.quad TEXT_OFFSET // Image load offset from start of RAM
.quad 0 // reserved
.quad 0 // reserved
+ .quad 0 // reserved
+ .quad 0 // reserved
+ .quad 0 // reserved
+ .byte 0x41 // Magic number, "ARM\x64"
+ .byte 0x52
+ .byte 0x4d
+ .byte 0x64
+ .word 0 // reserved
ENTRY(stext)
mov x21, x0 // x21=FDT