1 //===-- WinEHPrepare - Prepare exception handling for code generation ---===//
3 // The LLVM Compiler Infrastructure
5 // This file is distributed under the University of Illinois Open Source
6 // License. See LICENSE.TXT for details.
8 //===----------------------------------------------------------------------===//
10 // This pass lowers LLVM IR exception handling into something closer to what the
11 // backend wants. It snifs the personality function to see which kind of
12 // preparation is necessary. If the personality function uses the Itanium LSDA,
13 // this pass delegates to the DWARF EH preparation pass.
15 //===----------------------------------------------------------------------===//
17 #include "llvm/CodeGen/Passes.h"
18 #include "llvm/ADT/MapVector.h"
19 #include "llvm/ADT/TinyPtrVector.h"
20 #include "llvm/Analysis/LibCallSemantics.h"
21 #include "llvm/IR/Function.h"
22 #include "llvm/IR/IRBuilder.h"
23 #include "llvm/IR/Instructions.h"
24 #include "llvm/IR/IntrinsicInst.h"
25 #include "llvm/IR/Module.h"
26 #include "llvm/IR/PatternMatch.h"
27 #include "llvm/Pass.h"
28 #include "llvm/Transforms/Utils/Cloning.h"
29 #include "llvm/Transforms/Utils/Local.h"
33 using namespace llvm::PatternMatch;
35 #define DEBUG_TYPE "winehprepare"
39 struct HandlerAllocas {
40 TinyPtrVector<AllocaInst *> Allocas;
41 int ParentFrameAllocationIndex;
44 // This map is used to model frame variable usage during outlining, to
45 // construct a structure type to hold the frame variables in a frame
46 // allocation block, and to remap the frame variable allocas (including
47 // spill locations as needed) to GEPs that get the variable from the
48 // frame allocation structure.
49 typedef MapVector<AllocaInst *, HandlerAllocas> FrameVarInfoMap;
51 class WinEHPrepare : public FunctionPass {
52 std::unique_ptr<FunctionPass> DwarfPrepare;
55 static char ID; // Pass identification, replacement for typeid.
56 WinEHPrepare(const TargetMachine *TM = nullptr)
57 : FunctionPass(ID), DwarfPrepare(createDwarfEHPass(TM)) {}
59 bool runOnFunction(Function &Fn) override;
61 bool doFinalization(Module &M) override;
63 void getAnalysisUsage(AnalysisUsage &AU) const override;
65 const char *getPassName() const override {
66 return "Windows exception handling preparation";
70 bool prepareCPPEHHandlers(Function &F,
71 SmallVectorImpl<LandingPadInst *> &LPads);
72 bool outlineCatchHandler(Function *SrcFn, Constant *SelectorType,
73 LandingPadInst *LPad, CallInst *&EHAlloc,
74 AllocaInst *&EHObjPtr, FrameVarInfoMap &VarInfo);
77 class WinEHFrameVariableMaterializer : public ValueMaterializer {
79 WinEHFrameVariableMaterializer(Function *OutlinedFn,
80 FrameVarInfoMap &FrameVarInfo);
81 ~WinEHFrameVariableMaterializer() {}
83 virtual Value *materializeValueFor(Value *V) override;
86 FrameVarInfoMap &FrameVarInfo;
90 class WinEHCatchDirector : public CloningDirector {
92 WinEHCatchDirector(LandingPadInst *LPI, Function *CatchFn, Value *Selector,
93 Value *EHObj, FrameVarInfoMap &VarInfo)
94 : LPI(LPI), CurrentSelector(Selector->stripPointerCasts()), EHObj(EHObj),
95 Materializer(CatchFn, VarInfo),
96 SelectorIDType(Type::getInt32Ty(LPI->getContext())),
97 Int8PtrType(Type::getInt8PtrTy(LPI->getContext())) {}
99 CloningAction handleInstruction(ValueToValueMapTy &VMap,
100 const Instruction *Inst,
101 BasicBlock *NewBB) override;
103 ValueMaterializer *getValueMaterializer() override { return &Materializer; }
107 Value *CurrentSelector;
109 WinEHFrameVariableMaterializer Materializer;
110 Type *SelectorIDType;
113 const Value *ExtractedEHPtr;
114 const Value *ExtractedSelector;
115 const Value *EHPtrStoreAddr;
116 const Value *SelectorStoreAddr;
118 } // end anonymous namespace
120 char WinEHPrepare::ID = 0;
121 INITIALIZE_TM_PASS(WinEHPrepare, "winehprepare", "Prepare Windows exceptions",
124 FunctionPass *llvm::createWinEHPass(const TargetMachine *TM) {
125 return new WinEHPrepare(TM);
128 static bool isMSVCPersonality(EHPersonality Pers) {
129 return Pers == EHPersonality::MSVC_Win64SEH ||
130 Pers == EHPersonality::MSVC_CXX;
133 bool WinEHPrepare::runOnFunction(Function &Fn) {
134 SmallVector<LandingPadInst *, 4> LPads;
135 SmallVector<ResumeInst *, 4> Resumes;
136 for (BasicBlock &BB : Fn) {
137 if (auto *LP = BB.getLandingPadInst())
139 if (auto *Resume = dyn_cast<ResumeInst>(BB.getTerminator()))
140 Resumes.push_back(Resume);
143 // No need to prepare functions that lack landing pads.
