; RUN: llc < %s -x86-experimental-vector-shuffle-lowering=false -mattr=+avx2 | FileCheck %s target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-apple-darwin" ; PR21876 ; The old shuffle lowering sometimes generates VZEXT nodes with both input ; and output same-sized types, here 256-bits. For instance, a v8i8 to v8i32 ; zero-extend would become a (v8i32 (VZEXT v32i8)) node, which can't happen ; otherwise. The companion commit r223996 added those patterns temporarily. ; This test, along with the VR256 for AVX2 PMOVXrr instructions, should be ; removed once the old vector shuffle lowering goes away. define void @test_avx2_pmovx_256(<8 x i8>* %tmp64, <8 x float>* %tmp75) { ; CHECK-LABEL: test_avx2_pmovx_256 ; We really don't care about the generated code. ; CHECK: vpmovzxbd ; CHECK: vpbroadcastd ; CHECK: vpand ; CHECK: vcvtdq2ps ; CHECK: vmovups ; CHECK: vzeroupper ; CHECK: retq %wide.load458 = load <8 x i8>* %tmp64, align 1 %tmp68 = uitofp <8 x i8> %wide.load458 to <8 x float> store <8 x float> %tmp68, <8 x float>* %tmp75, align 4 ret void }