1 //===--- StringMap.cpp - String Hash table map implementation -------------===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This file implements the StringMap class.
12 //===----------------------------------------------------------------------===//
14 #include "llvm/ADT/StringMap.h"
18 StringMapImpl::StringMapImpl(unsigned InitSize, unsigned itemSize) {
21 // If a size is specified, initialize the table with that many buckets.
27 // Otherwise, initialize it with zero buckets to avoid the allocation.
34 void StringMapImpl::init(unsigned InitSize) {
35 assert((InitSize & (InitSize-1)) == 0 &&
36 "Init Size must be a power of 2 or zero!");
37 NumBuckets = InitSize ? InitSize : 16;
41 TheTable = (ItemBucket*)calloc(NumBuckets+1, sizeof(ItemBucket));
43 // Allocate one extra bucket, set it to look filled so the iterators stop at
45 TheTable[NumBuckets].Item = (StringMapEntryBase*)2;
49 /// HashString - Compute a hash code for the specified string.
51 static unsigned HashString(const char *Start, const char *End) {
52 // Bernstein hash function.
53 unsigned int Result = 0;
54 // TODO: investigate whether a modified bernstein hash function performs
55 // better: http://eternallyconfuzzled.com/tuts/algorithms/jsw_tut_hashing.aspx
58 Result = Result * 33 + *Start++;
59 Result = Result + (Result >> 5);
63 /// LookupBucketFor - Look up the bucket that the specified string should end
64 /// up in. If it already exists as a key in the map, the Item pointer for the
65 /// specified bucket will be non-null. Otherwise, it will be null. In either
66 /// case, the FullHashValue field of the bucket will be set to the hash value
68 unsigned StringMapImpl::LookupBucketFor(const StringRef &Name) {
69 unsigned HTSize = NumBuckets;
70 if (HTSize == 0) { // Hash table unallocated so far?
74 unsigned FullHashValue = HashString(Name.begin(), Name.end());
75 unsigned BucketNo = FullHashValue & (HTSize-1);
77 unsigned ProbeAmt = 1;
78 int FirstTombstone = -1;
80 ItemBucket &Bucket = TheTable[BucketNo];
81 StringMapEntryBase *BucketItem = Bucket.Item;
82 // If we found an empty bucket, this key isn't in the table yet, return it.
83 if (BucketItem == 0) {
84 // If we found a tombstone, we want to reuse the tombstone instead of an
85 // empty bucket. This reduces probing.
86 if (FirstTombstone != -1) {
87 TheTable[FirstTombstone].FullHashValue = FullHashValue;
88 return FirstTombstone;
91 Bucket.FullHashValue = FullHashValue;
95 if (BucketItem == getTombstoneVal()) {
96 // Skip over tombstones. However, remember the first one we see.
97 if (FirstTombstone == -1) FirstTombstone = BucketNo;
98 } else if (Bucket.FullHashValue == FullHashValue) {
99 // If the full hash value matches, check deeply for a match. The common
100 // case here is that we are only looking at the buckets (for item info
101 // being non-null and for the full hash value) not at the items. This
102 // is important for cache locality.
104 // Do the comparison like this because Name isn't necessarily
106 char *ItemStr = (char*)BucketItem+ItemSize;
107 if (Name == StringRef(ItemStr, BucketItem->getKeyLength())) {
113 // Okay, we didn't find the item. Probe to the next bucket.
114 BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
116 // Use quadratic probing, it has fewer clumping artifacts than linear
117 // probing and has good cache behavior in the common case.
123 /// FindKey - Look up the bucket that contains the specified key. If it exists
124 /// in the map, return the bucket number of the key. Otherwise return -1.
125 /// This does not modify the map.
126 int StringMapImpl::FindKey(const StringRef &Key) const {
127 unsigned HTSize = NumBuckets;
128 if (HTSize == 0) return -1; // Really empty table?
129 unsigned FullHashValue = HashString(Key.begin(), Key.end());
130 unsigned BucketNo = FullHashValue & (HTSize-1);
132 unsigned ProbeAmt = 1;
134 ItemBucket &Bucket = TheTable[BucketNo];
135 StringMapEntryBase *BucketItem = Bucket.Item;
136 // If we found an empty bucket, this key isn't in the table yet, return.
140 if (BucketItem == getTombstoneVal()) {
141 // Ignore tombstones.
142 } else if (Bucket.FullHashValue == FullHashValue) {
143 // If the full hash value matches, check deeply for a match. The common
144 // case here is that we are only looking at the buckets (for item info
145 // being non-null and for the full hash value) not at the items. This
146 // is important for cache locality.
148 // Do the comparison like this because NameStart isn't necessarily
150 char *ItemStr = (char*)BucketItem+ItemSize;
151 if (Key == StringRef(ItemStr, BucketItem->getKeyLength())) {
157 // Okay, we didn't find the item. Probe to the next bucket.
158 BucketNo = (BucketNo+ProbeAmt) & (HTSize-1);
160 // Use quadratic probing, it has fewer clumping artifacts than linear
161 // probing and has good cache behavior in the common case.
166 /// RemoveKey - Remove the specified StringMapEntry from the table, but do not
167 /// delete it. This aborts if the value isn't in the table.
168 void StringMapImpl::RemoveKey(StringMapEntryBase *V) {
169 const char *VStr = (char*)V + ItemSize;
170 StringMapEntryBase *V2 = RemoveKey(StringRef(VStr, V->getKeyLength()));
172 assert(V == V2 && "Didn't find key?");
175 /// RemoveKey - Remove the StringMapEntry for the specified key from the
176 /// table, returning it. If the key is not in the table, this returns null.
177 StringMapEntryBase *StringMapImpl::RemoveKey(const StringRef &Key) {
178 int Bucket = FindKey(Key);
179 if (Bucket == -1) return 0;
181 StringMapEntryBase *Result = TheTable[Bucket].Item;
182 TheTable[Bucket].Item = getTombstoneVal();
190 /// RehashTable - Grow the table, redistributing values into the buckets with
191 /// the appropriate mod-of-hashtable-size.
192 void StringMapImpl::RehashTable() {
193 unsigned NewSize = NumBuckets*2;
194 // Allocate one extra bucket which will always be non-empty. This allows the
195 // iterators to stop at end.
196 ItemBucket *NewTableArray =(ItemBucket*)calloc(NewSize+1, sizeof(ItemBucket));
197 NewTableArray[NewSize].Item = (StringMapEntryBase*)2;
199 // Rehash all the items into their new buckets. Luckily :) we already have
200 // the hash values available, so we don't have to rehash any strings.
201 for (ItemBucket *IB = TheTable, *E = TheTable+NumBuckets; IB != E; ++IB) {
202 if (IB->Item && IB->Item != getTombstoneVal()) {
203 // Fast case, bucket available.
204 unsigned FullHash = IB->FullHashValue;
205 unsigned NewBucket = FullHash & (NewSize-1);
206 if (NewTableArray[NewBucket].Item == 0) {
207 NewTableArray[FullHash & (NewSize-1)].Item = IB->Item;
208 NewTableArray[FullHash & (NewSize-1)].FullHashValue = FullHash;
212 // Otherwise probe for a spot.
213 unsigned ProbeSize = 1;
215 NewBucket = (NewBucket + ProbeSize++) & (NewSize-1);
216 } while (NewTableArray[NewBucket].Item);
218 // Finally found a slot. Fill it in.
219 NewTableArray[NewBucket].Item = IB->Item;
220 NewTableArray[NewBucket].FullHashValue = FullHash;
226 TheTable = NewTableArray;
227 NumBuckets = NewSize;