Catch handlers are called with a pointer to the handler itself as the first
argument and a pointer to the parent function's stack frame as the second
-argument. The catch handler uses the `llvm.recoverframe
-<LangRef.html#llvm-frameallocate-and-llvm-framerecover-intrinsics>`_ to get a
+argument. The catch handler uses the `llvm.localrecover
+<LangRef.html#llvm-localescape-and-llvm-localrecover-intrinsics>`_ to get a
pointer to a frame allocation block that is created in the parent frame using
-the `llvm.allocateframe
-<LangRef.html#llvm-frameallocate-and-llvm-framerecover-intrinsics>`_ intrinsic.
+the `llvm.localescape
+<LangRef.html#llvm-localescape-and-llvm-localrecover-intrinsics>`_ intrinsic.
The ``WinEHPrepare`` pass will have created a structure definition for the
contents of this block. The first two members of the structure will always be
(1) a 32-bit integer that the runtime uses to track the exception state of the
intrinsic serves as a placeholder to delimit code before a catch handler is
outlined. After the handler is outlined, this intrinsic is simply removed.
+.. _llvm.eh.actions:
+
+``llvm.eh.actions``
+----------------------
+
+.. code-block:: llvm
+
+ void @llvm.eh.actions()
+
+This intrinsic represents the list of actions to take when an exception is
+thrown. It is typically used by Windows exception handling schemes where cleanup
+outlining is required by the runtime. The arguments are a sequence of ``i32``
+sentinels indicating the action type followed by some pre-determined number of
+arguments required to implement that action.
+
+A code of ``i32 0`` indicates a cleanup action, which expects one additional
+argument. The argument is a pointer to a function that implements the cleanup
+action.
+
+A code of ``i32 1`` indicates a catch action, which expects three additional
+arguments. Different EH schemes give different meanings to the three arguments,
+but the first argument indicates whether the catch should fire, the second is
+the localescape index of the exception object, and the third is the code to run
+to catch the exception.
+
+For Windows C++ exception handling, the first argument for a catch handler is a
+pointer to the RTTI type descriptor for the object to catch. The second
+argument is an index into the argument list of the ``llvm.localescape`` call in
+the main function. The exception object will be copied into the provided stack
+object. If the exception object is not required, this argument should be -1.
+The third argument is a pointer to a function implementing the catch. This
+function returns the address of the basic block where execution should resume
+after handling the exception.
+
+For Windows SEH, the first argument is a pointer to the filter function, which
+indicates if the exception should be caught or not. The second argument is
+typically negative one. The third argument is the address of a basic block
+where the exception will be handled. In other words, catch handlers are not
+outlined in SEH. After running cleanups, execution immediately resumes at this
+PC.
+
+In order to preserve the structure of the CFG, a call to '``llvm.eh.actions``'
+must be followed by an ':ref:`indirectbr <i_indirectbr>`' instruction that
+jumps to the result of the intrinsic call.
+
SJLJ Intrinsics
---------------