; RUN: llc -float-abi soft -mattr=+fp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=SOFT ; RUN: llc -float-abi hard -mattr=+fp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=HARD target datalayout = "e-m:e-p:32:32-i64:64-v128:64:128-a:0:32-n32-S64" target triple = "armv7a--none-eabi" define float @foo(float %a.coerce, float %b.coerce) { entry: %0 = bitcast float %a.coerce to i32 %tmp.0.extract.trunc = trunc i32 %0 to i16 %1 = bitcast i16 %tmp.0.extract.trunc to half %2 = bitcast float %b.coerce to i32 %tmp1.0.extract.trunc = trunc i32 %2 to i16 %3 = bitcast i16 %tmp1.0.extract.trunc to half %4 = fadd half %1, %3 %5 = bitcast half %4 to i16 %tmp5.0.insert.ext = zext i16 %5 to i32 %6 = bitcast i32 %tmp5.0.insert.ext to float ret float %6 ; CHECK: foo: ; SOFT: vmov {{s[0-9]+}}, r1 ; SOFT: vmov {{s[0-9]+}}, r0 ; SOFT: vcvtb.f32.f16 {{s[0-9]+}}, {{s[0-9]+}} ; SOFT: vcvtb.f32.f16 {{s[0-9]+}}, {{s[0-9]+}} ; SOFT: vadd.f32 {{s[0-9]+}}, {{s[0-9]+}}, {{s[0-9]+}} ; SOFT: vcvtb.f16.f32 {{s[0-9]+}}, {{s[0-9]+}} ; SOFT: vmov r0, {{s[0-9]+}} ; HARD-NOT: vmov ; HARD-NOT: uxth ; HARD: vcvtb.f32.f16 {{s[0-9]+}}, s1 ; HARD: vcvtb.f32.f16 {{s[0-9]+}}, s0 ; HARD: vadd.f32 {{s[0-9]+}}, {{s[0-9]+}}, {{s[0-9]+}} ; HARD: vcvtb.f16.f32 s0, {{s[0-9]+}} ; HARD-NOT: vmov ; HARD-NOT: uxth ; CHECK: bx lr }