147 // Classify the personality to see what kind of preparation we need.
148 EHPersonality Pers = classifyEHPersonality(LPads.back()->getPersonalityFn());
150 // Delegate through to the DWARF pass if this is unrecognized.
151 if (!isMSVCPersonality(Pers))
152 return DwarfPrepare->runOnFunction(Fn);
154 // FIXME: This only returns true if the C++ EH handlers were outlined.
155 // When that code is complete, it should always return whatever
156 // prepareCPPEHHandlers returns.
157 if (Pers == EHPersonality::MSVC_CXX && prepareCPPEHHandlers(Fn, LPads))
160 // FIXME: SEH Cleanups are unimplemented. Replace them with unreachable.
164 for (ResumeInst *Resume : Resumes) {
165 IRBuilder<>(Resume).CreateUnreachable();
166 Resume->eraseFromParent();
172 bool WinEHPrepare::doFinalization(Module &M) {
173 return DwarfPrepare->doFinalization(M);
176 void WinEHPrepare::getAnalysisUsage(AnalysisUsage &AU) const {
177 DwarfPrepare->getAnalysisUsage(AU);
180 bool WinEHPrepare::prepareCPPEHHandlers(
181 Function &F, SmallVectorImpl<LandingPadInst *> &LPads) {
182 // These containers are used to re-map frame variables that are used in
183 // outlined catch and cleanup handlers. They will be populated as the
184 // handlers are outlined.
185 FrameVarInfoMap FrameVarInfo;
186 SmallVector<CallInst *, 4> HandlerAllocs;
187 SmallVector<AllocaInst *, 4> HandlerEHObjPtrs;
189 bool HandlersOutlined = false;
191 for (LandingPadInst *LPad : LPads) {
192 // Look for evidence that this landingpad has already been processed.
193 bool LPadHasActionList = false;
194 BasicBlock *LPadBB = LPad->getParent();
195 for (Instruction &Inst : LPadBB->getInstList()) {
196 // FIXME: Make this an intrinsic.
197 if (auto *Call = dyn_cast<CallInst>(&Inst))
198 if (Call->getCalledFunction()->getName() == "llvm.eh.actions") {
199 LPadHasActionList = true;
204 // If we've already outlined the handlers for this landingpad,
205 // there's nothing more to do here.
206 if (LPadHasActionList)
209 for (unsigned Idx = 0, NumClauses = LPad->getNumClauses(); Idx < NumClauses;
211 if (LPad->isCatch(Idx)) {
212 // Create a new instance of the handler data structure in the
213 // HandlerData vector.
214 CallInst *EHAlloc = nullptr;
215 AllocaInst *EHObjPtr = nullptr;
216 bool Outlined = outlineCatchHandler(&F, LPad->getClause(Idx), LPad,
217 EHAlloc, EHObjPtr, FrameVarInfo);
219 HandlersOutlined = true;
220 // These values must be resolved after all handlers have been
223 HandlerAllocs.push_back(EHAlloc);
225 HandlerEHObjPtrs.push_back(EHObjPtr);
227 } // End if (isCatch)
228 } // End for each clause
229 } // End for each landingpad
231 // If nothing got outlined, there is no more processing to be done.
232 if (!HandlersOutlined)
235 // FIXME: We will replace the landingpad bodies with llvm.eh.actions
236 // calls and indirect branches here and then delete blocks
237 // which are no longer reachable. That will get rid of the
238 // handlers that we have outlined. There is code below
239 // that looks for allocas with no uses in the parent function.
240 // That will only happen after the pruning is implemented.
242 // Remap the frame variables.
