#include <mutex>
#include <type_traits>
#include <vector>
+
#include <boost/noncopyable.hpp>
#include <boost/random.hpp>
#include <boost/type_traits.hpp>
namespace folly { namespace detail {
-template<typename ValT, typename NodeT> class csl_iterator;
+template <typename ValT, typename NodeT> class csl_iterator;
-template<typename T>
+template <typename T>
class SkipListNode : private boost::noncopyable {
- enum {
+ enum : uint16_t {
IS_HEAD_NODE = 1,
MARKED_FOR_REMOVAL = (1 << 1),
FULLY_LINKED = (1 << 2),
};
+
public:
typedef T value_type;
- template<typename NodeAlloc, typename U,
- typename=typename std::enable_if<std::is_convertible<U, T>::value>::type>
+ template <
+ typename NodeAlloc,
+ typename U,
+ typename =
+ typename std::enable_if<std::is_convertible<U, T>::value>::type>
static SkipListNode* create(
NodeAlloc& alloc, int height, U&& data, bool isHead = false) {
DCHECK(height >= 1 && height < 64) << height;
return node;
}
- template<typename NodeAlloc>
+ template <typename NodeAlloc>
static void destroy(NodeAlloc& alloc, SkipListNode* node) {
node->~SkipListNode();
alloc.deallocate(node);
}
- template<typename NodeAlloc>
+ template <typename NodeAlloc>
struct DestroyIsNoOp : std::integral_constant<bool,
IsArenaAllocator<NodeAlloc>::value &&
boost::has_trivial_destructor<SkipListNode>::value> { };
SkipListNode* copyHead(SkipListNode* node) {
DCHECK(node != nullptr && height_ > node->height_);
setFlags(node->getFlags());
- for (int i = 0; i < node->height_; ++i) {
+ for (uint8_t i = 0; i < node->height_; ++i) {
setSkip(i, node->skip(i));
}
return this;
private:
// Note! this can only be called from create() as a placement new.
- template<typename U>
+ template <typename U>
SkipListNode(uint8_t height, U&& data, bool isHead) :
height_(height), data_(std::forward<U>(data)) {
spinLock_.init();
size_t sizeLimitTable_[kMaxHeight];
};
-template<typename NodeType, typename NodeAlloc, typename = void>
+template <typename NodeType, typename NodeAlloc, typename = void>
class NodeRecycler;
-template<typename NodeType, typename NodeAlloc>
+template <typename NodeType, typename NodeAlloc>
class NodeRecycler<NodeType, NodeAlloc, typename std::enable_if<
!NodeType::template DestroyIsNoOp<NodeAlloc>::value>::type> {
public:
// In case of arena allocator, no recycling is necessary, and it's possible
// to save on ConcurrentSkipList size.
-template<typename NodeType, typename NodeAlloc>
+template <typename NodeType, typename NodeAlloc>
class NodeRecycler<NodeType, NodeAlloc, typename std::enable_if<
NodeType::template DestroyIsNoOp<NodeAlloc>::value>::type> {
public: