- OS << " AliasSet[" << (void*)this << ", " << RefCount << "] ";
- OS << (AliasTy == MustAlias ? "must" : "may") << " alias, ";
- switch (AccessTy) {
- case NoModRef: OS << "No access "; break;
- case Refs : OS << "Ref "; break;
- case Mods : OS << "Mod "; break;
- case ModRef : OS << "Mod/Ref "; break;
- default: llvm_unreachable("Bad value for AccessTy!");
+ OS << " AliasSet[" << (const void*)this << ", " << RefCount << "] ";
+ OS << (Alias == SetMustAlias ? "must" : "may") << " alias, ";
+ switch (Access) {
+ case NoAccess: OS << "No access "; break;
+ case RefAccess: OS << "Ref "; break;
+ case ModAccess: OS << "Mod "; break;
+ case ModRefAccess: OS << "Mod/Ref "; break;
+ default: llvm_unreachable("Bad value for Access!");