243 SmallVector<Type *, 2> StructTys;
244 StructTys.push_back(Type::getInt32Ty(F.getContext())); // EH state
245 StructTys.push_back(Type::getInt8PtrTy(F.getContext())); // EH object
247 // Start the index at two since we always have the above fields at 0 and 1.
250 // FIXME: Sort the FrameVarInfo vector by the ParentAlloca size and alignment
251 // and add padding as necessary to provide the proper alignment.
253 // Map the alloca instructions to the corresponding index in the
254 // frame allocation structure. If any alloca is used only in a single
255 // handler and is not used in the parent frame after outlining, it will
256 // be assigned an index of -1, meaning the handler can keep its
257 // "temporary" alloca and the original alloca can be erased from the
258 // parent function. If we later encounter this alloca in a second
259 // handler, we will assign it a place in the frame allocation structure
260 // at that time. Since the instruction replacement doesn't happen until
261 // all the entries in the HandlerData have been processed this isn't a
263 for (auto &VarInfoEntry : FrameVarInfo) {
264 AllocaInst *ParentAlloca = VarInfoEntry.first;
265 HandlerAllocas &AllocaInfo = VarInfoEntry.second;
267 // If the instruction still has uses in the parent function or if it is
268 // referenced by more than one handler, add it to the frame allocation
270 if (ParentAlloca->getNumUses() != 0 || AllocaInfo.Allocas.size() > 1) {
271 Type *VarTy = ParentAlloca->getAllocatedType();
272 StructTys.push_back(VarTy);
273 AllocaInfo.ParentFrameAllocationIndex = Idx++;
275 // If the variable is not used in the parent frame and it is only used
276 // in one handler, the alloca can be removed from the parent frame
277 // and the handler will keep its "temporary" alloca to define the value.
278 // An element index of -1 is used to indicate this condition.
279 AllocaInfo.ParentFrameAllocationIndex = -1;
283 // Having filled the StructTys vector and assigned an index to each element,
284 // we can now create the structure.
285 StructType *EHDataStructTy = StructType::create(
286 F.getContext(), StructTys, "struct." + F.getName().str() + ".ehdata");
287 IRBuilder<> Builder(F.getParent()->getContext());
289 // Create a frame allocation.
290 Module *M = F.getParent();
291 LLVMContext &Context = M->getContext();
292 BasicBlock *Entry = &F.getEntryBlock();
293 Builder.SetInsertPoint(Entry->getFirstInsertionPt());
294 Function *FrameAllocFn =
295 Intrinsic::getDeclaration(M, Intrinsic::frameallocate);
296 uint64_t EHAllocSize = M->getDataLayout()->getTypeAllocSize(EHDataStructTy);
297 Value *FrameAllocArgs[] = {
298 ConstantInt::get(Type::getInt32Ty(Context), EHAllocSize)};
299 CallInst *FrameAlloc =
300 Builder.CreateCall(FrameAllocFn, FrameAllocArgs, "frame.alloc");
302 Value *FrameEHData = Builder.CreateBitCast(
303 FrameAlloc, EHDataStructTy->getPointerTo(), "eh.data");
305 // Now visit each handler that is using the structure and bitcast its EHAlloc
306 // value to be a pointer to the frame alloc structure.
307 DenseMap<Function *, Value *> EHDataMap;
308 for (CallInst *EHAlloc : HandlerAllocs) {
309 // The EHAlloc has no uses at this time, so we need to just insert the
310 // cast before the next instruction. There is always a next instruction.
311 BasicBlock::iterator II = EHAlloc;
313 Builder.SetInsertPoint(cast<Instruction>(II));
314 Value *EHData = Builder.CreateBitCast(
315 EHAlloc, EHDataStructTy->getPointerTo(), "eh.data");
316 EHDataMap[EHAlloc->getParent()->getParent()] = EHData;
319 // Next, replace the place-holder EHObjPtr allocas with GEP instructions
320 // that pull the EHObjPtr from the frame alloc structure
321 for (AllocaInst *EHObjPtr : HandlerEHObjPtrs) {
322 Value *EHData = EHDataMap[EHObjPtr->getParent()->getParent()];
323 Builder.SetInsertPoint(EHObjPtr);
324 Value *ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, 1);
325 EHObjPtr->replaceAllUsesWith(ElementPtr);
326 EHObjPtr->removeFromParent();
327 ElementPtr->takeName(EHObjPtr);
331 // Finally, replace all of the temporary allocas for frame variables used in
332 // the outlined handlers and the original frame allocas with GEP instructions
333 // that get the equivalent pointer from the frame allocation struct.
