; RUN: opt -mtriple=x86_x64-pc-windows-msvc -S -winehprepare < %s | FileCheck %s declare i32 @__CxxFrameHandler3(...) declare void @f() declare i32 @g() declare void @h(i32) declare i1 @i() ; CHECK-LABEL: @test1( define void @test1(i1 %B) personality i32 (...)* @__CxxFrameHandler3 { entry: ; Spill slot should be inserted here ; CHECK: [[Slot:%[^ ]+]] = alloca ; Can't store for %phi at these defs because the lifetimes overlap ; CHECK-NOT: store %x = call i32 @g() %y = call i32 @g() br i1 %B, label %left, label %right left: ; CHECK: left: ; CHECK-NEXT: store i32 %x, i32* [[Slot]] ; CHECK-NEXT: invoke void @f invoke void @f() to label %exit unwind label %merge right: ; CHECK: right: ; CHECK-NEXT: store i32 %y, i32* [[Slot]] ; CHECK-NEXT: invoke void @f invoke void @f() to label %exit unwind label %merge merge: ; CHECK: merge: ; CHECK-NOT: = phi %phi = phi i32 [ %x, %left ], [ %y, %right ] %cp = catchpad [] to label %catch unwind label %catchend catch: ; CHECK: catch: ; CHECK: [[Reload:%[^ ]+]] = load i32, i32* [[Slot]] ; CHECK-NEXT: call void @h(i32 [[Reload]]) call void @h(i32 %phi) catchret %cp to label %exit catchend: catchendpad unwind to caller exit: ret void } ; CHECK-LABEL: @test2( define void @test2(i1 %B) personality i32 (...)* @__CxxFrameHandler3 { entry: br i1 %B, label %left, label %right left: ; Need two stores here because %x and %y interfere so they need 2 slots ; CHECK: left: ; CHECK: store i32 1, i32* [[Slot1:%[^ ]+]] ; CHECK: store i32 1, i32* [[Slot2:%[^ ]+]] ; CHECK-NEXT: invoke void @f invoke void @f() to label %exit unwind label %merge.inner right: ; Need two stores here because %x and %y interfere so they need 2 slots ; CHECK: right: ; CHECK-DAG: store i32 2, i32* [[Slot1]] ; CHECK-DAG: store i32 2, i32* [[Slot2]] ; CHECK: invoke void @f invoke void @f() to label %exit unwind label %merge.inner merge.inner: ; CHECK: merge.inner: ; CHECK-NOT: = phi ; CHECK: catchpad [] %x = phi i32 [ 1, %left ], [ 2, %right ] %cpinner = catchpad [] to label %catch.inner unwind label %catchend.inner catch.inner: ; Need just one store here because only %y is affected ; CHECK: catch.inner: %z = call i32 @g() ; CHECK: store i32 %z ; CHECK-NEXT: invoke void @f invoke void @f() to label %catchret.inner unwind label %catchend.inner catchret.inner: catchret %cpinner to label %exit catchend.inner: ; CHECK-NOT: = phi %y = phi i32 [ %x, %merge.inner ], [ %z, %catch.inner ] catchendpad unwind label %merge.outer merge.outer: ; CHECK: merge.outer: ; CHECK: [[CatchPad:%[^ ]+]] = catchpad [] %cpouter = catchpad [] to label %catch.outer unwind label %catchend.outer catchend.outer: catchendpad unwind to caller catch.outer: ; Need to load x and y from two different slots since they're both live ; and can have different values (if we came from catch.inner) ; CHECK: catch.outer: ; CHECK-DAG: load i32, i32* [[Slot1]] ; CHECK-DAG: load i32, i32* [[Slot2]] ; CHECK: catchret [[CatchPad]] to label call void @h(i32 %x) call void @h(i32 %y) catchret %cpouter to label %exit exit: ret void } ; test4: don't need stores for %phi.inner, as its only use is to feed %phi.outer ; %phi.outer needs stores in %left, %right, and %join ; CHECK-LABEL: @test4( define void @test4(i1 %B) personality i32 (...)