//===----------------------------------------------------------------------===//
//
// This file implements the ScheduleDAG class, which is used as the common
-// base class for SelectionDAG-based instruction scheduler.
+// base class for instruction schedulers.
//
//===----------------------------------------------------------------------===//
#define LLVM_CODEGEN_SCHEDULEDAG_H
#include "llvm/CodeGen/MachineBasicBlock.h"
-#include "llvm/CodeGen/SelectionDAG.h"
-#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/GraphTraits.h"
-#include "llvm/ADT/SmallSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/PointerIntPair.h"
namespace llvm {
- struct InstrStage;
struct SUnit;
class MachineConstantPool;
class MachineFunction;
class MachineRegisterInfo;
class MachineInstr;
class TargetRegisterInfo;
+ class ScheduleDAG;
class SelectionDAG;
- class SelectionDAGISel;
+ class SDNode;
class TargetInstrInfo;
class TargetInstrDesc;
class TargetLowering;
class TargetMachine;
class TargetRegisterClass;
+ template<class Graph> class GraphWriter;
- /// HazardRecognizer - This determines whether or not an instruction can be
- /// issued this cycle, and whether or not a noop needs to be inserted to handle
- /// the hazard.
- class HazardRecognizer {
+ /// SDep - Scheduling dependency. This represents one direction of an
+ /// edge in the scheduling DAG.
+ class SDep {
public:
- virtual ~HazardRecognizer();
-
- enum HazardType {
- NoHazard, // This instruction can be emitted at this cycle.
- Hazard, // This instruction can't be emitted at this cycle.
- NoopHazard // This instruction can't be emitted, and needs noops.
+ /// Kind - These are the different kinds of scheduling dependencies.
+ enum Kind {
+ Data, ///< Regular data dependence (aka true-dependence).
+ Anti, ///< A register anti-dependedence (aka WAR).
+ Output, ///< A register output-dependence (aka WAW).
+ Order ///< Any other ordering dependency.
};
-
- /// getHazardType - Return the hazard type of emitting this node. There are
- /// three possible results. Either:
- /// * NoHazard: it is legal to issue this instruction on this cycle.
- /// * Hazard: issuing this instruction would stall the machine. If some
- /// other instruction is available, issue it first.
- /// * NoopHazard: issuing this instruction would break the program. If
- /// some other instruction can be issued, do so, otherwise issue a noop.
- virtual HazardType getHazardType(SDNode *Node) {
- return NoHazard;
+
+ private:
+ /// Dep - A pointer to the depending/depended-on SUnit, and an enum
+ /// indicating the kind of the dependency.
+ PointerIntPair<SUnit *, 2, Kind> Dep;
+
+ /// Contents - A union discriminated by the dependence kind.
+ union {
+ /// Reg - For Data, Anti, and Output dependencies, the associated
+ /// register. For Data dependencies that don't currently have a register
+ /// assigned, this is set to zero.
+ unsigned Reg;
+
+ /// Order - Additional information about Order dependencies.
+ struct {
+ /// isNormalMemory - True if both sides of the dependence
+ /// access memory in non-volatile and fully modeled ways.
+ bool isNormalMemory : 1;
+
+ /// isMustAlias - True if both sides of the dependence are known to
+ /// access the same memory.
+ bool isMustAlias : 1;
+
+ /// isArtificial - True if this is an artificial dependency, meaning
+ /// it is not necessary for program correctness, and may be safely
+ /// deleted if necessary.
+ bool isArtificial : 1;
+ } Order;
+ } Contents;
+
+ /// Latency - The time associated with this edge. Often this is just
+ /// the value of the Latency field of the predecessor, however advanced
+ /// models may provide additional information about specific edges.
+ unsigned Latency;
+
+ public:
+ /// SDep - Construct a null SDep. This is only for use by container
+ /// classes which require default constructors. SUnits may not
+ /// have null SDep edges.
+ SDep() : Dep(0, Data) {}
+
+ /// SDep - Construct an SDep with the specified values.