334 for (auto &VarInfoEntry : FrameVarInfo) {
335 AllocaInst *ParentAlloca = VarInfoEntry.first;
336 HandlerAllocas &AllocaInfo = VarInfoEntry.second;
337 int Idx = AllocaInfo.ParentFrameAllocationIndex;
339 // If we have an index of -1 for this instruction, it means it isn't used
340 // outside of this handler. In that case, we just keep the "temporary"
341 // alloca in the handler and erase the original alloca from the parent.
343 ParentAlloca->eraseFromParent();
345 // Otherwise, we replace the parent alloca and all outlined allocas
346 // which map to it with GEP instructions.
348 // First replace the original alloca.
349 Builder.SetInsertPoint(ParentAlloca);
350 Builder.SetCurrentDebugLocation(ParentAlloca->getDebugLoc());
352 Builder.CreateConstInBoundsGEP2_32(FrameEHData, 0, Idx);
353 ParentAlloca->replaceAllUsesWith(ElementPtr);
354 ParentAlloca->removeFromParent();
355 ElementPtr->takeName(ParentAlloca);
358 // Next replace all outlined allocas that are mapped to it.
359 for (AllocaInst *TempAlloca : AllocaInfo.Allocas) {
360 Value *EHData = EHDataMap[TempAlloca->getParent()->getParent()];
361 // FIXME: Sink this GEP into the blocks where it is used.
362 Builder.SetInsertPoint(TempAlloca);
363 Builder.SetCurrentDebugLocation(TempAlloca->getDebugLoc());
364 ElementPtr = Builder.CreateConstInBoundsGEP2_32(EHData, 0, Idx);
365 TempAlloca->replaceAllUsesWith(ElementPtr);
366 TempAlloca->removeFromParent();
367 ElementPtr->takeName(TempAlloca);
370 } // end else of if (Idx == -1)
371 } // End for each FrameVarInfo entry.
373 return HandlersOutlined;
376 bool WinEHPrepare::outlineCatchHandler(Function *SrcFn, Constant *SelectorType,
377 LandingPadInst *LPad, CallInst *&EHAlloc,
378 AllocaInst *&EHObjPtr,
379 FrameVarInfoMap &VarInfo) {
380 Module *M = SrcFn->getParent();
381 LLVMContext &Context = M->getContext();
383 // Create a new function to receive the handler contents.
384 Type *Int8PtrType = Type::getInt8PtrTy(Context);
385 std::vector<Type *> ArgTys;
386 ArgTys.push_back(Int8PtrType);
387 ArgTys.push_back(Int8PtrType);
388 FunctionType *FnType = FunctionType::get(Int8PtrType, ArgTys, false);
389 Function *CatchHandler = Function::Create(
390 FnType, GlobalVariable::ExternalLinkage, SrcFn->getName() + ".catch", M);
392 // Generate a standard prolog to setup the frame recovery structure.
393 IRBuilder<> Builder(Context);
394 BasicBlock *Entry = BasicBlock::Create(Context, "catch.entry");
395 CatchHandler->getBasicBlockList().push_front(Entry);
396 Builder.SetInsertPoint(Entry);
397 Builder.SetCurrentDebugLocation(LPad->getDebugLoc());
399 // The outlined handler will be called with the parent's frame pointer as
400 // its second argument. To enable the handler to access variables from
401 // the parent frame, we use that pointer to get locate a special block
402 // of memory that was allocated using llvm.eh.allocateframe for this
403 // purpose. During the outlining process we will determine which frame
404 // variables are used in handlers and create a structure that maps these
405 // variables into the frame allocation block.
407 // The frame allocation block also contains an exception state variable
408 // used by the runtime and a pointer to the exception object pointer
409 // which will be filled in by the runtime for use in the handler.
410 Function *RecoverFrameFn =
411 Intrinsic::getDeclaration(M, Intrinsic::framerecover);
412 Value *RecoverArgs[] = {Builder.CreateBitCast(SrcFn, Int8PtrType, ""),
413 &(CatchHandler->getArgumentList().back())};
414 EHAlloc = Builder.CreateCall(RecoverFrameFn, RecoverArgs, "eh.alloc");
416 // This alloca is only temporary. We'll be replacing it once we know all the
417 // frame variables that need to go in the frame allocation structure.