* @__CxxFrameHandler3 { entry: ; CHECK: entry: ; CHECK: [[Slot:%[^ ]+]] = alloca ; CHECK-NEXT: br br i1 %B, label %left, label %right left: ; CHECK: left: ; CHECK-NOT: store ; CHECK: store i32 %l, i32* [[Slot]] ; CHECK-NEXT: invoke void @f %l = call i32 @g() invoke void @f() to label %join unwind label %catchpad.inner right: ; CHECK: right: ; CHECK-NOT: store ; CHECK: store i32 %r, i32* [[Slot]] ; CHECK-NEXT: invoke void @f %r = call i32 @g() invoke void @f() to label %join unwind label %catchpad.inner catchpad.inner: ; CHECK: catchpad.inner: ; CHECK-NEXT: catchpad [] %phi.inner = phi i32 [ %l, %left ], [ %r, %right ] %cp1 = catchpad [] to label %catch.inner unwind label %catchend.inner catch.inner: catchret %cp1 to label %join catchend.inner: catchendpad unwind label %catchpad.outer join: ; CHECK: join: ; CHECK-NOT: store ; CHECK: store i32 %j, i32* [[Slot]] ; CHECK-NEXT: invoke void @f %j = call i32 @g() invoke void @f() to label %exit unwind label %catchpad.outer catchpad.outer: ; CHECK: catchpad.outer: ; CHECK-NEXT: catchpad [] %phi.outer = phi i32 [ %phi.inner, %catchend.inner ], [ %j, %join ] %cp2 = catchpad [] to label %catch.outer unwind label %catchend.outer catch.outer: ; CHECK: catch.outer: ; CHECK: [[Reload:%[^ ]+]] = load i32, i32* [[Slot]] ; CHECK: call void @h(i32 [[Reload]]) call void @h(i32 %phi.outer) catchret %cp2 to label %exit catchend.outer: catchendpad unwind to caller exit: ret void } ; CHECK-LABEL: @test5( define void @test5() personality i32 (...)* @__CxxFrameHandler3 { entry: ; need store for %phi.cleanup ; CHECK: entry: ; CHECK: store i32 1, i32* [[CleanupSlot:%[^ ]+]] ; CHECK-NEXT: invoke void @f invoke void @f() to label %invoke.cont unwind label %cleanup invoke.cont: ; need store for %phi.cleanup ; CHECK: invoke.cont: ; CHECK-NEXT: store i32 2, i32* [[CleanupSlot]] ; CHECK-NEXT: invoke void @f invoke void @f() to label %invoke.cont2 unwind label %cleanup cleanup: ; cleanup phi can be loaded at cleanup entry ; CHECK: cleanup: ; CHECK-NEXT: cleanuppad [] ; CHECK: [[CleanupReload:%[^ ]+]] = load i32, i32* [[CleanupSlot]] %phi.cleanup = phi i32 [ 1, %entry ], [ 2, %invoke.cont ] %cp = cleanuppad [] %b = call i1 @i() br i1 %b, label %left, label %right left: ; CHECK: left: ; CHECK: call void @h(i32 [[CleanupReload]] call void @h(i32 %phi.cleanup) br label %merge right: ; CHECK: right: ; CHECK: call void @h(i32 [[CleanupReload]] call void @h(i32 %phi.cleanup) br label %merge merge: ; need store for %phi.catch ; CHECK: merge: ; CHECK-NEXT: store i32 [[CleanupReload]], i32* [[CatchSlot:%[^ ]+]] ; CHECK-NEXT: cleanupret cleanupret %cp unwind label %catchpad invoke.cont2: ; need store for %phi.catch ; CHECK: invoke.cont2: ; CHECK-NEXT: store i32 3, i32* [[CatchSlot]] ; CHECK-NEXT: invoke void @f invoke void @f() to label %exit unwind label %catchpad catchpad: ; CHECK: catchpad: ; CHECK-NEXT: catchpad [] %phi.catch = phi i32 [ %phi.cleanup, %merge ], [ 3, %invoke.cont2 ] %cp2 = catchpad [] to label %catch unwind label %catchend catch: ; CHECK: catch: ; CHECK: [[CatchReload:%[^ ]+]] = load i32, i32* [[CatchSlot]] ; CHECK: call void @h(i32 [[CatchReload]] call void @h(i32 %phi.catch) catchret %cp2 to label %exit catchend: catchendpad unwind to caller exit: ret void } ; We used to demote %x, but we don't need to anymore. ; CHECK-LABEL: @test6( define void @test6() personality i32 (...)