+ SDep(SUnit *S, Kind kind, unsigned latency = 1, unsigned Reg = 0,
+ bool isNormalMemory = false, bool isMustAlias = false,
+ bool isArtificial = false)
+ : Dep(S, kind), Contents(), Latency(latency) {
+ switch (kind) {
+ case Anti:
+ case Output:
+ assert(Reg != 0 &&
+ "SDep::Anti and SDep::Output must use a non-zero Reg!");
+ // fall through
+ case Data:
+ assert(!isMustAlias && "isMustAlias only applies with SDep::Order!");
+ assert(!isArtificial && "isArtificial only applies with SDep::Order!");
+ Contents.Reg = Reg;
+ break;
+ case Order:
+ assert(Reg == 0 && "Reg given for non-register dependence!");
+ Contents.Order.isNormalMemory = isNormalMemory;
+ Contents.Order.isMustAlias = isMustAlias;
+ Contents.Order.isArtificial = isArtificial;
+ break;
+ }
}
-
- /// EmitInstruction - This callback is invoked when an instruction is
- /// emitted, to advance the hazard state.
- virtual void EmitInstruction(SDNode *Node) {
+
+ bool operator==(const SDep &Other) const {
+ if (Dep != Other.Dep || Latency != Other.Latency) return false;
+ switch (Dep.getInt()) {
+ case Data:
+ case Anti:
+ case Output:
+ return Contents.Reg == Other.Contents.Reg;
+ case Order:
+ return Contents.Order.isNormalMemory ==
+ Other.Contents.Order.isNormalMemory &&
+ Contents.Order.isMustAlias == Other.Contents.Order.isMustAlias &&
+ Contents.Order.isArtificial == Other.Contents.Order.isArtificial;
+ }
+ assert(0 && "Invalid dependency kind!");
+ return false;
}
-
- /// AdvanceCycle - This callback is invoked when no instructions can be
- /// issued on this cycle without a hazard. This should increment the
- /// internal state of the hazard recognizer so that previously "Hazard"
- /// instructions will now not be hazards.
- virtual void AdvanceCycle() {
+
+ bool operator!=(const SDep &Other) const {
+ return !operator==(Other);
}
-
- /// EmitNoop - This callback is invoked when a noop was added to the
- /// instruction stream.
- virtual void EmitNoop() {
+
+ /// getLatency - Return the latency value for this edge, which roughly
+ /// means the minimum number of cycles that must elapse between the
+ /// predecessor and the successor, given that they have this edge
+ /// between them.
+ unsigned getLatency() const {
+ return Latency;
}
- };
- /// SDep - Scheduling dependency. It keeps track of dependent nodes,
- /// cost of the depdenency, etc.
- struct SDep {
- SUnit *Dep; // Dependent - either a predecessor or a successor.
- unsigned Reg; // If non-zero, this dep is a phy register dependency.
- int Cost; // Cost of the dependency.
- bool isCtrl : 1; // True iff it's a control dependency.
- bool isSpecial : 1; // True iff it's a special ctrl dep added during sched.
- SDep(SUnit *d, unsigned r, int t, bool c, bool s)
- : Dep(d), Reg(r), Cost(t), isCtrl(c), isSpecial(s) {}
+ //// getSUnit - Return the SUnit to which this edge points.
+ SUnit *getSUnit() const {
+ return Dep.getPointer();
+ }
+
+ //// setSUnit - Assign the SUnit to which this edge points.
+ void setSUnit(SUnit *SU) {
+ Dep.setPointer(SU);
+ }
+
+ /// getKind - Return an enum value representing the kind of the dependence.
+ Kind getKind() const {
+ return Dep.getInt();
+ }
+
+ /// isCtrl - Shorthand for getKind() != SDep::Data.
+ bool isCtrl() const {
+ return getKind() != Data;
+ }
+
+ /// isNormalMemory - Test if this is an Order dependence between two
+ /// memory accesses where both sides of the dependence access memory
+ /// in non-volatile and fully modeled ways.
