return Iterator(nullptr, nullptr);
}
+folly::fbvector<struct iovec> IOBuf::getIov() const {
+ folly::fbvector<struct iovec> iov;
+ iov.reserve(countChainElements());
+ IOBuf const* p = this;
+ do {
+ // some code can get confused by empty iovs, so skip them
+ if (p->length() > 0) {
+ iov.push_back({(void*)p->data(), p->length()});
+ }
+ p = p->next();
+ } while (p != this);
+ return iov;
+}
+
} // folly