
+ // just erased the first instruction?
+ if (Inst == MBB->begin()) {
+ DEBUG(dbgs() << "Inserting dummy KILL\n");
+ Inst = BuildMI(*MBB, Inst, DebugLoc(), TII->get(TargetOpcode::KILL));
+ } else
+ --Inst;
+}
+
+void FPS::setKillFlags(MachineBasicBlock &MBB) const {
+ const TargetRegisterInfo *TRI =
+ MBB.getParent()->getSubtarget().getRegisterInfo();
+ LivePhysRegs LPR(TRI);
+
+ LPR.addLiveOuts(&MBB);
+
+ for (MachineBasicBlock::reverse_iterator I = MBB.rbegin(), E = MBB.rend();
+ I != E; ++I) {
+ if (I->isDebugValue())
+ continue;
+
+ std::bitset<8> Defs;
+ SmallVector<MachineOperand *, 2> Uses;
+ MachineInstr &MI = *I;
+
+ for (auto &MO : I->operands()) {
+ if (!MO.isReg())
+ continue;
+
+ unsigned Reg = MO.getReg() - X86::FP0;
+
+ if (Reg >= 8)
+ continue;
+
+ if (MO.isDef()) {
+ Defs.set(Reg);
+ if (!LPR.contains(MO.getReg()))
+ MO.setIsDead();
+ } else
+ Uses.push_back(&MO);
+ }
+
+ for (auto *MO : Uses)
+ if (Defs.test(getFPReg(*MO)) || !LPR.contains(MO->getReg()))
+ MO->setIsKill();
+
+ LPR.stepBackward(MI);
+ }
}