/*
 * 11/19/04		1.0 moved to LGPL.
 * 12/12/99		Initial version.	mdm@techie.com
 *-----------------------------------------------------------------------
 *   This program is free software; you can redistribute it and/or modify
 *   it under the terms of the GNU Library General Public License as published
 *   by the Free Software Foundation; either version 2 of the License, or
 *   (at your option) any later version.
 *
 *   This program is distributed in the hope that it will be useful,
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *   GNU Library General Public License for more details.
 *
 *   You should have received a copy of the GNU Library General Public
 *   License along with this program; if not, write to the Free Software
 *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 *----------------------------------------------------------------------
 */

/**
 * The <code>Equalizer</code> class can be used to specify equalization settings
 * for the MPEG audio decoder.
 * <p>
 * The equalizer consists of 32 band-pass filters. Each band of the equalizer
 * can take on a fractional value between -1.0 and +1.0. At -1.0, the input
 * signal is attenuated by 6dB, at +1.0 the signal is amplified by 6dB.
 * 
 * @see Decoder
 * 
 * @author MDM
 */
@LATTICE("B<IDX,IDX<T,IDX*")
@METHODDEFAULT("OUT<V,V<SH,SH<C,C<IN,IN<P,C*,SH*,THISLOC=IN,GLOBALLOC=IN")
public final class Equalizer {
  /**
   * Equalizer setting to denote that a given band will not be present in the
   * output signal.
   */
  @LOC("T")
  static public final float BAND_NOT_PRESENT = Float.NEGATIVE_INFINITY;

  @LOC("T")
  static public final Equalizer PASS_THRU_EQ = new Equalizer();

  @LOC("T")
  private static final int BANDS = 32;

  @LOC("B")
  private final float[] settings = new float[BANDS];

  /**
   * Creates a new <code>Equalizer</code> instance.
   */
  public Equalizer() {
  }

  // private Equalizer(float b1, float b2, float b3, float b4, float b5,
  // float b6, float b7, float b8, float b9, float b10, float b11,
  // float b12, float b13, float b14, float b15, float b16,
  // float b17, float b18, float b19, float b20);

  public Equalizer(float[] settings) {
    setFrom(settings);
  }

  public Equalizer(EQFunction eq) {
    setFrom(eq);
  }

  public void setFrom(float[] eq) {
    reset();
    int max = (eq.length > BANDS) ? BANDS : eq.length;

    for (int i = 0; i < max; i++) {
      settings[i] = limit(eq[i]);
    }
  }

  public void setFrom(EQFunction eq) {
    reset();
    int max = BANDS;

    for (int i = 0; i < max; i++) {
      settings[i] = limit(eq.getBand(i));
    }
  }

  /**
   * Sets the bands of this equalizer to the value the bands of another
   * equalizer. Bands that are not present in both equalizers are ignored.
   */
  public void setFrom(Equalizer eq) {
    if (eq != this) {
      setFrom(eq.settings);
    }
  }

  /**
   * Sets all bands to 0.0
   */
  public void reset() {
    for (int i = 0; i < BANDS; i++) {
      settings[i] = 0.0f;
    }
  }

  /**
   * Retrieves the number of bands present in this equalizer.
   */
  public int getBandCount() {
    return settings.length;
  }

  public float setBand(int band, float neweq) {
    float eq = 0.0f;

    if ((band >= 0) && (band < BANDS)) {
      eq = settings[band];
      settings[band] = limit(neweq);
    }

    return eq;
  }

  /**
   * Retrieves the eq setting for a given band.
   */
  public float getBand(int band) {
    float eq = 0.0f;

    if ((band >= 0) && (band < BANDS)) {
      eq = settings[band];
    }

    return eq;
  }

  private float limit(float eq) {
    if (eq == BAND_NOT_PRESENT)
      return eq;
    if (eq > 1.0f)
      return 1.0f;
    if (eq < -1.0f)
      return -1.0f;

    return eq;
  }

  /**
   * Retrieves an array of floats whose values represent a scaling factor that
   * can be applied to linear samples in each band to provide the equalization
   * represented by this instance.
   * 
   * @return an array of factors that can be applied to the subbands.
   */
  @LATTICE("OUT<THIS,THISLOC=THIS")
  @RETURNLOC("OUT")
  float[] getBandFactors() {
    @LOC("OUT") float[] factors = new float[BANDS];
    @LOC("THIS,Equalizer.IDX") int maxCount = BANDS;
    for (@LOC("THIS,Equalizer.IDX") int i = 0; i < maxCount; i++) {
      factors[i] = getBandFactor(settings[i]);
    }

    return factors;
  }

  /**
   * Converts an equalizer band setting to a sample factor. The factor is
   * determined by the function f = 2^n where n is the equalizer band setting in
   * the range [-1.0,1.0].
   * 
   */
  @RETURNLOC("C")
  @PCLOC("P")
  float getBandFactor(@LOC("IN") float eq) {
    if (eq == BAND_NOT_PRESENT)
      return 0.0f;

    @LOC("C") float f = (float) Math.pow(2.0, eq);
    return f;
  }

  static abstract public class EQFunction {
    /**
     * Returns the setting of a band in the equalizer.
     * 
     * @param band
     *          The index of the band to retrieve the setting for.
     * 
     * @return the setting of the specified band. This is a value between -1 and
     *         +1.
     */
    public float getBand(int band) {
      return 0.0f;
    }

  }

}
