#include <folly/Traits.h>
#include <folly/detail/CacheLocality.h>
-#include <folly/detail/Futex.h>
+#include <folly/detail/TurnSequencer.h>
namespace folly {
namespace detail {
-/// A TurnSequencer allows threads to order their execution according to
-/// a monotonically increasing (with wraparound) "turn" value. The two
-/// operations provided are to wait for turn T, and to move to the next
-/// turn. Every thread that is waiting for T must have arrived before
-/// that turn is marked completed (for MPMCQueue only one thread waits
-/// for any particular turn, so this is trivially true).
-///
-/// TurnSequencer's state_ holds 26 bits of the current turn (shifted
-/// left by 6), along with a 6 bit saturating value that records the
-/// maximum waiter minus the current turn. Wraparound of the turn space
-/// is expected and handled. This allows us to atomically adjust the
-/// number of outstanding waiters when we perform a FUTEX_WAKE operation.
-/// Compare this strategy to sem_t's separate num_waiters field, which
-/// isn't decremented until after the waiting thread gets scheduled,
-/// during which time more enqueues might have occurred and made pointless
-/// FUTEX_WAKE calls.
-///
-/// TurnSequencer uses futex() directly. It is optimized for the
-/// case that the highest awaited turn is 32 or less higher than the
-/// current turn. We use the FUTEX_WAIT_BITSET variant, which lets
-/// us embed 32 separate wakeup channels in a single futex. See
-/// http://locklessinc.com/articles/futex_cheat_sheet for a description.
-///
-/// We only need to keep exact track of the delta between the current
-/// turn and the maximum waiter for the 32 turns that follow the current
-/// one, because waiters at turn t+32 will be awoken at turn t. At that
-/// point they can then adjust the delta using the higher base. Since we
-/// need to encode waiter deltas of 0 to 32 inclusive, we use 6 bits.
-/// We actually store waiter deltas up to 63, since that might reduce
-/// the number of CAS operations a tiny bit.
-///
-/// To avoid some futex() calls entirely, TurnSequencer uses an adaptive
-/// spin cutoff before waiting. The overheads (and convergence rate)
-/// of separately tracking the spin cutoff for each TurnSequencer would
-/// be prohibitive, so the actual storage is passed in as a parameter and
-/// updated atomically. This also lets the caller use different adaptive
-/// cutoffs for different operations (read versus write, for example).
-/// To avoid contention, the spin cutoff is only updated when requested
-/// by the caller.
-template <template<typename> class Atom>
-struct TurnSequencer {
- explicit TurnSequencer(const uint32_t firstTurn = 0) noexcept
- : state_(encode(firstTurn << kTurnShift, 0))
- {}
-
- /// Returns true iff a call to waitForTurn(turn, ...) won't block
- bool isTurn(const uint32_t turn) const noexcept {
- auto state = state_.load(std::memory_order_acquire);
- return decodeCurrentSturn(state) == (turn << kTurnShift);
- }
-
- // Internally we always work with shifted turn values, which makes the
- // truncation and wraparound work correctly. This leaves us bits at
- // the bottom to store the number of waiters. We call shifted turns
- // "sturns" inside this class.
-
- /// Blocks the current thread until turn has arrived. If
- /// updateSpinCutoff is true then this will spin for up to kMaxSpins tries
- /// before blocking and will adjust spinCutoff based on the results,
- /// otherwise it will spin for at most spinCutoff spins.
