--- /dev/null
+/*
+ * Copyright 2015 Facebook, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <folly/futures/Future.h>
+#include <folly/wangle/channel/Pipeline.h>
+#include <folly/io/IOBuf.h>
+#include <folly/io/IOBufQueue.h>
+
+namespace folly { namespace wangle {
+
+template <class Context>
+class HandlerBase {
+ public:
+ virtual ~HandlerBase() {}
+
+ virtual void attachPipeline(Context* ctx) {}
+ virtual void detachPipeline(Context* ctx) {}
+
+ Context* getContext() {
+ if (attachCount_ != 1) {
+ return nullptr;
+ }
+ CHECK(ctx_);
+ return ctx_;
+ }
+
+ private:
+ friend PipelineContext;
+ uint64_t attachCount_{0};
+ Context* ctx_{nullptr};
+};
+
+template <class Rin, class Rout = Rin, class Win = Rout, class Wout = Rin>
+class Handler : public HandlerBase<HandlerContext<Rout, Wout>> {
+ public:
+ static const HandlerDir dir = HandlerDir::BOTH;
+
+ typedef Rin rin;
+ typedef Rout rout;
+ typedef Win win;
+ typedef Wout wout;
+ typedef HandlerContext<Rout, Wout> Context;
+ virtual ~Handler() {}
+
+ virtual void read(Context* ctx, Rin msg) = 0;
+ virtual void readEOF(Context* ctx) {
+ ctx->fireReadEOF();
+ }
+ virtual void readException(Context* ctx, exception_wrapper e) {
+ ctx->fireReadException(std::move(e));
+ }
+ virtual void transportActive(Context* ctx) {
+ ctx->fireTransportActive();
+ }
+ virtual void transportInactive(Context* ctx) {
+ ctx->fireTransportInactive();
+ }
+
+ virtual Future<void> write(Context* ctx, Win msg) = 0;
+ virtual Future<void> close(Context* ctx) {
+ return ctx->fireClose();
+ }
+
+ /*
+ // Other sorts of things we might want, all shamelessly stolen from Netty
+ // inbound
+ virtual void exceptionCaught(
+ HandlerContext* ctx,
+ exception_wrapper e) {}
+ virtual void channelRegistered(HandlerContext* ctx) {}
+ virtual void channelUnregistered(HandlerContext* ctx) {}
+ virtual void channelReadComplete(HandlerContext* ctx) {}
+ virtual void userEventTriggered(HandlerContext* ctx, void* evt) {}
+ virtual void channelWritabilityChanged(HandlerContext* ctx) {}
+
+ // outbound
+ virtual Future<void> bind(
+ HandlerContext* ctx,
+ SocketAddress localAddress) {}
+ virtual Future<void> connect(
+ HandlerContext* ctx,
+ SocketAddress remoteAddress, SocketAddress localAddress) {}
+ virtual Future<void> disconnect(HandlerContext* ctx) {}
+ virtual Future<void> deregister(HandlerContext* ctx) {}
+ virtual Future<void> read(HandlerContext* ctx) {}
+ virtual void flush(HandlerContext* ctx) {}
+ */
+};
+
+template <class Rin, class Rout = Rin>
+class InboundHandler : public HandlerBase<InboundHandlerContext<Rout>> {
+ public:
+ static const HandlerDir dir = HandlerDir::IN;
+
+ typedef Rin rin;
+ typedef Rout rout;
+ typedef Nothing win;
+ typedef Nothing wout;
+ typedef InboundHandlerContext<Rout> Context;
+ virtual ~InboundHandler() {}
+
+ virtual void read(Context* ctx, Rin msg) = 0;
+ virtual void readEOF(Context* ctx) {
+ ctx->fireReadEOF();
+ }
+ virtual void readException(Context* ctx, exception_wrapper e) {
+ ctx->fireReadException(std::move(e));
+ }
+ virtual void transportActive(Context* ctx) {
+ ctx->fireTransportActive();
+ }
+ virtual void transportInactive(Context* ctx) {
+ ctx->fireTransportInactive();
+ }
+};
+
+template <class Win, class Wout = Win>
+class OutboundHandler : public HandlerBase<OutboundHandlerContext<Wout>> {
+ public:
+ static const HandlerDir dir = HandlerDir::OUT;
+
+ typedef Nothing rin;
+ typedef Nothing rout;
+ typedef Win win;
+ typedef Wout wout;
+ typedef OutboundHandlerContext<Wout> Context;
+ virtual ~OutboundHandler() {}
+
+ virtual Future<void> write(Context* ctx, Win msg) = 0;
+ virtual Future<void> close(Context* ctx) {
+ return ctx->fireClose();
+ }
+};
+
+template <class R, class W = R>
+class HandlerAdapter : public Handler<R, R, W, W> {
+ public:
+ typedef typename Handler<R, R, W, W>::Context Context;
+
+ void read(Context* ctx, R msg) override {
+ ctx->fireRead(std::forward<R>(msg));
+ }
+
+ Future<void> write(Context* ctx, W msg) override {
+ return ctx->fireWrite(std::forward<W>(msg));
+ }
+};
+
+typedef HandlerAdapter<IOBufQueue&, std::unique_ptr<IOBuf>>
+BytesToBytesHandler;
+
+typedef InboundHandler<IOBufQueue&, std::unique_ptr<IOBuf>>
+InboundBytesToBytesHandler;
+
+typedef OutboundHandler<std::unique_ptr<IOBuf>>
+OutboundBytesToBytesHandler;
+
+}}