#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/Target/TargetMachine.h"
-#include "llvm/Target/MRegisterInfo.h"
+#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetFrameInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Support/Compiler.h"
/// frame indexes with appropriate references.
///
bool runOnMachineFunction(MachineFunction &Fn) {
- const MRegisterInfo *MRI = Fn.getTarget().getRegisterInfo();
- RS = MRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : NULL;
+ const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
+ RS = TRI->requiresRegisterScavenging(Fn) ? new RegScavenger() : NULL;
// Get MachineModuleInfo so that we can track the construction of the
// frame.
// Allow the target machine to make some adjustments to the function
// e.g. UsedPhysRegs before calculateCalleeSavedRegisters.
- MRI->processFunctionBeforeCalleeSavedScan(Fn, RS);
+ TRI->processFunctionBeforeCalleeSavedScan(Fn, RS);
// Scan the function for modified callee saved registers and insert spill
// code for any callee saved registers that are modified. Also calculate
/// instructions.
///
void PEI::calculateCalleeSavedRegisters(MachineFunction &Fn) {
- const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
+ const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
const TargetFrameInfo *TFI = Fn.getTarget().getFrameInfo();
// Get the callee saved register list...
MachineBasicBlock *MBB = Fn.begin();
MachineBasicBlock::iterator I = MBB->begin();
- // Do not insert prologue code before debug LABELs at the start of the
- // entry block.
- MachineModuleInfo *MMI = FFI->getMachineModuleInfo();
- if (MMI && MMI->hasDebugInfo())
- while (I != MBB->end() && I->getOpcode() == TargetInstrInfo::LABEL)
- ++I;
-
if (!TII.spillCalleeSavedRegisters(*MBB, I, CSI)) {
for (unsigned i = 0, e = CSI.size(); i != e; ++i) {
// Add the callee-saved register as live-in. It's killed at the spill.
// Make sure the special register scavenging spill slot is closest to the
// frame pointer if a frame pointer is required.
- const MRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
+ const TargetRegisterInfo *RegInfo = Fn.getTarget().getRegisterInfo();
if (RS && RegInfo->hasFP(Fn)) {
int SFI = RS->getScavengingFrameIndex();
if (SFI >= 0) {
continue;
if (RS && (int)i == RS->getScavengingFrameIndex())
continue;
+ if (FFI->isDeadObjectIndex(i))
+ continue;
// If stack grows down, we need to add size of find the lowest
// address of the object.
Offset += FFI->getObjectSize(SFI);
unsigned Align = FFI->getObjectAlignment(SFI);
+ // If the alignment of this object is greater than that of the
+ // stack, then increase the stack alignment to match.
+ MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary
Offset = (Offset+Align-1)/Align*Align;
// Remember the required stack alignment in case targets need it to perform
// dynamic stack alignment.
- assert(FFI->getMaxAlignment() == MaxAlign &&
- "Stack alignment calculation broken!");
+ FFI->setMaxAlignment(MaxAlign);
}
const TargetMachine &TM = Fn.getTarget();
assert(TM.getRegisterInfo() && "TM::getRegisterInfo() must be implemented!");
- const MRegisterInfo &MRI = *TM.getRegisterInfo();
+ const TargetRegisterInfo &TRI = *TM.getRegisterInfo();
const TargetFrameInfo *TFI = TM.getFrameInfo();
bool StackGrowsDown =
TFI->getStackGrowthDirection() == TargetFrameInfo::StackGrowsDown;
- int FrameSetupOpcode = MRI.getCallFrameSetupOpcode();
- int FrameDestroyOpcode = MRI.getCallFrameDestroyOpcode();
+ int FrameSetupOpcode = TRI.getCallFrameSetupOpcode();
+ int FrameDestroyOpcode = TRI.getCallFrameDestroyOpcode();
for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
int SPAdj = 0; // SP offset due to call frame setup / destroy.
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ) {
MachineInstr *MI = I;
- // Remember how much SP has been adjustment to create the call frame.
if (I->getOpcode() == FrameSetupOpcode ||
I->getOpcode() == FrameDestroyOpcode) {
+ // Remember how much SP has been adjustment to create the call frame.
int Size = I->getOperand(0).getImm();
if ((!StackGrowsDown && I->getOpcode() == FrameSetupOpcode) ||
(StackGrowsDown && I->getOpcode() == FrameDestroyOpcode))
Size = -Size;
SPAdj += Size;
MachineBasicBlock::iterator PrevI = prior(I);
- MRI.eliminateCallFramePseudoInstr(Fn, *BB, I);
+ TRI.eliminateCallFramePseudoInstr(Fn, *BB, I);
// Visit the instructions created by eliminateCallFramePseudoInstr().
I = next(PrevI);
MI = NULL;
- } else {
+ } else if (I->getOpcode() == TargetInstrInfo::DECLARE)
+ // Ignore it.
+ I++;
+ else {
I++;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i)
if (MI->getOperand(i).isFrameIndex()) {
// If this instruction has a FrameIndex operand, we need to use that
// target machine register info object to eliminate it.
- MRI.eliminateFrameIndex(MI, SPAdj, RS);
+ TRI.eliminateFrameIndex(MI, SPAdj, RS);
// Revisit the instruction in full. Some instructions (e.g. inline
// asm instructions) can have multiple frame indices.