class EventBaseLoopController : public LoopController {
public:
explicit EventBaseLoopController();
- ~EventBaseLoopController();
+ ~EventBaseLoopController() override;
/**
* Attach EventBase after LoopController was created.
class DestructionCallback : public folly::EventBase::LoopCallback {
public:
DestructionCallback() : alive_(new int(42)) {}
- ~DestructionCallback() {
+ ~DestructionCallback() override {
reset();
}