418 EHObjPtr = Builder.CreateAlloca(Int8PtrType, 0, "eh.obj.ptr");
420 // This will give us a raw pointer to the exception object, which
421 // corresponds to the formal parameter of the catch statement. If the
422 // handler uses this object, we will generate code during the outlining
423 // process to cast the pointer to the appropriate type and deference it
424 // as necessary. The un-outlined landing pad code represents the
425 // exception object as the result of the llvm.eh.begincatch call.
426 Value *EHObj = Builder.CreateLoad(EHObjPtr, false, "eh.obj");
428 ValueToValueMapTy VMap;
430 // FIXME: Map other values referenced in the filter handler.
432 WinEHCatchDirector Director(LPad, CatchHandler, SelectorType, EHObj, VarInfo);
434 SmallVector<ReturnInst *, 8> Returns;
435 ClonedCodeInfo InlinedFunctionInfo;
437 BasicBlock::iterator II = LPad;
439 CloneAndPruneIntoFromInst(CatchHandler, SrcFn, ++II, VMap,
440 /*ModuleLevelChanges=*/false, Returns, "",
441 &InlinedFunctionInfo,
442 SrcFn->getParent()->getDataLayout(), &Director);
444 // Move all the instructions in the first cloned block into our entry block.
445 BasicBlock *FirstClonedBB = std::next(Function::iterator(Entry));
446 Entry->getInstList().splice(Entry->end(), FirstClonedBB->getInstList());
447 FirstClonedBB->eraseFromParent();
452 CloningDirector::CloningAction WinEHCatchDirector::handleInstruction(
453 ValueToValueMapTy &VMap, const Instruction *Inst, BasicBlock *NewBB) {
454 // Intercept instructions which extract values from the landing pad aggregate.
455 if (auto *Extract = dyn_cast<ExtractValueInst>(Inst)) {
456 if (Extract->getAggregateOperand() == LPI) {
457 assert(Extract->getNumIndices() == 1 &&
458 "Unexpected operation: extracting both landing pad values");
459 assert((*(Extract->idx_begin()) == 0 || *(Extract->idx_begin()) == 1) &&
460 "Unexpected operation: extracting an unknown landing pad element");
462 if (*(Extract->idx_begin()) == 0) {
463 // Element 0 doesn't directly corresponds to anything in the WinEH
465 // It will be stored to a memory location, then later loaded and finally
466 // the loaded value will be used as the argument to an
467 // llvm.eh.begincatch
468 // call. We're tracking it here so that we can skip the store and load.
469 ExtractedEHPtr = Inst;
471 // Element 1 corresponds to the filter selector. We'll map it to 1 for
472 // matching purposes, but it will also probably be stored to memory and
473 // reloaded, so we need to track the instuction so that we can map the
475 VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
476 ExtractedSelector = Inst;
479 // Tell the caller not to clone this instruction.
480 return CloningDirector::SkipInstruction;
482 // Other extract value instructions just get cloned.
483 return CloningDirector::CloneInstruction;
486 if (auto *Store = dyn_cast<StoreInst>(Inst)) {
487 // Look for and suppress stores of the extracted landingpad values.
488 const Value *StoredValue = Store->getValueOperand();
489 if (StoredValue == ExtractedEHPtr) {
490 EHPtrStoreAddr = Store->getPointerOperand();
491 return CloningDirector::SkipInstruction;
493 if (StoredValue == ExtractedSelector) {
494 SelectorStoreAddr = Store->getPointerOperand();
495 return CloningDirector::SkipInstruction;
498 // Any other store just gets cloned.
499 return CloningDirector::CloneInstruction;
502 if (auto *Load = dyn_cast<LoadInst>(Inst)) {
503 // Look for loads of (previously suppressed) landingpad values.
504 // The EHPtr load can be ignored (it should only be used as
505 // an argument to llvm.eh.begincatch), but the selector value
506 // needs to be mapped to a constant value of 1 to be used to
507 // simplify the branching to always flow to the current handler.
508 const Value *LoadAddr = Load->getPointerOperand();
509 if (LoadAddr == EHPtrStoreAddr) {
510 VMap[Inst] = UndefValue::get(Int8PtrType);
511 return CloningDirector::SkipInstruction;
513 if (LoadAddr == SelectorStoreAddr) {
514 VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
515 return CloningDirector::SkipInstruction;
518 // Any other loads just get cloned.
