//
//===----------------------------------------------------------------------===//
-#define DEBUG_TYPE "regalloc"
-#include "RegAllocBase.h"
+#include "llvm/CodeGen/Passes.h"
+#include "AllocationOrder.h"
#include "LiveDebugVariables.h"
-#include "LiveRangeEdit.h"
-#include "RenderMachineFunction.h"
+#include "RegAllocBase.h"
#include "Spiller.h"
-#include "VirtRegMap.h"
#include "llvm/Analysis/AliasAnalysis.h"
-#include "llvm/Function.h"
-#include "llvm/PassAnalysisSupport.h"
#include "llvm/CodeGen/CalcSpillWeights.h"
#include "llvm/CodeGen/LiveIntervalAnalysis.h"
+#include "llvm/CodeGen/LiveRangeEdit.h"
+#include "llvm/CodeGen/LiveRegMatrix.h"
#include "llvm/CodeGen/LiveStackAnalysis.h"
+#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineLoopInfo.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
-#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/RegAllocRegistry.h"
-#include "llvm/Target/TargetMachine.h"
-#include "llvm/Target/TargetOptions.h"
-#include "llvm/Target/TargetRegisterInfo.h"
+#include "llvm/CodeGen/VirtRegMap.h"
+#include "llvm/PassAnalysisSupport.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
-
+#include "llvm/Target/TargetRegisterInfo.h"
#include <cstdlib>
#include <queue>
using namespace llvm;
+#define DEBUG_TYPE "regalloc"
+
static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator",
createBasicRegisterAllocator);
// context
MachineFunction *MF;
- // analyses
- LiveStacks *LS;
- RenderMachineFunction *RMF;
-
// state
- std::auto_ptr<Spiller> SpillerInstance;
+ std::unique_ptr<Spiller> SpillerInstance;
std::priority_queue<LiveInterval*, std::vector<LiveInterval*>,
CompSpillWeight> Queue;
+
+ // Scratch space. Allocated here to avoid repeated malloc calls in
+ // selectOrSplit().
+ BitVector UsableRegs;
+
public:
RABasic();
/// Return the pass name.
- virtual const char* getPassName() const {
+ const char* getPassName() const override {
return "Basic Register Allocator";
}
/// RABasic analysis usage.
- virtual void getAnalysisUsage(AnalysisUsage &AU) const;
+ void getAnalysisUsage(AnalysisUsage &AU) const override;
- virtual void releaseMemory();
+ void releaseMemory() override;
- virtual Spiller &spiller() { return *SpillerInstance; }
+ Spiller &spiller() override { return *SpillerInstance; }
- virtual float getPriority(LiveInterval *LI) { return LI->weight; }
-
- virtual void enqueue(LiveInterval *LI) {
+ void enqueue(LiveInterval *LI) override {
Queue.push(LI);
}
- virtual LiveInterval *dequeue() {
+ LiveInterval *dequeue() override {
if (Queue.empty())
- return 0;
+ return nullptr;
LiveInterval *LI = Queue.top();
Queue.pop();
return LI;
}
- virtual unsigned selectOrSplit(LiveInterval &VirtReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs);
+ unsigned selectOrSplit(LiveInterval &VirtReg,
+ SmallVectorImpl<unsigned> &SplitVRegs) override;
/// Perform register allocation.
- virtual bool runOnMachineFunction(MachineFunction &mf);
+ bool runOnMachineFunction(MachineFunction &mf) override;
+
+ // Helper for spilling all live virtual registers currently unified under preg
+ // that interfere with the most recently queried lvr. Return true if spilling
+ // was successful, and append any new spilled/split intervals to splitLVRs.
+ bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
+ SmallVectorImpl<unsigned> &SplitVRegs);
static char ID;
};
initializeLiveDebugVariablesPass(*PassRegistry::getPassRegistry());
initializeLiveIntervalsPass(*PassRegistry::getPassRegistry());
initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
- initializeStrongPHIEliminationPass(*PassRegistry::getPassRegistry());
initializeRegisterCoalescerPass(*PassRegistry::getPassRegistry());
- initializeCalculateSpillWeightsPass(*PassRegistry::getPassRegistry());
+ initializeMachineSchedulerPass(*PassRegistry::getPassRegistry());
initializeLiveStacksPass(*PassRegistry::getPassRegistry());
initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry());
initializeMachineLoopInfoPass(*PassRegistry::getPassRegistry());
initializeVirtRegMapPass(*PassRegistry::getPassRegistry());
- initializeRenderMachineFunctionPass(*PassRegistry::getPassRegistry());
+ initializeLiveRegMatrixPass(*PassRegistry::getPassRegistry());
}
void RABasic::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
- AU.addRequired<AliasAnalysis>();
- AU.addPreserved<AliasAnalysis>();
+ AU.addRequired<AAResultsWrapperPass>();
+ AU.addPreserved<AAResultsWrapperPass>();
AU.addRequired<LiveIntervals>();
+ AU.addPreserved<LiveIntervals>();
AU.addPreserved<SlotIndexes>();
AU.addRequired<LiveDebugVariables>();
AU.addPreserved<LiveDebugVariables>();
- if (StrongPHIElim)
- AU.addRequiredID(StrongPHIEliminationID);
- AU.addRequiredTransitiveID(RegisterCoalescerPassID);
- AU.addRequired<CalculateSpillWeights>();
AU.addRequired<LiveStacks>();
AU.addPreserved<LiveStacks>();
+ AU.addRequired<MachineBlockFrequencyInfo>();
+ AU.addPreserved<MachineBlockFrequencyInfo>();
AU.addRequiredID(MachineDominatorsID);
AU.addPreservedID(MachineDominatorsID);
AU.addRequired<MachineLoopInfo>();
AU.addPreserved<MachineLoopInfo>();
AU.addRequired<VirtRegMap>();
AU.addPreserved<VirtRegMap>();
- DEBUG(AU.addRequired<RenderMachineFunction>());
+ AU.addRequired<LiveRegMatrix>();
+ AU.addPreserved<LiveRegMatrix>();
MachineFunctionPass::getAnalysisUsage(AU);
}
void RABasic::releaseMemory() {
- SpillerInstance.reset(0);
- RegAllocBase::releaseMemory();
+ SpillerInstance.reset();
+}
+
+
+// Spill or split all live virtual registers currently unified under PhysReg
+// that interfere with VirtReg. The newly spilled or split live intervals are
+// returned by appending them to SplitVRegs.
+bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg,
+ SmallVectorImpl<unsigned> &SplitVRegs) {
+ // Record each interference and determine if all are spillable before mutating
+ // either the union or live intervals.
+ SmallVector<LiveInterval*, 8> Intfs;
+
+ // Collect interferences assigned to any alias of the physical register.
+ for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) {
+ LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units);
+ Q.collectInterferingVRegs();
+ if (Q.seenUnspillableVReg())
+ return false;
+ for (unsigned i = Q.interferingVRegs().size(); i; --i) {
+ LiveInterval *Intf = Q.interferingVRegs()[i - 1];
+ if (!Intf->isSpillable() || Intf->weight > VirtReg.weight)
+ return false;
+ Intfs.push_back(Intf);
+ }
+ }
+ DEBUG(dbgs() << "spilling " << TRI->getName(PhysReg) <<
+ " interferences with " << VirtReg << "\n");
+ assert(!Intfs.empty() && "expected interference");
+
+ // Spill each interfering vreg allocated to PhysReg or an alias.
+ for (unsigned i = 0, e = Intfs.size(); i != e; ++i) {
+ LiveInterval &Spill = *Intfs[i];
+
+ // Skip duplicates.
+ if (!VRM->hasPhys(Spill.reg))
+ continue;
+
+ // Deallocate the interfering vreg by removing it from the union.
+ // A LiveInterval instance may not be in a union during modification!
+ Matrix->unassign(Spill);
+
+ // Spill the extracted interval.
+ LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM);
+ spiller().spill(LRE);
+ }
+ return true;
}
// Driver for the register assignment and splitting heuristics.
// minimal, there is no value in caching them outside the scope of
// selectOrSplit().
unsigned RABasic::selectOrSplit(LiveInterval &VirtReg,
- SmallVectorImpl<LiveInterval*> &SplitVRegs) {
+ SmallVectorImpl<unsigned> &SplitVRegs) {
// Populate a list of physical register spill candidates.
SmallVector<unsigned, 8> PhysRegSpillCands;
// Check for an available register in this class.