+ bool isNormalMemory() const {
+ return getKind() == Order && Contents.Order.isNormalMemory;
+ }
+
+ /// isMustAlias - Test if this is an Order dependence that is marked
+ /// as "must alias", meaning that the SUnits at either end of the edge
+ /// have a memory dependence on a known memory location.
+ bool isMustAlias() const {
+ return getKind() == Order && Contents.Order.isMustAlias;
+ }
+
+ /// isArtificial - Test if this is an Order dependence that is marked
+ /// as "artificial", meaning it isn't necessary for correctness.
+ bool isArtificial() const {
+ return getKind() == Order && Contents.Order.isArtificial;
+ }
+
+ /// isAssignedRegDep - Test if this is a Data dependence that is
+ /// associated with a register.
+ bool isAssignedRegDep() const {
+ return getKind() == Data && Contents.Reg != 0;
+ }
+
+ /// getReg - Return the register associated with this edge. This is
+ /// only valid on Data, Anti, and Output edges. On Data edges, this
+ /// value may be zero, meaning there is no associated register.
+ unsigned getReg() const {
+ assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
+ "getReg called on non-register dependence edge!");
+ return Contents.Reg;
+ }
+
+ /// setReg - Assign the associated register for this edge. This is
+ /// only valid on Data, Anti, and Output edges. On Anti and Output
+ /// edges, this value must not be zero. On Data edges, the value may
+ /// be zero, which would mean that no specific register is associated
+ /// with this edge.
+ void setReg(unsigned Reg) {
+ assert((getKind() == Data || getKind() == Anti || getKind() == Output) &&
+ "setReg called on non-register dependence edge!");
+ assert((getKind() != Anti || Reg != 0) &&
+ "SDep::Anti edge cannot use the zero register!");
+ assert((getKind() != Output || Reg != 0) &&
+ "SDep::Output edge cannot use the zero register!");
+ Contents.Reg = Reg;
+ }
};
- /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or
- /// a group of nodes flagged together.
+ /// SUnit - Scheduling unit. This is a node in the scheduling DAG.
struct SUnit {
+ private:
SDNode *Node; // Representative node.
- SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node.
- unsigned InstanceNo; // Instance#. One SDNode can be multiple
- // SUnit due to cloning.
+ MachineInstr *Instr; // Alternatively, a MachineInstr.
+ public:
+ SUnit *OrigNode; // If not this, the node from which
+ // this node was cloned.
// Preds/Succs - The SUnits before/after us in the graph. The boolean value
// is true if the edge is a token chain edge, false if it is a value edge.
unsigned NodeNum; // Entry # of node in the node vector.
unsigned NodeQueueId; // Queue id of node.
unsigned short Latency; // Node latency.
- short NumPreds; // # of preds.
- short NumSuccs; // # of sucss.
+ short NumPreds; // # of SDep::Data preds.
+ short NumSuccs; // # of SDep::Data sucss.
short NumPredsLeft; // # of preds not scheduled.
short NumSuccsLeft; // # of succs not scheduled.
bool isTwoAddress : 1; // Is a two-address instruction.
bool isPending : 1; // True once pending.
bool isAvailable : 1; // True once available.
bool isScheduled : 1; // True once scheduled.
- unsigned CycleBound; // Upper/lower cycle to be scheduled at.
- unsigned Cycle; // Once scheduled, the cycle of the op.
- unsigned Depth; // Node depth;
- unsigned Height; // Node height;
+ bool isScheduleHigh : 1; // True if preferable to schedule high.
+ bool isCloned : 1; // True if this node has been cloned.
+ private:
+ bool isDepthCurrent : 1; // True if Depth is current.
+ bool isHeightCurrent : 1; // True if Height is current.
+ unsigned Depth; // Node depth.
+ unsigned Height; // Node height.
