.set_powergating_state = gfx_v7_0_set_powergating_state,
};
-/**
- * gfx_v7_0_ring_is_lockup - check if the 3D engine is locked up
- *
- * @adev: amdgpu_device pointer
- * @ring: amdgpu_ring structure holding ring information
- *
- * Check if the 3D engine is locked up (CIK).
- * Returns true if the engine is locked, false if not.
- */
-static bool gfx_v7_0_ring_is_lockup(struct amdgpu_ring *ring)
-{
- if (gfx_v7_0_is_idle(ring->adev)) {
- amdgpu_ring_lockup_update(ring);
- return false;
- }
- return amdgpu_ring_test_lockup(ring);
-}
-
static const struct amdgpu_ring_funcs gfx_v7_0_ring_funcs_gfx = {
.get_rptr = gfx_v7_0_ring_get_rptr_gfx,
.get_wptr = gfx_v7_0_ring_get_wptr_gfx,
.emit_hdp_flush = gfx_v7_0_ring_emit_hdp_flush,
.test_ring = gfx_v7_0_ring_test_ring,
.test_ib = gfx_v7_0_ring_test_ib,
- .is_lockup = gfx_v7_0_ring_is_lockup,
.insert_nop = amdgpu_ring_insert_nop,
};
.emit_hdp_flush = gfx_v7_0_ring_emit_hdp_flush,
.test_ring = gfx_v7_0_ring_test_ring,
.test_ib = gfx_v7_0_ring_test_ib,
- .is_lockup = gfx_v7_0_ring_is_lockup,
.insert_nop = amdgpu_ring_insert_nop,
};