; RUN: opt < %s -msan -S | FileCheck %s target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64-S128" ; Check the presence of __msan_init ; CHECK: @llvm.global_ctors {{.*}} @__msan_init ; load followed by cmp: check that we load the shadow and call __msan_warning. define void @LoadAndCmp(i32* nocapture %a) nounwind uwtable { entry: %0 = load i32* %a, align 4 %tobool = icmp eq i32 %0, 0 br i1 %tobool, label %if.end, label %if.then if.then: ; preds = %entry tail call void (...)* @foo() nounwind br label %if.end if.end: ; preds = %entry, %if.then ret void } declare void @foo(...) ; CHECK: define void @LoadAndCmp ; CHECK: = load ; CHECK: = load ; CHECK: call void @__msan_warning_noreturn() ; CHECK-NEXT: call void asm sideeffect ; CHECK-NEXT: unreachable ; CHECK: } ; Check that we store the shadow for the retval. define i32 @ReturnInt() nounwind uwtable readnone { entry: ret i32 123 } ; CHECK: define i32 @ReturnInt() ; CHECK: store i32 0,{{.*}}__msan_retval_tls ; CHECK: } ; Check that we get the shadow for the retval. define void @CopyRetVal(i32* nocapture %a) nounwind uwtable { entry: %call = tail call i32 @ReturnInt() nounwind store i32 %call, i32* %a, align 4 ret void } ; CHECK: define void @CopyRetVal ; CHECK: load{{.*}}__msan_retval_tls ; CHECK: store ; CHECK: store ; CHECK: } ; Check that we generate PHIs for shadow. define void @FuncWithPhi(i32* nocapture %a, i32* %b, i32* nocapture %c) nounwind uwtable { entry: %tobool = icmp eq i32* %b, null br i1 %tobool, label %if.else, label %if.then if.then: ; preds = %entry %0 = load i32* %b, align 4 br label %if.end if.else: ; preds = %entry %1 = load i32* %c, align 4 br label %if.end if.end: ; preds = %if.else, %if.then %t.0 = phi i32 [ %0, %if.then ], [ %1, %if.else ] store i32 %t.0, i32* %a, align 4 ret void } ; CHECK: define void @FuncWithPhi ; CHECK: = phi ; CHECK-NEXT: = phi ; CHECK: store ; CHECK: store ; CHECK: } ; Compute shadow for "x << 10" define void @ShlConst(i32* nocapture %x) nounwind uwtable { entry: %0 = load i32* %x, align 4 %1 = shl i32 %0, 10 store i32 %1, i32* %x, align 4 ret void } ; CHECK: define void @ShlConst ; CHECK: = load ; CHECK: = load ; CHECK: shl ; CHECK: shl ; CHECK: store ; CHECK: store ; CHECK: } ; Compute shadow for "10 << x": it should have 'sext i1'. define void @ShlNonConst(i32* nocapture %x) nounwind uwtable { entry: %0 = load i32* %x, align 4 %1 = shl i32 10, %0 store i32 %1, i32* %x, align 4 ret void } ; CHECK: define void @ShlNonConst ; CHECK: = load ; CHECK: = load ; CHECK: = sext i1 ; CHECK: store ; CHECK: store ; CHECK: } ; SExt define void @SExt(i32* nocapture %a, i16* nocapture %b) nounwind uwtable { entry: %0 = load i16* %b, align 2 %1 = sext i16 %0 to i32 store i32 %1, i32* %a, align 4 ret void } ; CHECK: define void @SExt ; CHECK: = load ; CHECK: = load ; CHECK: = sext ; CHECK: = sext ; CHECK: store ; CHECK: store ; CHECK: } ; memset define void @MemSet(i8* nocapture %x) nounwind uwtable { entry: call void @llvm.memset.p0i8.i64(i8* %x, i8 42, i64 10, i32 1, i1 false) ret void } declare void @llvm.memset.p0i8.i64(i8* nocapture, i8, i64, i32, i1) nounwind ; CHECK: define void @MemSet ; CHECK: call i8* @__msan_memset ; CHECK: } ; memcpy define void @MemCpy(i8* nocapture %x, i8* nocapture %y) nounwind uwtable { entry: call void @llvm.memcpy.p0i8.p0i8.i64(i8* %x, i8* %y, i64 10, i32 1, i1 false) ret void } declare void @llvm.memcpy.p0i8.p0i8.i64(i8* nocapture, i8* nocapture, i64, i32, i1) nounwind ; CHECK: define void @MemCpy ; CHECK: call i8* @__msan_memcpy ; CHECK: } ; memmove is lowered to a call define void @MemMove(i8* nocapture %x, i8* nocapture %y) nounwind uwtable { entry: call void @llvm.memmove.p0i8.p0i8.i64(i8* %x, i8* %y, i64 10, i32 1, i1 false) ret void } declare void @llvm.memmove.p0i8.p0i8.i64(i8* nocapture, i8* nocapture, i64, i32, i1) nounwind ; CHECK: define void @MemMove ; CHECK: call i8* @__msan_memmove ; CHECK: } ; Check that we propagate shadow for "select" define i32 @Select(i32 %a, i32 %b, i32 %c) nounwind uwtable readnone { entry: %tobool = icmp ne i32 %c, 0 %cond = select i1 %tobool, i32 %a, i32 %b ret i32 %cond } ; CHECK: define i32 @Select ; CHECK: select ; CHECK-NEXT: select ; CHECK: } define i8* @IntToPtr(i64 %x) nounwind uwtable readnone { entry: %0 = inttoptr i64 %x to i8* ret i8* %0 } ; CHECK: define i8* @IntToPtr ; CHECK: load i64*{{.*}}__msan_param_tls ; CHECK-NEXT: inttoptr ; CHECK-NEXT: store i64{{.*}}__msan_retval_tls ; CHECK: } define i8* @IntToPtr_ZExt(i16 %x) nounwind uwtable readnone { entry: %0 = inttoptr i16 %x to i8* ret i8* %0 } ; CHECK: define i8* @IntToPtr_ZExt ; CHECK: zext ; CHECK-NEXT: inttoptr ; CHECK: } ; Check that we insert exactly one check on udiv ; (2nd arg shadow is checked, 1st arg shadow is propagated) define i32 @Div(i32 %a, i32 %b) nounwind uwtable readnone { entry: %div = udiv i32 %a, %b ret i32 %div } ; CHECK: define i32 @Div ; CHECK: icmp ; CHECK: br ; CHECK-NOT: icmp ; CHECK: udiv ; CHECK-NOT: icmp ; CHECK: } ; Check that we propagate shadow for x<0, x>=0, etc (i.e. sign bit tests) define zeroext i1 @ICmpSLT(i32 %x) nounwind uwtable readnone { %1 = icmp slt i32 %x, 0 ret i1 %1 } ; CHECK: define zeroext i1 @ICmpSLT ; CHECK: icmp slt ; CHECK: icmp slt ; CHECK-NOT: br ; CHECK: } define zeroext i1 @ICmpSGE(i32 %x) nounwind uwtable readnone { %1 = icmp sge i32 %x, 0 ret i1 %1 } ; CHECK: define zeroext i1 @ICmpSGE ; CHECK: icmp slt ; CHECK: icmp sge ; CHECK-NOT: br ; CHECK: } define zeroext i1 @ICmpSGT(i32 %x) nounwind uwtable readnone { %1 = icmp sgt i32 0, %x ret i1 %1 } ; CHECK: define zeroext i1 @ICmpSGT ; CHECK: icmp slt ; CHECK: icmp sgt ; CHECK-NOT: br ; CHECK: } define zeroext i1 @ICmpSLE(i32 %x) nounwind uwtable readnone { %1 = icmp sle i32 0, %x ret i1 %1 } ; CHECK: define zeroext i1 @ICmpSLE ; CHECK: icmp slt ; CHECK: icmp sle ; CHECK-NOT: br ; CHECK: } ; Check that loads from shadow have the same aligment as the original loads. define i32 @ShadowLoadAlignmentLarge() nounwind uwtable { %y = alloca i32, align 64 %1 = load volatile i32* %y, align 64 ret i32 %1 } ; CHECK: define i32 @ShadowLoadAlignmentLarge ; CHECK: load i32* {{.*}} align 64 ; CHECK: load volatile i32* {{.*}} align 64 ; CHECK: } define i32 @ShadowLoadAlignmentSmall() nounwind uwtable { %y = alloca i32, align 2 %1 = load volatile i32* %y, align 2 ret i32 %1 } ; CHECK: define i32 @ShadowLoadAlignmentSmall ; CHECK: load i32* {{.*}} align 2 ; CHECK: load volatile i32* {{.*}} align 2 ; CHECK: }