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HEAD
developing function struct
[satune.git]
/
src
/
AST
/
table.h
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#ifndef TABLE_H
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#define TABLE_H
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#include "classlist.h"
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#include "mymemory.h"
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#include "structs.h"
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struct Table {
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VectorSet* domains;
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Set * range;
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VectorTableEntry* entries;
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};
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Table * allocTable(Set **domains, uint numDomain, Set * range);
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void addNewTableEntry(Table* table, uint64_t* inputs, uint inputSize, uint64_t result);
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void deleteTable(Table* table);
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#endif