#pragma once
#include <folly/futures/detail/Types.h>
+#include <folly/futures/Unit.h>
namespace folly {
template <class> class Future;
/// A Timekeeper handles the details of keeping time and fulfilling delay
-/// promises. The returned Future<void> will either complete after the
+/// promises. The returned Future<Unit> will either complete after the
/// elapsed time, or in the event of some kind of exceptional error may hold
/// an exception. These Futures respond to cancellation. If you use a lot of
/// Delays and many of them ultimately are unneeded (as would be the case for
/// use them implicitly behind the scenes by passing a timeout to some Future
/// operation.
///
-/// Although we don't formally alias Delay = Future<void>,
+/// Although we don't formally alias Delay = Future<Unit>,
/// that's an appropriate term for it. People will probably also call these
/// Timeouts, and that's ok I guess, but that term is so overloaded I thought
/// it made sense to introduce a cleaner term.
/// This future probably completes on the timer thread. You should almost
/// certainly follow it with a via() call or the accuracy of other timers
/// will suffer.
- virtual Future<void> after(Duration) = 0;
+ virtual Future<Unit> after(Duration) = 0;
/// Returns a future that will complete at the requested time.
///
/// the system clock but rather execute that many milliseconds in the future
/// according to the steady clock.
template <class Clock>
- Future<void> at(std::chrono::time_point<Clock> when);
+ Future<Unit> at(std::chrono::time_point<Clock> when);
};
} // namespace folly
namespace folly {
template <class Clock>
-Future<void> Timekeeper::at(std::chrono::time_point<Clock> when) {
+Future<Unit> Timekeeper::at(std::chrono::time_point<Clock> when) {
auto now = Clock::now();
if (when <= now) {