* @signaled: [optional] peek whether the fence is signaled, can be null.
* @wait: custom wait implementation, or fence_default_wait.
* @release: [optional] called on destruction of fence, can be null
* @signaled: [optional] peek whether the fence is signaled, can be null.
* @wait: custom wait implementation, or fence_default_wait.
* @release: [optional] called on destruction of fence, can be null