#include <linux/types.h>
#include <crypto/sha.h>
#include <asm/byteorder.h>
+#include <asm/unaligned.h>
static inline u32 Ch(u32 x, u32 y, u32 z)
{
static inline void LOAD_OP(int I, u32 *W, const u8 *input)
{
- W[I] = __be32_to_cpu( ((__be32*)(input))[I] );
+ W[I] = get_unaligned_be32((__u32 *)input + I);
}
static inline void BLEND_OP(int I, u32 *W)