#define LED_SUSPENDED (1 << 0)
/* Upper 16 bits reflect control information */
#define LED_CORE_SUSPENDRESUME (1 << 16)
+#define LED_BLINK_ONESHOT (1 << 17)
+#define LED_BLINK_ONESHOT_STOP (1 << 18)
+#define LED_BLINK_INVERT (1 << 19)
/* Set LED brightness level */
/* Must not sleep, use a workqueue if needed */
unsigned long *delay_on,
unsigned long *delay_off);
/**
- * led_brightness_set - set LED brightness
+ * led_blink_set_oneshot - do a oneshot software blink
+ * @led_cdev: the LED to start blinking
+ * @delay_on: the time it should be on (in ms)
+ * @delay_off: the time it should ble off (in ms)
+ * @invert: blink off, then on, leaving the led on
+ *
+ * This function makes the LED blink one time for delay_on +
+ * delay_off time, ignoring the request if another one-shot
+ * blink is already in progress.
+ *
+ * If invert is set, led blinks for delay_off first, then for
+ * delay_on and leave the led on after the on-off cycle.
+ */
+extern void led_blink_set_oneshot(struct led_classdev *led_cdev,
+ unsigned long *delay_on,
+ unsigned long *delay_off,
+ int invert);
+/**
+ * led_set_brightness - set LED brightness
* @led_cdev: the LED to set
* @brightness: the brightness to set it to
*
* software blink timer that implements blinking when the
* hardware doesn't.
*/
-extern void led_brightness_set(struct led_classdev *led_cdev,
+extern void led_set_brightness(struct led_classdev *led_cdev,
enum led_brightness brightness);
/*
extern void led_trigger_blink(struct led_trigger *trigger,
unsigned long *delay_on,
unsigned long *delay_off);
+extern void led_trigger_blink_oneshot(struct led_trigger *trigger,
+ unsigned long *delay_on,
+ unsigned long *delay_off,
+ int invert);
#else