* struct debug_obj - representaion of an tracked object
* @node: hlist node to link the object into the tracker list
* @state: tracked object state
+ * @astate: current active state
* @object: pointer to the real object
* @descr: pointer to an object type specific debug description structure
*/
struct debug_obj {
struct hlist_node node;
enum debug_obj_state state;
+ unsigned int astate;
void *object;
struct debug_obj_descr *descr;
};
extern void debug_object_destroy (void *addr, struct debug_obj_descr *descr);
extern void debug_object_free (void *addr, struct debug_obj_descr *descr);
+/*
+ * Active state:
+ * - Set at 0 upon initialization.
+ * - Must return to 0 before deactivation.
+ */
+extern void
+debug_object_active_state(void *addr, struct debug_obj_descr *descr,
+ unsigned int expect, unsigned int next);
+
extern void debug_objects_early_init(void);
extern void debug_objects_mem_init(void);
#else