- ArrayRef<unsigned> Order =
- RegClassInfo.getOrder(MRI->getRegClass(VirtReg.reg));
- for (ArrayRef<unsigned>::iterator I = Order.begin(), E = Order.end(); I != E;
- ++I) {
- unsigned PhysReg = *I;
-
- // Check interference and as a side effect, intialize queries for this
- // VirtReg and its aliases.
- unsigned interfReg = checkPhysRegInterference(VirtReg, PhysReg);
- if (interfReg == 0) {
- // Found an available register.
+ AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo, Matrix);
+ while (unsigned PhysReg = Order.next()) {
+ // Check for interference in PhysReg
+ switch (Matrix->checkInterference(VirtReg, PhysReg)) {
+ case LiveRegMatrix::IK_Free:
+ // PhysReg is available, allocate it.
return PhysReg;
- }
- Queries[interfReg].collectInterferingVRegs(1);
- LiveInterval *interferingVirtReg =
- Queries[interfReg].interferingVRegs().front();
- // The current VirtReg must either be spillable, or one of its interferences
- // must have less spill weight.
- if (interferingVirtReg->weight < VirtReg.weight ) {
+ case LiveRegMatrix::IK_VirtReg:
+ // Only virtual registers in the way, we may be able to spill them.
PhysRegSpillCands.push_back(PhysReg);
+ continue;
+
+ default:
+ // RegMask or RegUnit interference.
+ continue;
}
}
+
// Try to spill another interfering reg with less spill weight.
for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(),
- PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
-
- if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue;
+ PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) {
+ if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs))
+ continue;
- assert(checkPhysRegInterference(VirtReg, *PhysRegI) == 0 &&
+ assert(!Matrix->checkInterference(VirtReg, *PhysRegI) &&
"Interference after spill.");
// Tell the caller to allocate to this newly freed physical register.
return *PhysRegI;
DEBUG(dbgs() << "spilling: " << VirtReg << '\n');
if (!VirtReg.isSpillable())
return ~0u;
- LiveRangeEdit LRE(VirtReg, SplitVRegs);
+ LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM);
spiller().spill(LRE);
// The live virtual register requesting allocation was spilled, so tell
bool RABasic::runOnMachineFunction(MachineFunction &mf) {
DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n"
<< "********** Function: "
- << ((Value*)mf.getFunction())->getName() << '\n');
+ << mf.getName() << '\n');
MF = &mf;
- DEBUG(RMF = &getAnalysis<RenderMachineFunction>());
+ RegAllocBase::init(getAnalysis<VirtRegMap>(),
+ getAnalysis<LiveIntervals>(),
+ getAnalysis<LiveRegMatrix>());
+
+ calculateSpillWeightsAndHints(*LIS, *MF, VRM,
+ getAnalysis<MachineLoopInfo>(),
+ getAnalysis<MachineBlockFrequencyInfo>());
- RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>());
SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM));
allocatePhysRegs();
- addMBBLiveIns(MF);
-
// Diagnostic output before rewriting
DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n");
- // optional HTML output
- DEBUG(RMF->renderMachineFunction("After basic register allocation.", VRM));
-
- // FIXME: Verification currently must run before VirtRegRewriter. We should
- // make the rewriter a separate pass and override verifyAnalysis instead. When
- // that happens, verification naturally falls under VerifyMachineCode.
-#ifndef NDEBUG
- if (VerifyEnabled) {
- // Verify accuracy of LiveIntervals. The standard machine code verifier
- // ensures that each LiveIntervals covers all uses of the virtual reg.
-
- // FIXME: MachineVerifier is badly broken when using the standard
- // spiller. Always use -spiller=inline with -verify-regalloc. Even with the
- // inline spiller, some tests fail to verify because the coalescer does not
- // always generate verifiable code.
- MF->verify(this, "In RABasic::verify");
-
- // Verify that LiveIntervals are partitioned into unions and disjoint within
- // the unions.
- verify();
- }
-#endif // !NDEBUG
-
- // Run rewriter
- VRM->rewrite(LIS->getSlotIndexes());
-
- // Write out new DBG_VALUE instructions.
- getAnalysis<LiveDebugVariables>().emitDebugValues(VRM);
-
- // The pass output is in VirtRegMap. Release all the transient data.
releaseMemory();
-
return true;
}