// SingletonHolders.
class SingletonHolderBase {
public:
+ explicit SingletonHolderBase(TypeDescriptor typeDesc) : type_(typeDesc) {}
virtual ~SingletonHolderBase() = default;
- virtual TypeDescriptor type() = 0;
+ TypeDescriptor type() const {
+ return type_;
+ }
virtual bool hasLiveInstance() = 0;
virtual void createInstance() = 0;
virtual bool creationStarted() = 0;
+ virtual void preDestroyInstance(ReadMostlyMainPtrDeleter<>&) = 0;
virtual void destroyInstance() = 0;
- protected:
- static constexpr std::chrono::seconds kDestroyWaitTime{5};
+ private:
+ TypeDescriptor type_;
};
// An actual instance of a singleton, tracking the instance itself,
void registerSingleton(CreateFunc c, TeardownFunc t);
void registerSingletonMock(CreateFunc c, TeardownFunc t);
- virtual TypeDescriptor type() override;
virtual bool hasLiveInstance() override;
virtual void createInstance() override;
virtual bool creationStarted() override;
+ virtual void preDestroyInstance(ReadMostlyMainPtrDeleter<>&) override;
virtual void destroyInstance() override;
private:
Living,
};
- TypeDescriptor type_;
SingletonVault& vault_;
// mutex protects the entire entry during construction/destruction
// holds a ReadMostlyMainPtr to singleton instance, set when state is changed
// from Dead to Living. Reset when state is changed from Living to Dead.
folly::ReadMostlyMainPtr<T> instance_;
+ // used to release all ReadMostlyMainPtrs at once
+ folly::ReadMostlySharedPtr<T> instance_copy_;
// weak_ptr to the singleton instance, set when state is changed from Dead
// to Living. We never write to this object after initialization, so it is
// safe to read it from different threads w/o synchronization if we know
return *stackTraceGetterPtr;
}
+ void setType(Type type) {
+ type_ = type;
+ }
+
private:
template <typename T>
friend struct detail::SingletonHolder;