- void waitForTurn(const uint32_t turn,
- Atom<uint32_t>& spinCutoff,
- const bool updateSpinCutoff) noexcept {
- uint32_t prevThresh = spinCutoff.load(std::memory_order_relaxed);
- const uint32_t effectiveSpinCutoff =
- updateSpinCutoff || prevThresh == 0 ? kMaxSpins : prevThresh;
-
- uint32_t tries;
- const uint32_t sturn = turn << kTurnShift;
- for (tries = 0; ; ++tries) {
- uint32_t state = state_.load(std::memory_order_acquire);
- uint32_t current_sturn = decodeCurrentSturn(state);
- if (current_sturn == sturn) {
- break;
- }
-
- // wrap-safe version of assert(current_sturn < sturn)
- assert(sturn - current_sturn < std::numeric_limits<uint32_t>::max() / 2);
-
- // the first effectSpinCutoff tries are spins, after that we will
- // record ourself as a waiter and block with futexWait
- if (tries < effectiveSpinCutoff) {
- asm volatile ("pause");
- continue;
- }
-
- uint32_t current_max_waiter_delta = decodeMaxWaitersDelta(state);
- uint32_t our_waiter_delta = (sturn - current_sturn) >> kTurnShift;
- uint32_t new_state;
- if (our_waiter_delta <= current_max_waiter_delta) {
- // state already records us as waiters, probably because this
- // isn't our first time around this loop
- new_state = state;
- } else {
- new_state = encode(current_sturn, our_waiter_delta);
- if (state != new_state &&
- !state_.compare_exchange_strong(state, new_state)) {
- continue;
- }
- }
- state_.futexWait(new_state, futexChannel(turn));
- }
-
- if (updateSpinCutoff || prevThresh == 0) {
- // if we hit kMaxSpins then spinning was pointless, so the right
- // spinCutoff is kMinSpins
- uint32_t target;
- if (tries >= kMaxSpins) {
- target = kMinSpins;
- } else {
- // to account for variations, we allow ourself to spin 2*N when
- // we think that N is actually required in order to succeed
- target = std::min<uint32_t>(kMaxSpins,
- std::max<uint32_t>(kMinSpins, tries * 2));
- }
-
- if (prevThresh == 0) {
- // bootstrap
- spinCutoff.store(target);
- } else {
- // try once, keep moving if CAS fails. Exponential moving average
- // with alpha of 7/8
- // Be careful that the quantity we add to prevThresh is signed.
- spinCutoff.compare_exchange_weak(
- prevThresh, prevThresh + int(target - prevThresh) / 8);
- }
- }
- }
-
- /// Unblocks a thread running waitForTurn(turn + 1)
- void completeTurn(const uint32_t turn) noexcept {
- uint32_t state = state_.load(std::memory_order_acquire);
- while (true) {
- assert(state == encode(turn << kTurnShift, decodeMaxWaitersDelta(state)));
- uint32_t max_waiter_delta = decodeMaxWaitersDelta(state);
- uint32_t new_state = encode(
- (turn + 1) << kTurnShift,
- max_waiter_delta == 0 ? 0 : max_waiter_delta - 1);
- if (state_.compare_exchange_strong(state, new_state)) {
- if (max_waiter_delta != 0) {
- state_.futexWake(std::numeric_limits<int>::max(),
- futexChannel(turn + 1));
- }
- break;
- }
- // failing compare_exchange_strong updates first arg to the value
- // that caused the failure, so no need to reread state_
- }
- }
-
- /// Returns the least-most significant byte of the current uncompleted
- /// turn. The full 32 bit turn cannot be recovered.
- uint8_t uncompletedTurnLSB() const noexcept {
- return state_.load(std::memory_order_acquire) >> kTurnShift;
- }
-
- private:
- enum : uint32_t {
- /// kTurnShift counts the bits that are stolen to record the delta
- /// between the current turn and the maximum waiter. It needs to be big
- /// enough to record wait deltas of 0 to 32 inclusive. Waiters more
- /// than 32 in the future will be woken up 32*n turns early (since
- /// their BITSET will hit) and will adjust the waiter count again.
- /// We go a bit beyond and let the waiter count go up to 63, which
- /// is free and might save us a few CAS
- kTurnShift = 6,
- kWaitersMask = (1 << kTurnShift) - 1,
-
- /// The minimum spin count that we will adaptively select
- kMinSpins = 20,
-
- /// The maximum spin count that we will adaptively select, and the
- /// spin count that will be used when probing to get a new data point
- /// for the adaptation
- kMaxSpins = 2000,
- };
-
- /// This holds both the current turn, and the highest waiting turn,
- /// stored as (current_turn << 6) | min(63, max(waited_turn - current_turn))
- Futex<Atom> state_;
-
- /// Returns the bitmask to pass futexWait or futexWake when communicating
- /// about the specified turn
- int futexChannel(uint32_t turn) const noexcept {
- return 1 << (turn & 31);
- }
-
- uint32_t decodeCurrentSturn(uint32_t state) const noexcept {
- return state & ~kWaitersMask;
- }
-
- uint32_t decodeMaxWaitersDelta(uint32_t state) const noexcept {
- return state & kWaitersMask;
- }
-
- uint32_t encode(uint32_t currentSturn, uint32_t maxWaiterD) const noexcept {
- return currentSturn | std::min(uint32_t{ kWaitersMask }, maxWaiterD);
- }
-};
-
-
/// SingleElementQueue implements a blocking queue that holds at most one
/// item, and that requires its users to assign incrementing identifiers
/// (turns) to each enqueue and dequeue operation. Note that the turns