* The exact conditions for meeting this may be dependant upon your class
* semantics. Typically you are only guaranteed that it is safe to destroy
* the object directly from the event loop (e.g., directly from a
- * TEventBase::LoopCallback), or when the event loop is stopped.
+ * EventBase::LoopCallback), or when the event loop is stopped.
*/
virtual ~UndelayedDestruction() {
// Crash if the caller is destroying us with outstanding destructor guards.