+ public:
const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
const TargetRegisterClass *CopySrcRC;
+ /// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
+ /// an SDNode and any nodes flagged to it.
SUnit(SDNode *node, unsigned nodenum)
- : Node(node), InstanceNo(0), NodeNum(nodenum), NodeQueueId(0), Latency(0),
- NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
+ : Node(node), Instr(0), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
+ Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
isPending(false), isAvailable(false), isScheduled(false),
- CycleBound(0), Cycle(0), Depth(0), Height(0),
+ isScheduleHigh(false), isCloned(false),
+ isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
CopyDstRC(NULL), CopySrcRC(NULL) {}
- /// addPred - This adds the specified node as a pred of the current node if
- /// not already. This returns true if this is a new pred.
- bool addPred(SUnit *N, bool isCtrl, bool isSpecial,
- unsigned PhyReg = 0, int Cost = 1) {
- for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
- if (Preds[i].Dep == N &&
- Preds[i].isCtrl == isCtrl && Preds[i].isSpecial == isSpecial)
- return false;
- Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isSpecial));
- N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl, isSpecial));
- if (!isCtrl) {
- ++NumPreds;
- ++N->NumSuccs;
- }
- if (!N->isScheduled)
- ++NumPredsLeft;
- if (!isScheduled)
- ++N->NumSuccsLeft;
- return true;
- }
-
- bool removePred(SUnit *N, bool isCtrl, bool isSpecial) {
- for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
- I != E; ++I)
- if (I->Dep == N && I->isCtrl == isCtrl && I->isSpecial == isSpecial) {
- bool FoundSucc = false;
- for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
- EE = N->Succs.end(); II != EE; ++II)
- if (II->Dep == this &&
- II->isCtrl == isCtrl && II->isSpecial == isSpecial) {
- FoundSucc = true;
- N->Succs.erase(II);
- break;
- }
- assert(FoundSucc && "Mismatching preds / succs lists!");
- Preds.erase(I);
- if (!isCtrl) {
- --NumPreds;
- --N->NumSuccs;
- }
- if (!N->isScheduled)
- --NumPredsLeft;
- if (!isScheduled)
- --N->NumSuccsLeft;
- return true;
- }
- return false;
+ /// SUnit - Construct an SUnit for post-regalloc scheduling to represent
+ /// a MachineInstr.
+ SUnit(MachineInstr *instr, unsigned nodenum)
+ : Node(0), Instr(instr), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
+ Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
+ isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
+ isPending(false), isAvailable(false), isScheduled(false),
+ isScheduleHigh(false), isCloned(false),
+ isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
+ CopyDstRC(NULL), CopySrcRC(NULL) {}
+
+ /// SUnit - Construct a placeholder SUnit.
+ SUnit()
+ : Node(0), Instr(0), OrigNode(0), NodeNum(~0u), NodeQueueId(0),
+ Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
+ isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
+ isPending(false), isAvailable(false), isScheduled(false),
+ isScheduleHigh(false), isCloned(false),
+ isDepthCurrent(false), isHeightCurrent(false), Depth(0), Height(0),
+ CopyDstRC(NULL), CopySrcRC(NULL) {}
+
+ /// setNode - Assign the representative SDNode for this SUnit.
+ /// This may be used during pre-regalloc scheduling.
+ void setNode(SDNode *N) {
+ assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
+ Node = N;
}
+ /// getNode - Return the representative SDNode for this SUnit.
+ /// This may be used during pre-regalloc scheduling.
+ SDNode *getNode() const {
+ assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
+ return Node;
+ }
+
+ /// setInstr - Assign the instruction for the SUnit.
+ /// This may be used during post-regalloc scheduling.
+ void setInstr(MachineInstr *MI) {
+ assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
+ Instr = MI;
+ }
+
+ /// getInstr - Return the representative MachineInstr for this SUnit.
+ /// This may be used during post-regalloc scheduling.