* @__CxxFrameHandler3 { entry: ; CHECK: entry: ; CHECK: %x = invoke i32 @g() ; CHECK-NEXT: to label %loop unwind label %to_caller %x = invoke i32 @g() to label %loop unwind label %to_caller to_caller: %cp1 = cleanuppad [] cleanupret %cp1 unwind to caller loop: invoke void @f() to label %loop unwind label %cleanup cleanup: ; CHECK: cleanup: ; CHECK: call void @h(i32 %x) %cp2 = cleanuppad [] call void @h(i32 %x) cleanupret %cp2 unwind to caller } ; CHECK-LABEL: @test7( define void @test7() personality i32 (...)* @__CxxFrameHandler3 { entry: ; %x is an EH pad phi, so gets stored in pred here ; CHECK: entry: ; CHECK: store i32 1, i32* [[SlotX:%[^ ]+]] ; CHECK: invoke void @f() invoke void @f() to label %invoke.cont unwind label %catchpad invoke.cont: ; %x is an EH pad phi, so gets stored in pred here ; CHECK: invoke.cont: ; CHECK: store i32 2, i32* [[SlotX]] ; CHECK: invoke void @f() invoke void @f() to label %exit unwind label %catchpad catchpad: ; %x phi should be eliminated ; CHECK: catchpad: ; CHECK-NEXT: %[[CatchPad:[^ ]+]] = catchpad [] %x = phi i32 [ 1, %entry ], [ 2, %invoke.cont ] %cp = catchpad [] to label %catch unwind label %catchend catch: %b = call i1 @i() br i1 %b, label %left, label %right left: ; Edge from %left to %join needs to be split so that ; the load of %x can be inserted *after* the catchret ; CHECK: left: ; CHECK-NEXT: catchret %[[CatchPad]] to label %[[SplitLeft:[^ ]+]] catchret %cp to label %join ; CHECK: [[SplitLeft]]: ; CHECK: [[LoadX:%[^ ]+]] = load i32, i32* [[SlotX]] ; CHECK: br label %join right: ; Edge from %right to %join needs to be split so that ; the load of %y can be inserted *after* the catchret ; CHECK: right: ; CHECK: %y = call i32 @g() ; CHECK: catchret %[[CatchPad]] to label %join %y = call i32 @g() catchret %cp to label %join catchend: catchendpad unwind to caller join: ; CHECK: join: ; CHECK: %phi = phi i32 [ [[LoadX]], %[[SplitLeft]] ], [ %y, %right ] %phi = phi i32 [ %x, %left ], [ %y, %right ] call void @h(i32 %phi) br label %exit exit: ret void } ; CHECK-LABEL: @test8( define void @test8() personality i32 (...)* @__CxxFrameHandler3 { entry: invoke void @f() to label %done unwind label %cleanup1 invoke void @f() to label %done unwind label %cleanup2 done: ret void cleanup1: ; CHECK: [[CleanupPad1:%[^ ]+]] = cleanuppad [] ; CHECK-NEXT: call void @f() ; CHECK-NEXT: cleanupret [[CleanupPad1]] %cp0 = cleanuppad [] br label %cleanupexit cleanup2: ; CHECK: cleanuppad [] ; CHECK-NEXT: call void @f() ; CHECK-NEXT: unreachable %cp1 = cleanuppad [] br label %cleanupexit cleanupexit: call void @f() cleanupret %cp0 unwind label %cleanup2 }