2 * @brief Stack of operations for use in backtracking.
5 #ifndef __NODESTACK_H__
6 #define __NODESTACK_H__
13 #include "modeltypes.h"
20 * A flag used for the promise counting/combination problem within a node,
21 * denoting whether a particular Promise is
22 * <ol><li>@b applicable: can be satisfied by this Node's ModelAction and</li>
23 * <li>@b fulfilled: satisfied by this Node's ModelAction under the current
24 * configuration.</li></ol>
27 #define PROMISE_IGNORE 0 /**< This promise is inapplicable; ignore it */
28 #define PROMISE_UNFULFILLED 1 /**< This promise is applicable but unfulfilled */
29 #define PROMISE_FULFILLED 2 /**< This promise is applicable and fulfilled */
30 #define PROMISE_MASK 0xf
31 #define PROMISE_RMW 0x10
33 typedef int promise_t;
37 modelclock_t expiration;
40 struct fairness_info {
41 unsigned int enabled_count;
47 * @brief A single node in a NodeStack
49 * Represents a single node in the NodeStack. Each Node is associated with up
50 * to one action and up to one parent node. A node holds information
51 * regarding the last action performed (the "associated action"), the thread
52 * choices that have been explored (explored_children) and should be explored
53 * (backtrack), and the actions that the last action may read from.
57 Node(ModelAction *act, Node *par, int nthreads, Node *prevfairness);
59 /* return true = thread choice has already been explored */
60 bool has_been_explored(thread_id_t tid) const;
61 /* return true = backtrack set is empty */
62 bool backtrack_empty() const;
64 void explore_child(ModelAction *act, enabled_type_t *is_enabled);
65 /* return false = thread was already in backtrack */
66 bool set_backtrack(thread_id_t id);
67 thread_id_t get_next_backtrack();
68 bool is_enabled(Thread *t) const;
69 bool is_enabled(thread_id_t tid) const;
70 enabled_type_t enabled_status(thread_id_t tid) const;
72 ModelAction * get_action() const { return action; }
73 bool has_priority(thread_id_t tid) const;
74 int get_num_threads() const { return num_threads; }
75 /** @return the parent Node to this Node; that is, the action that
76 * occurred previously in the stack. */
77 Node * get_parent() const { return parent; }
79 bool add_future_value(uint64_t value, modelclock_t expiration);
80 uint64_t get_future_value() const;
81 modelclock_t get_future_value_expiration() const;
82 bool increment_future_value();
83 bool future_value_empty() const;
85 void add_read_from(const ModelAction *act);
86 const ModelAction * get_read_from() const;
87 bool increment_read_from();
88 bool read_from_empty() const;
89 int get_read_from_size() const;
90 const ModelAction * get_read_from_at(int i) const;
92 void set_promise(unsigned int i, bool is_rmw);
93 bool get_promise(unsigned int i) const;
94 bool increment_promise();
95 bool promise_empty() const;
96 enabled_type_t *get_enabled_array() {return enabled_array;}
98 void set_misc_max(int i);
100 bool increment_misc();
101 bool misc_empty() const;
103 void add_relseq_break(const ModelAction *write);
104 const ModelAction * get_relseq_break() const;
105 bool increment_relseq_break();
106 bool relseq_break_empty() const;
109 void print_may_read_from();
113 void explore(thread_id_t tid);
115 ModelAction * const action;
117 const int num_threads;
118 std::vector< bool, ModelAlloc<bool> > explored_children;
119 std::vector< bool, ModelAlloc<bool> > backtrack;
120 std::vector< struct fairness_info, ModelAlloc< struct fairness_info> > fairness;
122 enabled_type_t *enabled_array;
124 /** The set of ModelActions that this the action at this Node may read
125 * from. Only meaningful if this Node represents a 'read' action. */
126 std::vector< const ModelAction *, ModelAlloc< const ModelAction * > > may_read_from;
128 unsigned int read_from_index;
130 std::vector< struct future_value, ModelAlloc<struct future_value> > future_values;
131 std::vector< promise_t, ModelAlloc<promise_t> > promises;
134 std::vector< const ModelAction *, ModelAlloc<const ModelAction *> > relseq_break_writes;
135 int relseq_break_index;
141 typedef std::vector< Node *, ModelAlloc< Node * > > node_list_t;
144 * @brief A stack of nodes
146 * Holds a Node linked-list that can be used for holding backtracking,
147 * may-read-from, and replay information. It is used primarily as a
148 * stack-like structure, in that backtracking points and replay nodes are
149 * only removed from the top (most recent).
155 ModelAction * explore_action(ModelAction *act, enabled_type_t * is_enabled);
156 Node * get_head() const;
157 Node * get_next() const;
158 void reset_execution();
159 void pop_restofstack(int numAhead);
160 int get_total_nodes() { return total_nodes; }
166 node_list_t node_list;
169 * @brief the index position of the current head Node
171 * This index is relative to node_list. The index should point to the
172 * current head Node. It is negative when the list is empty.
179 #endif /* __NODESTACK_H__ */