+ MachineInstr *getInstr() const {
+ assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
+ return Instr;
+ }
+
+ /// addPred - This adds the specified edge as a pred of the current node if
+ /// not already. It also adds the current node as a successor of the
+ /// specified node.
+ void addPred(const SDep &D);
+
+ /// removePred - This removes the specified edge as a pred of the current
+ /// node if it exists. It also removes the current node as a successor of
+ /// the specified node.
+ void removePred(const SDep &D);
+
+ /// getDepth - Return the depth of this node, which is the length of the
+ /// maximum path up to any node with has no predecessors.
+ unsigned getDepth() const {
+ if (!isDepthCurrent) const_cast<SUnit *>(this)->ComputeDepth();
+ return Depth;
+ }
+
+ /// getHeight - Return the height of this node, which is the length of the
+ /// maximum path down to any node with has no successors.
+ unsigned getHeight() const {
+ if (!isHeightCurrent) const_cast<SUnit *>(this)->ComputeHeight();
+ return Height;
+ }
+
+ /// setDepthToAtLeast - If NewDepth is greater than this node's depth
+ /// value, set it to be the new depth value. This also recursively
+ /// marks successor nodes dirty.
+ void setDepthToAtLeast(unsigned NewDepth);
+
+ /// setDepthToAtLeast - If NewDepth is greater than this node's depth
+ /// value, set it to be the new height value. This also recursively
+ /// marks predecessor nodes dirty.
+ void setHeightToAtLeast(unsigned NewHeight);
+
+ /// setDepthDirty - Set a flag in this node to indicate that its
+ /// stored Depth value will require recomputation the next time
+ /// getDepth() is called.
+ void setDepthDirty();
+
+ /// setHeightDirty - Set a flag in this node to indicate that its
+ /// stored Height value will require recomputation the next time
+ /// getHeight() is called.
+ void setHeightDirty();
+
+ /// isPred - Test if node N is a predecessor of this node.
bool isPred(SUnit *N) {
for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
- if (Preds[i].Dep == N)
+ if (Preds[i].getSUnit() == N)
return true;
return false;
}
+ /// isSucc - Test if node N is a successor of this node.
bool isSucc(SUnit *N) {
for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
- if (Succs[i].Dep == N)
+ if (Succs[i].getSUnit() == N)
return true;
return false;
}
- void dump(const SelectionDAG *G) const;
- void dumpAll(const SelectionDAG *G) const;
+ void dump(const ScheduleDAG *G) const;
+ void dumpAll(const ScheduleDAG *G) const;
+ void print(raw_ostream &O, const ScheduleDAG *G) const;
+
+ private:
+ void ComputeDepth();
+ void ComputeHeight();
};
//===--------------------------------------------------------------------===//
public:
virtual ~SchedulingPriorityQueue() {}
- virtual void initNodes(DenseMap<SDNode*, std::vector<SUnit*> > &SUMap,
- std::vector<SUnit> &SUnits) = 0;
+ virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
virtual void addNode(const SUnit *SU) = 0;
virtual void updateNode(const SUnit *SU) = 0;
virtual void releaseState() = 0;
virtual void remove(SUnit *SU) = 0;
/// ScheduledNode - As each node is scheduled, this method is invoked. This
- /// allows the priority function to adjust the priority of node that have
- /// already been emitted.
- virtual void ScheduledNode(SUnit *Node) {}
+ /// allows the priority function to adjust the priority of related
+ /// unscheduled nodes, for example.
+ ///
+ virtual void ScheduledNode(SUnit *) {}
- virtual void UnscheduledNode(SUnit *Node) {}
+ virtual void UnscheduledNode(SUnit *) {}
};
class ScheduleDAG {
public:
- SelectionDAG &DAG; // DAG of the current basic block
+ SelectionDAG *DAG; // DAG of the current basic block
MachineBasicBlock *BB; // Current basic block
+ MachineBasicBlock::iterator Begin; // The beginning of the range to be scheduled.
