//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "slotindexes"
-
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFunction.h"
using namespace llvm;
+#define DEBUG_TYPE "slotindexes"
+
char SlotIndexes::ID = 0;
INITIALIZE_PASS(SlotIndexes, "slotindexes",
"Slot index numbering", false, false)
mi2iMap.clear();
MBBRanges.clear();
idx2MBBMap.clear();
- clearList();
+ indexList.clear();
+ ileAllocator.Reset();
}
bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
// iterator in lock-step (though skipping it over indexes which have
// null pointers in the instruction field).
// At each iteration assert that the instruction pointed to in the index
- // is the same one pointed to by the MI iterator. This
+ // is the same one pointed to by the MI iterator. This
// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
// only need to be set up once after the first numbering is computed.
mf = &fn;
- initList();
// Check that the list contains only the sentinal.
- assert(indexListHead->getNext() == 0 &&
- "Index list non-empty at initial numbering?");
+ assert(indexList.empty() && "Index list non-empty at initial numbering?");
assert(idx2MBBMap.empty() &&
"Index -> MBB mapping non-empty at initial numbering?");
assert(MBBRanges.empty() &&
assert(mi2iMap.empty() &&
"MachineInstr -> Index mapping non-empty at initial numbering?");
- functionSize = 0;
unsigned index = 0;
MBBRanges.resize(mf->getNumBlockIDs());
idx2MBBMap.reserve(mf->size());
- push_back(createEntry(0, index));
+ indexList.push_back(createEntry(nullptr, index));
// Iterate over the function.
for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end();
MachineBasicBlock *mbb = &*mbbItr;
// Insert an index for the MBB start.
- SlotIndex blockStartIndex(back(), SlotIndex::LOAD);
+ SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
miItr != miEnd; ++miItr) {
continue;
// Insert a store index for the instr.
- push_back(createEntry(mi, index += SlotIndex::InstrDist));
+ indexList.push_back(createEntry(mi, index += SlotIndex::InstrDist));
// Save this base index in the maps.
- mi2iMap.insert(std::make_pair(mi, SlotIndex(back(), SlotIndex::LOAD)));
-
- ++functionSize;
+ mi2iMap.insert(std::make_pair(mi, SlotIndex(&indexList.back(),
+ SlotIndex::Slot_Block)));
}
// We insert one blank instructions between basic blocks.
- push_back(createEntry(0, index += SlotIndex::InstrDist));
+ indexList.push_back(createEntry(nullptr, index += SlotIndex::InstrDist));
MBBRanges[mbb->getNumber()].first = blockStartIndex;
- MBBRanges[mbb->getNumber()].second = SlotIndex(back(), SlotIndex::LOAD);
+ MBBRanges[mbb->getNumber()].second = SlotIndex(&indexList.back(),
+ SlotIndex::Slot_Block);
idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb));
}
// Sort the Idx2MBBMap
std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
- DEBUG(dump());
+ DEBUG(mf->print(dbgs(), this));
// And we're done!
return false;
unsigned index = 0;
- for (IndexListEntry *curEntry = front(); curEntry != getTail();
- curEntry = curEntry->getNext()) {
- curEntry->setIndex(index);
+ for (IndexList::iterator I = indexList.begin(), E = indexList.end();
+ I != E; ++I) {
+ I->setIndex(index);
index += SlotIndex::InstrDist;
}
}
-// Renumber indexes locally after curEntry was inserted, but failed to get a new
+// Renumber indexes locally after curItr was inserted, but failed to get a new
// index.
-void SlotIndexes::renumberIndexes(IndexListEntry *curEntry) {
+void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
// Number indexes with half the default spacing so we can catch up quickly.
const unsigned Space = SlotIndex::InstrDist/2;
- assert((Space & 3) == 0 && "InstrDist must be a multiple of 2*NUM");
+ static_assert((Space & 3) == 0, "InstrDist must be a multiple of 2*NUM");
- IndexListEntry *start = curEntry->getPrev();
- unsigned index = start->getIndex();
- IndexListEntry *tail = getTail();
+ IndexList::iterator startItr = std::prev(curItr);
+ unsigned index = startItr->getIndex();
do {
- curEntry->setIndex(index += Space);
- curEntry = curEntry->getNext();
+ curItr->setIndex(index += Space);
+ ++curItr;
// If the next index is bigger, we have caught up.
