namespace {
enum SpillerName { simple, local };
-
- static cl::opt<SpillerName>
- SpillerOpt("spiller",
- cl::desc("Spiller to use: (default: local)"),
- cl::Prefix,
- cl::values(clEnumVal(simple, " simple spiller"),
- clEnumVal(local, " local spiller"),
- clEnumValEnd),
- cl::init(local));
}
+static cl::opt<SpillerName>
+SpillerOpt("spiller",
+ cl::desc("Spiller to use: (default: local)"),
+ cl::Prefix,
+ cl::values(clEnumVal(simple, " simple spiller"),
+ clEnumVal(local, " local spiller"),
+ clEnumValEnd),
+ cl::init(local));
+
//===----------------------------------------------------------------------===//
// VirtRegMap implementation
//===----------------------------------------------------------------------===//
// the value and there isn't an earlier def that has already clobbered
// the physreg.
if (PhysReg &&
- !TII->isStoreToStackSlot(&MI, SS) && // Not profitable!
- DeadStore->killsRegister(PhysReg) &&
- TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true, NewMIs)) {
- MBB.insert(MII, NewMIs[0]);
- NewStore = NewMIs[1];
- MBB.insert(MII, NewStore);
- VRM.addSpillSlotUse(SS, NewStore);
- VRM.RemoveMachineInstrFromMaps(&MI);
- MBB.erase(&MI);
- Erased = true;
- --NextMII;
- --NextMII; // backtrack to the unfolded instruction.
- BackTracked = true;
- isDead = true;
+ !TII->isStoreToStackSlot(&MI, SS)) { // Not profitable!
+ MachineOperand *KillOpnd =
+ DeadStore->findRegisterUseOperand(PhysReg, true);
+ // Note, if the store is storing a sub-register, it's possible the
+ // super-register is needed below.
+ if (KillOpnd && !KillOpnd->getSubReg() &&
+ TII->unfoldMemoryOperand(MF, &MI, PhysReg, false, true,NewMIs)){
+ MBB.insert(MII, NewMIs[0]);
+ NewStore = NewMIs[1];
+ MBB.insert(MII, NewStore);
+ VRM.addSpillSlotUse(SS, NewStore);
+ VRM.RemoveMachineInstrFromMaps(&MI);
+ MBB.erase(&MI);
+ Erased = true;
+ --NextMII;
+ --NextMII; // backtrack to the unfolded instruction.
+ BackTracked = true;
+ isDead = true;
+ }
}
}