+ MachineBasicBlock::iterator End; // The end of the range to be scheduled.
const TargetMachine &TM; // Target processor
const TargetInstrInfo *TII; // Target instruction information
const TargetRegisterInfo *TRI; // Target processor register info
- TargetLowering *TLI; // Target lowering info
- MachineFunction *MF; // Machine function
+ const TargetLowering *TLI; // Target lowering info
+ MachineFunction &MF; // Machine function
MachineRegisterInfo &MRI; // Virtual/real register map
MachineConstantPool *ConstPool; // Target constant pool
std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
// represent noop instructions.
- DenseMap<SDNode*, std::vector<SUnit*> > SUnitMap;
- // SDNode to SUnit mapping (n -> n).
std::vector<SUnit> SUnits; // The scheduling units.
- SmallSet<SDNode*, 16> CommuteSet; // Nodes that should be commuted.
+ SUnit EntrySU; // Special node for the region entry.
+ SUnit ExitSU; // Special node for the region exit.
- ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb,
- const TargetMachine &tm);
+ explicit ScheduleDAG(MachineFunction &mf);
- virtual ~ScheduleDAG() {}
+ virtual ~ScheduleDAG();
/// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
/// using 'dot'.
/// Run - perform scheduling.
///
- MachineBasicBlock *Run();
+ void Run(SelectionDAG *DAG, MachineBasicBlock *MBB,
+ MachineBasicBlock::iterator Begin,
+ MachineBasicBlock::iterator End);
- /// isPassiveNode - Return true if the node is a non-scheduled leaf.
+ /// EmitSchedule - Insert MachineInstrs into the MachineBasicBlock
+ /// according to the order specified in Sequence.
///
- static bool isPassiveNode(SDNode *Node) {
- if (isa<ConstantSDNode>(Node)) return true;
- if (isa<ConstantFPSDNode>(Node)) return true;
- if (isa<RegisterSDNode>(Node)) return true;
- if (isa<GlobalAddressSDNode>(Node)) return true;
- if (isa<BasicBlockSDNode>(Node)) return true;
- if (isa<FrameIndexSDNode>(Node)) return true;
- if (isa<ConstantPoolSDNode>(Node)) return true;
- if (isa<JumpTableSDNode>(Node)) return true;
- if (isa<ExternalSymbolSDNode>(Node)) return true;
- if (isa<MemOperandSDNode>(Node)) return true;
- if (Node->getOpcode() == ISD::EntryToken) return true;
- return false;
- }
+ virtual MachineBasicBlock *EmitSchedule() = 0;
- /// NewSUnit - Creates a new SUnit and return a ptr to it.
- ///
- SUnit *NewSUnit(SDNode *N) {
- SUnits.push_back(SUnit(N, (unsigned)SUnits.size()));
- return &SUnits.back();
- }
+ void dumpSchedule() const;
- /// Clone - Creates a clone of the specified SUnit. It does not copy the
- /// predecessors / successors info nor the temporary scheduling states.
- SUnit *Clone(SUnit *N);
-
- /// BuildSchedUnits - Build SUnits from the selection dag that we are input.
- /// This SUnit graph is similar to the SelectionDAG, but represents flagged
- /// together nodes with a single SUnit.
- void BuildSchedUnits();
+ virtual void dumpNode(const SUnit *SU) const = 0;
- /// ComputeLatency - Compute node latency.
- ///
- void ComputeLatency(SUnit *SU);
+ /// getGraphNodeLabel - Return a label for an SUnit node in a visualization
+ /// of the ScheduleDAG.
+ virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
- /// CalculateDepths, CalculateHeights - Calculate node depth / height.
- ///
- void CalculateDepths();
- void CalculateHeights();
-
- /// CountResults - The results of target nodes have register or immediate
- /// operands first, then an optional chain, and optional flag operands
- /// (which do not go into the machine instrs.)
- static unsigned CountResults(SDNode *Node);
-
- /// CountOperands - The inputs to target nodes have any actual inputs first,
- /// followed by special operands that describe memory references, then an
- /// optional chain operand, then flag operands. Compute the number of
- /// actual operands that will go into the resulting MachineInstr.
