public:
ModelAction(action_type_t type, memory_order order, void *loc, int value);
~ModelAction();
- void print(void);
+ void print(void) const;
- thread_id_t get_tid() { return tid; }
- action_type get_type() { return type; }
- memory_order get_mo() { return order; }
- void * get_location() { return location; }
+ thread_id_t get_tid() const { return tid; }
+ action_type get_type() const { return type; }
+ memory_order get_mo() const { return order; }
+ void * get_location() const { return location; }
int get_seq_number() const { return seq_number; }
- Node * get_node() { return node; }
+ Node * get_node() const { return node; }
void set_node(Node *n) { node = n; }
- bool is_read();
- bool is_write();
- bool is_rmw();
- bool is_acquire();
- bool is_release();
- bool is_seqcst();
- bool same_var(ModelAction *act);
- bool same_thread(ModelAction *act);
- bool is_synchronizing(ModelAction *act);
+ bool is_read() const;
+ bool is_write() const;
+ bool is_rmw() const;
+ bool is_acquire() const;
+ bool is_release() const;
+ bool is_seqcst() const;
+ bool same_var(const ModelAction *act) const;
+ bool same_thread(const ModelAction *act) const;
+ bool is_synchronizing(const ModelAction *act) const;
void create_cv(ModelAction *parent = NULL);
+ ClockVector * get_cv() const { return cv; }
void read_from(ModelAction *act);
+ bool happens_before(ModelAction *act);
+
inline bool operator <(const ModelAction& act) const {
return get_seq_number() < act.get_seq_number();
}