#include "action.h"
/** Initializes a CycleGraph object. */
-
CycleGraph::CycleGraph() {
hasCycles=false;
}
/** Returns the CycleNode for a given ModelAction. */
-
CycleNode * CycleGraph::getNode(ModelAction * action) {
CycleNode *node=actionToNode.get(action);
if (node==NULL) {
}
/** Adds an edge between two ModelActions. */
-
void CycleGraph::addEdge(ModelAction *from, ModelAction *to) {
CycleNode *fromnode=getNode(from);
CycleNode *tonode=getNode(to);
}
/** Checks whether the first CycleNode can reach the second one. */
-
bool CycleGraph::checkReachable(CycleNode *from, CycleNode *to) {
std::vector<CycleNode *> queue;
HashTable<CycleNode *, CycleNode *, uintptr_t, 4> discovered;
}
/** Constructor for a CycleNode. */
-
CycleNode::CycleNode(ModelAction *modelaction) {
action=modelaction;
}
/** Returns a vector of the edges from a CycleNode. */
-
std::vector<CycleNode *> * CycleNode::getEdges() {
return &edges;
}
/** Adds an edge to a CycleNode. */
-
void CycleNode::addEdge(CycleNode * node) {
edges.push_back(node);
}