+void FuncInst::set_associated_act(ModelAction * act, uint32_t marker)
+{
+ associated_act = act;
+ action_marker = marker;
+}
+
+ModelAction * FuncInst::get_associated_act(uint32_t marker)
+{
+ if (action_marker == marker)
+ return associated_act;
+ else
+ return NULL;
+}
+
+/* Search the FuncInst that has the same type as act in the collision list */