MCValue Target;
- if (!S.getVariableValue()->EvaluateAsRelocatable(Target, &Layout, nullptr))
+ if (!S.getVariableValue()->evaluateAsRelocatable(Target, &Layout, nullptr))
report_fatal_error("unable to evaluate offset for variable '" +
S.getName() + "'");
uint64_t SectionDataSize = 0;
uint64_t SectionDataFileSize = 0;
uint64_t VMSize = 0;
- for (MCAssembler::const_iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it) {
- const MCSection &Sec = *it;
+ for (const MCSection &Sec : Asm) {
uint64_t Address = getSectionAddress(&Sec);
uint64_t Size = Layout.getSectionAddressSize(&Sec);
uint64_t FileSize = Layout.getSectionFileSize(&Sec);
VMSize = std::max(VMSize, Address + Size);
- if (it->isVirtualSection())
+ if (Sec.isVirtualSection())
continue;
SectionDataSize = std::max(SectionDataSize, Address + Size);
// ... and then the section headers.
uint64_t RelocTableEnd = SectionDataStart + SectionDataFileSize;
- for (MCAssembler::const_iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it) {
- std::vector<RelAndSymbol> &Relocs = Relocations[&*it];
+ for (const MCSection &Sec : Asm) {
+ std::vector<RelAndSymbol> &Relocs = Relocations[&Sec];
unsigned NumRelocs = Relocs.size();
- uint64_t SectionStart = SectionDataStart + getSectionAddress(&*it);
- WriteSection(Asm, Layout, *it, SectionStart, RelocTableEnd, NumRelocs);
+ uint64_t SectionStart = SectionDataStart + getSectionAddress(&Sec);
+ WriteSection(Asm, Layout, Sec, SectionStart, RelocTableEnd, NumRelocs);
RelocTableEnd += NumRelocs * sizeof(MachO::any_relocation_info);
}
}
// Write the actual section data.
- for (MCAssembler::const_iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it) {
- MCSection &Sec = *it;
+ for (const MCSection &Sec : Asm) {
Asm.writeSectionData(&Sec, Layout);
uint64_t Pad = getPaddingSize(&Sec, Layout);
WriteZeros(SectionDataPadding);
// Write the relocation entries.
- for (MCAssembler::const_iterator it = Asm.begin(),
- ie = Asm.end(); it != ie; ++it) {
+ for (const MCSection &Sec : Asm) {
// Write the section relocation entries, in reverse order to match 'as'
// (approximately, the exact algorithm is more complicated than this).
- std::vector<RelAndSymbol> &Relocs = Relocations[&*it];
+ std::vector<RelAndSymbol> &Relocs = Relocations[&Sec];
for (unsigned i = 0, e = Relocs.size(); i != e; ++i) {
Write32(Relocs[e - i - 1].MRE.r_word0);
Write32(Relocs[e - i - 1].MRE.r_word1);