struct backlight_properties props;
struct radeon_backlight_privdata *pdata;
struct radeon_encoder_atom_dig *dig;
- u8 backlight_level;
char bl_name[16];
/* Mac laptops with multiple GPUs use the gmux driver for backlight
pdata->encoder = radeon_encoder;
- backlight_level = radeon_atom_get_backlight_level_from_reg(rdev);
-
dig = radeon_encoder->enc_priv;
dig->bl_dev = bd;
bd->props.brightness = radeon_atom_backlight_get_brightness(bd);
+ /* Set a reasonable default here if the level is 0 otherwise
+ * fbdev will attempt to turn the backlight on after console
+ * unblanking and it will try and restore 0 which turns the backlight
+ * off again.
+ */
+ if (bd->props.brightness == 0)
+ bd->props.brightness = RADEON_MAX_BL_LEVEL;
bd->props.power = FB_BLANK_UNBLANK;
backlight_update_status(bd);
args.v2.ucEncodeMode = ATOM_ENCODER_MODE_CRT;
else
args.v2.ucEncodeMode = atombios_get_encoder_mode(encoder);
- } else
+ } else if (radeon_encoder->devices & (ATOM_DEVICE_LCD_SUPPORT)) {
+ args.v2.ucEncodeMode = ATOM_ENCODER_MODE_LVDS;
+ } else {
args.v2.ucEncodeMode = atombios_get_encoder_mode(encoder);
+ }
switch (radeon_encoder->encoder_id) {
case ENCODER_OBJECT_ID_INTERNAL_UNIPHY:
case ENCODER_OBJECT_ID_INTERNAL_UNIPHY1: