struct input_dev;
/**
- * Jack types which can be reported. These values are used as a
- * bitmask.
+ * enum snd_jack_types - Jack types which can be reported
+ * @SND_JACK_HEADPHONE: Headphone
+ * @SND_JACK_MICROPHONE: Microphone
+ * @SND_JACK_HEADSET: Headset
+ * @SND_JACK_LINEOUT: Line out
+ * @SND_JACK_MECHANICAL: Mechanical switch
+ * @SND_JACK_VIDEOOUT: Video out
+ * @SND_JACK_AVOUT: AV (Audio Video) out
+ * @SND_JACK_LINEIN: Line in
+ * @SND_JACK_BTN_0: Button 0
+ * @SND_JACK_BTN_1: Button 1
+ * @SND_JACK_BTN_2: Button 2
+ * @SND_JACK_BTN_3: Button 3
+ * @SND_JACK_BTN_4: Button 4
+ * @SND_JACK_BTN_5: Button 5
+ *
+ * These values are used as a bitmask.
*
* Note that this must be kept in sync with the lookup table in
* sound/core/jack.c.
{
}
+static inline int snd_jack_set_key(struct snd_jack *jack,
+ enum snd_jack_types type,
+ int keytype)
+{
+ return 0;
+}
+
static inline void snd_jack_report(struct snd_jack *jack, int status)
{
}