static sys::Mutex* global_lock = 0;
bool llvm::llvm_start_multithreaded() {
-#if ENABLE_THREADS != 0
+#if LLVM_ENABLE_THREADS != 0
assert(!multithreaded_mode && "Already multithreaded!");
multithreaded_mode = true;
global_lock = new sys::Mutex(true);
}
void llvm::llvm_stop_multithreaded() {
-#if ENABLE_THREADS != 0
+#if LLVM_ENABLE_THREADS != 0
assert(multithreaded_mode && "Not currently multithreaded!");
// We fence here to insure that all threaded operations are complete BEFORE we
if (multithreaded_mode) global_lock->release();
}
-#if ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
+#if LLVM_ENABLE_THREADS != 0 && defined(HAVE_PTHREAD_H)
#include <pthread.h>
struct ThreadInfo {
error:
::pthread_attr_destroy(&Attr);
}
-#elif ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
+#elif LLVM_ENABLE_THREADS!=0 && defined(LLVM_ON_WIN32)
#include "Windows/Windows.h"
#include <process.h>