--- /dev/null
+/*
+ * Copyright 2014 Facebook, Inc.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <folly/io/async/AsyncUDPSocket.h>
+#include <folly/io/async/AsyncUDPServerSocket.h>
+#include <folly/io/async/AsyncTimeout.h>
+#include <folly/io/async/EventBase.h>
+#include <folly/SocketAddress.h>
+
+#include <boost/thread/barrier.hpp>
+
+#include <folly/io/IOBuf.h>
+
+#include <thread>
+
+#include <gtest/gtest.h>
+
+using folly::AsyncUDPSocket;
+using folly::AsyncUDPServerSocket;
+using folly::AsyncTimeout;
+using folly::EventBase;
+using folly::SocketAddress;
+using folly::IOBuf;
+
+class UDPAcceptor
+ : public AsyncUDPServerSocket::Callback {
+ public:
+ UDPAcceptor(EventBase* evb, int n): evb_(evb), n_(n) {
+ }
+
+ void onListenStarted() noexcept {
+ }
+
+ void onListenStopped() noexcept {
+ }
+
+ void onDataAvailable(const folly::SocketAddress& client,
+ std::unique_ptr<folly::IOBuf> data,
+ bool truncated) noexcept {
+
+ lastClient_ = client;
+ lastMsg_ = data->moveToFbString().toStdString();
+
+ auto len = data->computeChainDataLength();
+ VLOG(4) << "Worker " << n_ << " read " << len << " bytes "
+ << "(trun:" << truncated << ") from " << client.describe()
+ << " - " << lastMsg_;
+
+ sendPong();
+ }
+
+ void sendPong() noexcept {
+ try {
+ AsyncUDPSocket socket(evb_);
+ socket.bind(folly::SocketAddress("127.0.0.1", 0));
+ socket.write(lastClient_, folly::IOBuf::copyBuffer(lastMsg_));
+ } catch (const std::exception& ex) {
+ VLOG(4) << "Failed to send PONG " << ex.what();
+ }
+ }
+
+ private:
+ EventBase* const evb_{nullptr};
+ const int n_{-1};
+
+ folly::SocketAddress lastClient_;
+ std::string lastMsg_;
+};
+
+class UDPServer {
+ public:
+ UDPServer(EventBase* evb, folly::SocketAddress addr, int n)
+ : evb_(evb), addr_(addr), evbs_(n) {
+ }
+
+ void start() {
+ CHECK(evb_->isInEventBaseThread());
+
+ socket_ = folly::make_unique<AsyncUDPServerSocket>(
+ evb_,
+ 1500);
+
+ try {
+ socket_->bind(addr_);
+ VLOG(4) << "Server listening on " << socket_->address().describe();
+ } catch (const std::exception& ex) {
+ LOG(FATAL) << ex.what();
+ }
+
+ acceptors_.reserve(evbs_.size());
+ threads_.reserve(evbs_.size());
+
+ // Add numWorkers thread
+ int i = 0;
+ for (auto& evb: evbs_) {
+ acceptors_.emplace_back(&evb, i);
+
+ std::thread t([&] () {
+ evb.loopForever();
+ });
+
+ auto r = std::make_shared<boost::barrier>(2);
+ evb.runInEventBaseThread([r] () {
+ r->wait();
+ });
+ r->wait();
+
+ socket_->addListener(&evb, &acceptors_[i]);
+ threads_.emplace_back(std::move(t));
+ ++i;
+ }
+
+ socket_->listen();
+ }
+
+ folly::SocketAddress address() const {
+ return socket_->address();
+ }
+
+ void shutdown() {
+ CHECK(evb_->isInEventBaseThread());
+ socket_->close();
+ socket_.reset();
+
+ for (auto& evb: evbs_) {
+ evb.terminateLoopSoon();
+ }
+
+ for (auto& t: threads_) {
+ t.join();
+ }
+ }
+
+ private:
+ EventBase* const evb_{nullptr};
+ const folly::SocketAddress addr_;
+
+ std::unique_ptr<AsyncUDPServerSocket> socket_;
+ std::vector<std::thread> threads_;
+ std::vector<folly::EventBase> evbs_;
+ std::vector<UDPAcceptor> acceptors_;
+};
+
+class UDPClient
+ : private AsyncUDPSocket::ReadCallback,
+ private AsyncTimeout {
+ public:
+ explicit UDPClient(EventBase* evb)
+ : AsyncTimeout(evb),
+ evb_(evb) {
+ }
+
+ void start(const folly::SocketAddress& server, int n) {
+ CHECK(evb_->isInEventBaseThread());
+
+ server_ = server;
+ socket_ = folly::make_unique<AsyncUDPSocket>(evb_);
+
+ try {
+ socket_->bind(folly::SocketAddress("127.0.0.1", 0));
+ VLOG(4) << "Client bound to " << socket_->address().describe();
+ } catch (const std::exception& ex) {
+ LOG(FATAL) << ex.what();
+ }
+
+ socket_->resumeRead(this);
+
+ n_ = n;
+
+ // Start playing ping pong
+ sendPing();
+ }
+
+ void shutdown() {
+ CHECK(evb_->isInEventBaseThread());
+ socket_->pauseRead();
+ socket_->close();
+ socket_.reset();
+ evb_->terminateLoopSoon();
+ }
+
+ void sendPing() {
+ if (n_ == 0) {
+ shutdown();
+ return;
+ }
+
+ --n_;
+ scheduleTimeout(5);
+ socket_->write(
+ server_,
+ folly::IOBuf::copyBuffer(folly::to<std::string>("PING ", n_)));
+ }
+
+ void getReadBuffer(void** buf, size_t* len) noexcept {
+ *buf = buf_;
+ *len = 1024;
+ }
+
+ void onDataAvailable(const folly::SocketAddress& client,
+ size_t len,
+ bool truncated) noexcept {
+ VLOG(4) << "Read " << len << " bytes (trun:" << truncated << ") from "
+ << client.describe() << " - " << std::string(buf_, len);
+ VLOG(4) << n_ << " left";
+
+ ++pongRecvd_;
+
+ sendPing();
+ }
+
+ void onReadError(const folly::AsyncSocketException& ex) noexcept {
+ VLOG(4) << ex.what();
+
+ // Start listening for next PONG
+ socket_->resumeRead(this);
+ }
+
+ void onReadClosed() noexcept {
+ CHECK(false) << "We unregister reads before closing";
+ }
+
+ void timeoutExpired() noexcept {
+ VLOG(4) << "Timeout expired";
+ sendPing();
+ }
+
+ int pongRecvd() const {
+ return pongRecvd_;
+ }
+
+ private:
+ EventBase* const evb_{nullptr};
+
+ folly::SocketAddress server_;
+ std::unique_ptr<AsyncUDPSocket> socket_;
+
+ int pongRecvd_{0};
+
+ int n_{0};
+ char buf_[1024];
+};
+
+TEST(AsyncSocketTest, PingPong) {
+ folly::EventBase sevb;
+ UDPServer server(&sevb, folly::SocketAddress("127.0.0.1", 0), 4);
+ boost::barrier barrier(2);
+
+ // Start event loop in a separate thread
+ auto serverThread = std::thread([&sevb] () {
+ sevb.loopForever();
+ });
+
+ // Wait for event loop to start
+ sevb.runInEventBaseThread([&] () { barrier.wait(); });
+ barrier.wait();
+
+ // Start the server
+ sevb.runInEventBaseThread([&] () { server.start(); barrier.wait(); });
+ barrier.wait();
+
+ folly::EventBase cevb;
+ UDPClient client(&cevb);
+
+ // Start event loop in a separate thread
+ auto clientThread = std::thread([&cevb] () {
+ cevb.loopForever();
+ });
+
+ // Wait for event loop to start
+ cevb.runInEventBaseThread([&] () { barrier.wait(); });
+ barrier.wait();
+
+ // Send ping
+ cevb.runInEventBaseThread([&] () { client.start(server.address(), 1000); });
+
+ // Wait for client to finish
+ clientThread.join();
+
+ // Check that some PING/PONGS were exchanged. Out of 1000 transactions
+ // at least 1 should succeed
+ CHECK_GT(client.pongRecvd(), 0);
+
+ // Shutdown server
+ sevb.runInEventBaseThread([&] () {
+ server.shutdown();
+ sevb.terminateLoopSoon();
+ });
+
+ // Wait for server thread to joib
+ serverThread.join();
+}