- } while (curEntry != tail && curEntry->getIndex() <= index);
+ } while (curItr != indexList.end() && curItr->getIndex() <= index);
- DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << start->getIndex() << '-'
+ DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex() << '-'
<< index << " ***\n");
++NumLocalRenum;
}
+// Repair indexes after adding and removing instructions.
+void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
+ MachineBasicBlock::iterator Begin,
+ MachineBasicBlock::iterator End) {
+ // FIXME: Is this really necessary? The only caller repairIntervalsForRange()
+ // does the same thing.
+ // Find anchor points, which are at the beginning/end of blocks or at
+ // instructions that already have indexes.
+ while (Begin != MBB->begin() && !hasIndex(Begin))
+ --Begin;
+ while (End != MBB->end() && !hasIndex(End))
+ ++End;
+
+ bool includeStart = (Begin == MBB->begin());
+ SlotIndex startIdx;
+ if (includeStart)
+ startIdx = getMBBStartIdx(MBB);
+ else
+ startIdx = getInstructionIndex(Begin);
+
+ SlotIndex endIdx;
+ if (End == MBB->end())
+ endIdx = getMBBEndIdx(MBB);
+ else
+ endIdx = getInstructionIndex(End);
+
+ // FIXME: Conceptually, this code is implementing an iterator on MBB that
+ // optionally includes an additional position prior to MBB->begin(), indicated
+ // by the includeStart flag. This is done so that we can iterate MIs in a MBB
+ // in parallel with SlotIndexes, but there should be a better way to do this.
+ IndexList::iterator ListB = startIdx.listEntry();
+ IndexList::iterator ListI = endIdx.listEntry();
+ MachineBasicBlock::iterator MBBI = End;
+ bool pastStart = false;
+ while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
+ assert(ListI->getIndex() >= startIdx.getIndex() &&
+ (includeStart || !pastStart) &&
+ "Decremented past the beginning of region to repair.");
+
+ MachineInstr *SlotMI = ListI->getInstr();
+ MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? MBBI : nullptr;
+ bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
+
+ if (SlotMI == MI && !MBBIAtBegin) {
+ --ListI;
+ if (MBBI != Begin)
+ --MBBI;
+ else
+ pastStart = true;
+ } else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
+ if (MBBI != Begin)
+ --MBBI;
+ else
+ pastStart = true;
+ } else {
+ --ListI;
+ if (SlotMI)
+ removeMachineInstrFromMaps(SlotMI);
+ }
+ }
+
+ // In theory this could be combined with the previous loop, but it is tricky
+ // to update the IndexList while we are iterating it.
+ for (MachineBasicBlock::iterator I = End; I != Begin;) {
+ --I;
+ MachineInstr *MI = I;
+ if (!MI->isDebugValue() && mi2iMap.find(MI) == mi2iMap.end())
+ insertMachineInstrInMaps(MI);
+ }
+}
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void SlotIndexes::dump() const {
- for (const IndexListEntry *itr = front(); itr != getTail();
- itr = itr->getNext()) {
+ for (IndexList::const_iterator itr = indexList.begin();
+ itr != indexList.end(); ++itr) {
dbgs() << itr->getIndex() << " ";
- if (itr->getInstr() != 0) {
+ if (itr->getInstr()) {
dbgs() << *itr->getInstr();
} else {
dbgs() << "\n";
dbgs() << "BB#" << i << "\t[" << MBBRanges[i].first << ';'
<< MBBRanges[i].second << ")\n";
}
+#endif
// Print a SlotIndex to a raw_ostream.
void SlotIndex::print(raw_ostream &os) const {
if (isValid())
- os << entry().getIndex() << "LudS"[getSlot()];
+ os << listEntry()->getIndex() << "Berd"[getSlot()];
else
os << "invalid";
}
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
// Dump a SlotIndex to stderr.
void SlotIndex::dump() const {
print(dbgs());
dbgs() << "\n";
}
+#endif