inline KeyT randomizeKey(int key) {
// We deterministically randomize the key to more accurately simulate
// real-world usage, and to avoid pathalogical performance patterns (e.g.
- // those related to __gnu_cxx::hash<int64_t>()(1) == 1).
+ // those related to std::hash<int64_t>()(1) == 1).
//
// Use a hash function we don't normally use for ints to avoid interactions.
return folly::hash::jenkins_rev_mix32(key);