- static unsigned CountOperands(SDNode *Node);
-
- /// ComputeMemOperandsEnd - Find the index one past the last
- /// MemOperandSDNode operand
- static unsigned ComputeMemOperandsEnd(SDNode *Node);
-
- /// EmitNode - Generate machine code for an node and needed dependencies.
- /// VRBaseMap contains, for each already emitted node, the first virtual
- /// register number for the results of the node.
- ///
- void EmitNode(SDNode *Node, unsigned InstNo,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- /// EmitNoop - Emit a noop instruction.
- ///
- void EmitNoop();
+ /// addCustomGraphFeatures - Add custom features for a visualization of
+ /// the ScheduleDAG.
+ virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
- void EmitSchedule();
+#ifndef NDEBUG
+ /// VerifySchedule - Verify that all SUnits were scheduled and that
+ /// their state is consistent.
+ void VerifySchedule(bool isBottomUp);
+#endif
- void dumpSchedule() const;
+ protected:
+ /// BuildSchedGraph - Build SUnits and set up their Preds and Succs
+ /// to form the scheduling dependency graph.
+ ///
+ virtual void BuildSchedGraph() = 0;
- /// Schedule - Order nodes according to selected style.
+ /// ComputeLatency - Compute node latency.
///
- virtual void Schedule() {}
+ virtual void ComputeLatency(SUnit *SU) = 0;
- private:
- /// EmitSubregNode - Generate machine code for subreg nodes.
+ /// Schedule - Order nodes according to selected style, filling
+ /// in the Sequence member.
///
- void EmitSubregNode(SDNode *Node,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
+ virtual void Schedule() = 0;
- /// getVR - Return the virtual register corresponding to the specified result
- /// of the specified node.
- unsigned getVR(SDOperand Op, DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- /// getDstOfCopyToRegUse - If the only use of the specified result number of
- /// node is a CopyToReg, return its destination register. Return 0 otherwise.
- unsigned getDstOfOnlyCopyToRegUse(SDNode *Node, unsigned ResNo) const;
+ /// ForceUnitLatencies - Return true if all scheduling edges should be given a
+ /// latency value of one. The default is to return false; schedulers may
+ /// override this as needed.
+ virtual bool ForceUnitLatencies() const { return false; }
- void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum,
- const TargetInstrDesc *II,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
+ /// EmitNoop - Emit a noop instruction.
+ ///
+ void EmitNoop();
void AddMemOperand(MachineInstr *MI, const MachineMemOperand &MO);
- void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
-
- /// EmitCopyFromReg - Generate machine code for an CopyFromReg node or an
- /// implicit physical register output.
- void EmitCopyFromReg(SDNode *Node, unsigned ResNo, unsigned InstNo,
- unsigned SrcReg,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
-
- void CreateVirtualRegisters(SDNode *Node, MachineInstr *MI,
- const TargetInstrDesc &II,
- DenseMap<SDOperand, unsigned> &VRBaseMap);
+ void EmitPhysRegCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
+ private:
/// EmitLiveInCopy - Emit a copy for a live in physical register. If the
/// physical register has only a single copy use, then coalesced the copy
/// if possible.
void EmitLiveInCopies(MachineBasicBlock *MBB);
};
- /// createBURRListDAGScheduler - This creates a bottom up register usage
- /// reduction list scheduler.
- ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS,
- SelectionDAG *DAG,
- MachineBasicBlock *BB);
-
- /// createTDRRListDAGScheduler - This creates a top down register usage
- /// reduction list scheduler.
- ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS,
- SelectionDAG *DAG,
- MachineBasicBlock *BB);
-
- /// createTDListDAGScheduler - This creates a top-down list scheduler with
- /// a hazard recognizer.
- ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS,
- SelectionDAG *DAG,
- MachineBasicBlock *BB);
-
- /// createDefaultScheduler - This creates an instruction scheduler appropriate
- /// for the target.
- ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS,
- SelectionDAG *DAG,
- MachineBasicBlock *BB);
-
class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
SUnit *Node;
unsigned Operand;
}
pointer operator*() const {
- return Node->Preds[Operand].Dep;
+ return Node->Preds[Operand].getSUnit();
}
pointer operator->() const { return operator*(); }
unsigned getOperand() const { return Operand; }
const SUnit *getNode() const { return Node; }
- bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
- bool isSpecialDep() const { return Node->Preds[Operand].isSpecial; }
+ /// isCtrlDep - Test if this is not an SDep::Data dependence.
+ bool isCtrlDep() const {
+ return getSDep().isCtrl();
+ }
+ bool isArtificialDep() const {
+ return getSDep().isArtificial();
+ }
+ const SDep &getSDep() const {
+ return Node->Preds[Operand];
+ }
};
template <> struct GraphTraits<SUnit*> {
return G->SUnits.end();
}
};
+
+ /// ScheduleDAGTopologicalSort is a class that computes a topological
+ /// ordering for SUnits and provides methods for dynamically updating
+ /// the ordering as new edges are added.
+ ///
+ /// This allows a very fast implementation of IsReachable, for example.
+ ///
+ class ScheduleDAGTopologicalSort {
+ /// SUnits - A reference to the ScheduleDAG's SUnits.
+ std::vector<SUnit> &SUnits;
+
+ /// Index2Node - Maps topological index to the node number.
+ std::vector<int> Index2Node;
+ /// Node2Index - Maps the node number to its topological index.
+ std::vector<int> Node2Index;
+ /// Visited - a set of nodes visited during a DFS traversal.
+ BitVector Visited;
+
+ /// DFS - make a DFS traversal and mark all nodes affected by the
+ /// edge insertion. These nodes will later get new topological indexes
+ /// by means of the Shift method.
+ void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
+
+ /// Shift - reassign topological indexes for the nodes in the DAG
+ /// to preserve the topological ordering.
+ void Shift(BitVector& Visited, int LowerBound, int UpperBound);
+
+ /// Allocate - assign the topological index to the node n.
+ void Allocate(int n, int index);
+
+ public:
+ explicit ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits);
+
+ /// InitDAGTopologicalSorting - create the initial topological
+ /// ordering from the DAG to be scheduled.
+ void InitDAGTopologicalSorting();
+
+ /// IsReachable - Checks if SU is reachable from TargetSU.
+ bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
+
+ /// WillCreateCycle - Returns true if adding an edge from SU to TargetSU
+ /// will create a cycle.
+ bool WillCreateCycle(SUnit *SU, SUnit *TargetSU);
+
+ /// AddPred - Updates the topological ordering to accomodate an edge
+ /// to be added from SUnit X to SUnit Y.
+ void AddPred(SUnit *Y, SUnit *X);
+
+ /// RemovePred - Updates the topological ordering to accomodate an
+ /// an edge to be removed from the specified node N from the predecessors
+ /// of the current node M.
+ void RemovePred(SUnit *M, SUnit *N);
+
+ typedef std::vector<int>::iterator iterator;
+ typedef std::vector<int>::const_iterator const_iterator;
+ iterator begin() { return Index2Node.begin(); }
+ const_iterator begin() const { return Index2Node.begin(); }
+ iterator end() { return Index2Node.end(); }
+ const_iterator end() const { return Index2Node.end(); }
+
+ typedef std::vector<int>::reverse_iterator reverse_iterator;
+ typedef std::vector<int>::const_reverse_iterator const_reverse_iterator;
+ reverse_iterator rbegin() { return Index2Node.rbegin(); }
+ const_reverse_iterator rbegin() const { return Index2Node.rbegin(); }
+ reverse_iterator rend() { return Index2Node.rend(); }
+ const_reverse_iterator rend() const { return Index2Node.rend(); }
+ };
}
#endif