+++ /dev/null
-/*
- * Copyright 2015 Facebook, Inc.
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <folly/futures/Future.h>
-#include <folly/wangle/channel/Pipeline.h>
-#include <folly/io/IOBuf.h>
-#include <folly/io/IOBufQueue.h>
-
-namespace folly { namespace wangle {
-
-template <class Context>
-class HandlerBase {
- public:
- virtual ~HandlerBase() = default;
-
- virtual void attachPipeline(Context* ctx) {}
- virtual void detachPipeline(Context* ctx) {}
-
- Context* getContext() {
- if (attachCount_ != 1) {
- return nullptr;
- }
- CHECK(ctx_);
- return ctx_;
- }
-
- private:
- friend PipelineContext;
- uint64_t attachCount_{0};
- Context* ctx_{nullptr};
-};
-
-template <class Rin, class Rout = Rin, class Win = Rout, class Wout = Rin>
-class Handler : public HandlerBase<HandlerContext<Rout, Wout>> {
- public:
- static const HandlerDir dir = HandlerDir::BOTH;
-
- typedef Rin rin;
- typedef Rout rout;
- typedef Win win;
- typedef Wout wout;
- typedef HandlerContext<Rout, Wout> Context;
- virtual ~Handler() = default;
-
- virtual void read(Context* ctx, Rin msg) = 0;
- virtual void readEOF(Context* ctx) {
- ctx->fireReadEOF();
- }
- virtual void readException(Context* ctx, exception_wrapper e) {
- ctx->fireReadException(std::move(e));
- }
- virtual void transportActive(Context* ctx) {
- ctx->fireTransportActive();
- }
- virtual void transportInactive(Context* ctx) {
- ctx->fireTransportInactive();
- }
-
- virtual Future<Unit> write(Context* ctx, Win msg) = 0;
- virtual Future<Unit> close(Context* ctx) {
- return ctx->fireClose();
- }
-
- /*
- // Other sorts of things we might want, all shamelessly stolen from Netty
- // inbound
- virtual void exceptionCaught(
- HandlerContext* ctx,
- exception_wrapper e) {}
- virtual void channelRegistered(HandlerContext* ctx) {}
- virtual void channelUnregistered(HandlerContext* ctx) {}
- virtual void channelReadComplete(HandlerContext* ctx) {}
- virtual void userEventTriggered(HandlerContext* ctx, void* evt) {}
- virtual void channelWritabilityChanged(HandlerContext* ctx) {}
-
- // outbound
- virtual Future<Unit> bind(
- HandlerContext* ctx,
- SocketAddress localAddress) {}
- virtual Future<Unit> connect(
- HandlerContext* ctx,
- SocketAddress remoteAddress, SocketAddress localAddress) {}
- virtual Future<Unit> disconnect(HandlerContext* ctx) {}
- virtual Future<Unit> deregister(HandlerContext* ctx) {}
- virtual Future<Unit> read(HandlerContext* ctx) {}
- virtual void flush(HandlerContext* ctx) {}
- */
-};
-
-template <class Rin, class Rout = Rin>
-class InboundHandler : public HandlerBase<InboundHandlerContext<Rout>> {
- public:
- static const HandlerDir dir = HandlerDir::IN;
-
- typedef Rin rin;
- typedef Rout rout;
- typedef Unit win;
- typedef Unit wout;
- typedef InboundHandlerContext<Rout> Context;
- virtual ~InboundHandler() = default;
-
- virtual void read(Context* ctx, Rin msg) = 0;
- virtual void readEOF(Context* ctx) {
- ctx->fireReadEOF();
- }
- virtual void readException(Context* ctx, exception_wrapper e) {
- ctx->fireReadException(std::move(e));
- }
- virtual void transportActive(Context* ctx) {
- ctx->fireTransportActive();
- }
- virtual void transportInactive(Context* ctx) {
- ctx->fireTransportInactive();
- }
-};
-
-template <class Win, class Wout = Win>
-class OutboundHandler : public HandlerBase<OutboundHandlerContext<Wout>> {
- public:
- static const HandlerDir dir = HandlerDir::OUT;
-
- typedef Unit rin;
- typedef Unit rout;
- typedef Win win;
- typedef Wout wout;
- typedef OutboundHandlerContext<Wout> Context;
- virtual ~OutboundHandler() = default;
-
- virtual Future<Unit> write(Context* ctx, Win msg) = 0;
- virtual Future<Unit> close(Context* ctx) {
- return ctx->fireClose();
- }
-};
-
-template <class R, class W = R>
-class HandlerAdapter : public Handler<R, R, W, W> {
- public:
- typedef typename Handler<R, R, W, W>::Context Context;
-
- void read(Context* ctx, R msg) override {
- ctx->fireRead(std::forward<R>(msg));
- }
-
- Future<Unit> write(Context* ctx, W msg) override {
- return ctx->fireWrite(std::forward<W>(msg));
- }
-};
-
-typedef HandlerAdapter<IOBufQueue&, std::unique_ptr<IOBuf>>
-BytesToBytesHandler;
-
-typedef InboundHandler<IOBufQueue&, std::unique_ptr<IOBuf>>
-InboundBytesToBytesHandler;
-
-typedef OutboundHandler<std::unique_ptr<IOBuf>>
-OutboundBytesToBytesHandler;
-
-}}