519 return CloningDirector::CloneInstruction;
522 if (match(Inst, m_Intrinsic<Intrinsic::eh_begincatch>())) {
523 // The argument to the call is some form of the first element of the
524 // landingpad aggregate value, but that doesn't matter. It isn't used
526 // The return value of this instruction, however, is used to access the
527 // EH object pointer. We have generated an instruction to get that value
528 // from the EH alloc block, so we can just map to that here.
530 return CloningDirector::SkipInstruction;
532 if (match(Inst, m_Intrinsic<Intrinsic::eh_endcatch>())) {
533 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
534 // It might be interesting to track whether or not we are inside a catch
535 // function, but that might make the algorithm more brittle than it needs
538 // The end catch call can occur in one of two places: either in a
540 // block that is part of the catch handlers exception mechanism, or at the
541 // end of the catch block. If it occurs in a landing pad, we must skip it
542 // and continue so that the landing pad gets cloned.
543 // FIXME: This case isn't fully supported yet and shouldn't turn up in any
544 // of the test cases until it is.
545 if (IntrinCall->getParent()->isLandingPad())
546 return CloningDirector::SkipInstruction;
548 // If an end catch occurs anywhere else the next instruction should be an
549 // unconditional branch instruction that we want to replace with a return
550 // to the the address of the branch target.
551 const BasicBlock *EndCatchBB = IntrinCall->getParent();
552 const TerminatorInst *Terminator = EndCatchBB->getTerminator();
553 const BranchInst *Branch = dyn_cast<BranchInst>(Terminator);
554 assert(Branch && Branch->isUnconditional());
555 assert(std::next(BasicBlock::const_iterator(IntrinCall)) ==
556 BasicBlock::const_iterator(Branch));
558 ReturnInst::Create(NewBB->getContext(),
559 BlockAddress::get(Branch->getSuccessor(0)), NewBB);
561 // We just added a terminator to the cloned block.
562 // Tell the caller to stop processing the current basic block so that
563 // the branch instruction will be skipped.
564 return CloningDirector::StopCloningBB;
566 if (match(Inst, m_Intrinsic<Intrinsic::eh_typeid_for>())) {
567 auto *IntrinCall = dyn_cast<IntrinsicInst>(Inst);
568 Value *Selector = IntrinCall->getArgOperand(0)->stripPointerCasts();
569 // This causes a replacement that will collapse the landing pad CFG based
570 // on the filter function we intend to match.
571 if (Selector == CurrentSelector)
572 VMap[Inst] = ConstantInt::get(SelectorIDType, 1);
574 VMap[Inst] = ConstantInt::get(SelectorIDType, 0);
575 // Tell the caller not to clone this instruction.
576 return CloningDirector::SkipInstruction;
579 // Continue with the default cloning behavior.
580 return CloningDirector::CloneInstruction;
583 WinEHFrameVariableMaterializer::WinEHFrameVariableMaterializer(
584 Function *OutlinedFn, FrameVarInfoMap &FrameVarInfo)
585 : FrameVarInfo(FrameVarInfo), Builder(OutlinedFn->getContext()) {
586 Builder.SetInsertPoint(&OutlinedFn->getEntryBlock());
587 // FIXME: Do something with the FrameVarMapped so that it is shared across the
591 Value *WinEHFrameVariableMaterializer::materializeValueFor(Value *V) {
592 // If we're asked to materialize an alloca variable, we temporarily
593 // create a matching alloca in the outlined function. When all the
594 // outlining is complete, we'll collect these into a structure and
595 // replace these temporary allocas with GEPs referencing the frame
597 if (auto *AV = dyn_cast<AllocaInst>(V)) {
598 AllocaInst *NewAlloca = Builder.CreateAlloca(
599 AV->getAllocatedType(), AV->getArraySize(), AV->getName());
600 FrameVarInfo[AV].Allocas.push_back(NewAlloca);
604 // FIXME: Do PHI nodes need special handling?
606 // FIXME: Are there other cases we can handle better? GEP, ExtractValue, etc.
608 // FIXME: This doesn't work during cloning because it finds an instruction
609 // in the use list that isn't yet part of a basic block.
611 // If we're asked to remap some other instruction, we'll need to
612 // spill it to an alloca variable in the parent function and add a
613 // temporary alloca in the outlined function to be processed as
615 Instruction *Inst = dyn_cast<Instruction>(V);
617 AllocaInst *Spill = DemoteRegToStack(*Inst, true);
618 AllocaInst *NewAlloca = Builder.CreateAlloca(Spill->getAllocatedType(),
619 Spill->getArraySize());
620 FrameVarMap[AV] = NewAlloca;