//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE ::llvm::ScoreboardHazardRecognizer::DebugType
#include "llvm/CodeGen/ScoreboardHazardRecognizer.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/MC/MCInstrItineraries.h"
using namespace llvm;
+#define DEBUG_TYPE ::llvm::ScoreboardHazardRecognizer::DebugType
+
#ifndef NDEBUG
const char *ScoreboardHazardRecognizer::DebugType = "";
#endif
DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
else {
// A nonempty itinerary must have a SchedModel.
- IssueWidth = ItinData->SchedModel->IssueWidth;
+ IssueWidth = ItinData->SchedModel.IssueWidth;
DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
<< ScoreboardDepth << '\n');
}
ReservedScoreboard.reset();
}
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void ScoreboardHazardRecognizer::Scoreboard::dump() const {
dbgs() << "Scoreboard:\n";
dbgs() << '\n';
}
}
+#endif
bool ScoreboardHazardRecognizer::atIssueLimit() const {
if (IssueWidth == 0)
// free FU's in the scoreboard at the appropriate future cycles.
const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
- if (MCID == NULL) {
+ if (!MCID) {
// Don't check hazards for non-machineinstr Nodes.
return NoHazard;
}