+ return priv->asserted;
+}
+
+/**
+ * Trigger a trace assertion which should cause this execution to be halted.
+ * This can be due to a detected bug or due to an infeasibility that should
+ * halt ASAP.
+ */
+void ModelChecker::set_assert()
+{
+ priv->asserted = true;
+}
+
+/**
+ * Check if we are in a deadlock. Should only be called at the end of an
+ * execution, although it should not give false positives in the middle of an
+ * execution (there should be some ENABLED thread).
+ *
+ * @return True if program is in a deadlock; false otherwise
+ */
+bool ModelChecker::is_deadlocked() const
+{
+ bool blocking_threads = false;
+ for (unsigned int i = 0; i < get_num_threads(); i++) {
+ thread_id_t tid = int_to_id(i);
+ if (is_enabled(tid))
+ return false;
+ Thread *t = get_thread(tid);
+ if (!t->is_model_thread() && t->get_pending())
+ blocking_threads = true;
+ }
+ return blocking_threads;
+}
+
+/**
+ * Check if this is a complete execution. That is, have all thread completed
+ * execution (rather than exiting because sleep sets have forced a redundant
+ * execution).
+ *
+ * @return True if the execution is complete.
+ */
+bool ModelChecker::is_complete_execution() const
+{
+ for (unsigned int i = 0; i < get_num_threads(); i++)
+ if (is_enabled(int_to_id(i)))
+ return false;
+ return true;
+}
+
+/**
+ * @brief Assert a bug in the executing program.
+ *
+ * Use this function to assert any sort of bug in the user program. If the
+ * current trace is feasible (actually, a prefix of some feasible execution),
+ * then this execution will be aborted, printing the appropriate message. If
+ * the current trace is not yet feasible, the error message will be stashed and
+ * printed if the execution ever becomes feasible.
+ *
+ * @param msg Descriptive message for the bug (do not include newline char)
+ * @return True if bug is immediately-feasible
+ */
+bool ModelChecker::assert_bug(const char *msg)
+{
+ priv->bugs.push_back(new bug_message(msg));
+
+ if (isfeasibleprefix()) {
+ set_assert();
+ return true;
+ }
+ return false;
+}