namespace folly { namespace wangle {
+template <class Context>
+class HandlerBase {
+ public:
+ virtual ~HandlerBase() = default;
+
+ virtual void attachPipeline(Context* ctx) {}
+ virtual void detachPipeline(Context* ctx) {}
+
+ Context* getContext() {
+ if (attachCount_ != 1) {
+ return nullptr;
+ }
+ CHECK(ctx_);
+ return ctx_;
+ }
+
+ private:
+ friend PipelineContext;
+ uint64_t attachCount_{0};
+ Context* ctx_{nullptr};
+};
+
template <class Rin, class Rout = Rin, class Win = Rout, class Wout = Rin>
-class Handler {
+class Handler : public HandlerBase<HandlerContext<Rout, Wout>> {
public:
+ static const HandlerDir dir = HandlerDir::BOTH;
+
typedef Rin rin;
typedef Rout rout;
typedef Win win;
typedef Wout wout;
typedef HandlerContext<Rout, Wout> Context;
- virtual ~Handler() {}
+ virtual ~Handler() = default;
virtual void read(Context* ctx, Rin msg) = 0;
virtual void readEOF(Context* ctx) {
virtual void readException(Context* ctx, exception_wrapper e) {
ctx->fireReadException(std::move(e));
}
+ virtual void transportActive(Context* ctx) {
+ ctx->fireTransportActive();
+ }
+ virtual void transportInactive(Context* ctx) {
+ ctx->fireTransportInactive();
+ }
- virtual Future<void> write(Context* ctx, Win msg) = 0;
- virtual Future<void> close(Context* ctx) {
+ virtual Future<Unit> write(Context* ctx, Win msg) = 0;
+ virtual Future<Unit> close(Context* ctx) {
return ctx->fireClose();
}
- virtual void attachPipeline(Context* ctx) {}
- virtual void attachTransport(Context* ctx) {}
-
- virtual void detachPipeline(Context* ctx) {}
- virtual void detachTransport(Context* ctx) {}
-
/*
// Other sorts of things we might want, all shamelessly stolen from Netty
// inbound
exception_wrapper e) {}
virtual void channelRegistered(HandlerContext* ctx) {}
virtual void channelUnregistered(HandlerContext* ctx) {}
- virtual void channelActive(HandlerContext* ctx) {}
- virtual void channelInactive(HandlerContext* ctx) {}
virtual void channelReadComplete(HandlerContext* ctx) {}
virtual void userEventTriggered(HandlerContext* ctx, void* evt) {}
virtual void channelWritabilityChanged(HandlerContext* ctx) {}
// outbound
- virtual Future<void> bind(
+ virtual Future<Unit> bind(
HandlerContext* ctx,
SocketAddress localAddress) {}
- virtual Future<void> connect(
+ virtual Future<Unit> connect(
HandlerContext* ctx,
SocketAddress remoteAddress, SocketAddress localAddress) {}
- virtual Future<void> disconnect(HandlerContext* ctx) {}
- virtual Future<void> deregister(HandlerContext* ctx) {}
- virtual Future<void> read(HandlerContext* ctx) {}
+ virtual Future<Unit> disconnect(HandlerContext* ctx) {}
+ virtual Future<Unit> deregister(HandlerContext* ctx) {}
+ virtual Future<Unit> read(HandlerContext* ctx) {}
virtual void flush(HandlerContext* ctx) {}
*/
};
+template <class Rin, class Rout = Rin>
+class InboundHandler : public HandlerBase<InboundHandlerContext<Rout>> {
+ public:
+ static const HandlerDir dir = HandlerDir::IN;
+
+ typedef Rin rin;
+ typedef Rout rout;
+ typedef Unit win;
+ typedef Unit wout;
+ typedef InboundHandlerContext<Rout> Context;
+ virtual ~InboundHandler() = default;
+
+ virtual void read(Context* ctx, Rin msg) = 0;
+ virtual void readEOF(Context* ctx) {
+ ctx->fireReadEOF();
+ }
+ virtual void readException(Context* ctx, exception_wrapper e) {
+ ctx->fireReadException(std::move(e));
+ }
+ virtual void transportActive(Context* ctx) {
+ ctx->fireTransportActive();
+ }
+ virtual void transportInactive(Context* ctx) {
+ ctx->fireTransportInactive();
+ }
+};
+
+template <class Win, class Wout = Win>
+class OutboundHandler : public HandlerBase<OutboundHandlerContext<Wout>> {
+ public:
+ static const HandlerDir dir = HandlerDir::OUT;
+
+ typedef Unit rin;
+ typedef Unit rout;
+ typedef Win win;
+ typedef Wout wout;
+ typedef OutboundHandlerContext<Wout> Context;
+ virtual ~OutboundHandler() = default;
+
+ virtual Future<Unit> write(Context* ctx, Win msg) = 0;
+ virtual Future<Unit> close(Context* ctx) {
+ return ctx->fireClose();
+ }
+};
+
template <class R, class W = R>
class HandlerAdapter : public Handler<R, R, W, W> {
public:
ctx->fireRead(std::forward<R>(msg));
}
- Future<void> write(Context* ctx, W msg) override {
+ Future<Unit> write(Context* ctx, W msg) override {
return ctx->fireWrite(std::forward<W>(msg));
}
};
typedef HandlerAdapter<IOBufQueue&, std::unique_ptr<IOBuf>>
BytesToBytesHandler;
+typedef InboundHandler<IOBufQueue&, std::unique_ptr<IOBuf>>
+InboundBytesToBytesHandler;
+
+typedef OutboundHandler<std::unique_ptr<IOBuf>>
+OutboundBytesToBytesHandler;
+
}}