2 * Copyright 2014 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 #include <gtest/gtest.h>
18 #include <folly/wangle/detail/FSM.h>
20 using namespace folly::wangle::detail;
22 enum class State { A, B };
25 FSM<State> fsm(State::A);
26 EXPECT_EQ(State::A, fsm.getState());
30 FSM<State> fsm(State::A);
31 EXPECT_TRUE(fsm.updateState(State::A, State::B, []{}));
32 EXPECT_EQ(State::B, fsm.getState());
35 TEST(FSM, badUpdate) {
36 FSM<State> fsm(State::A);
37 EXPECT_FALSE(fsm.updateState(State::B, State::A, []{}));
40 TEST(FSM, actionOnUpdate) {
41 FSM<State> fsm(State::A);
43 fsm.updateState(State::A, State::B, [&]{ count++; });
47 TEST(FSM, noActionOnBadUpdate) {
48 FSM<State> fsm(State::A);
50 fsm.updateState(State::B, State::A, [&]{ count++; });
54 TEST(FSM, magicMacros) {
55 struct MyFSM : public FSM<State> {
57 MyFSM() : FSM<State>(State::A) {}
60 FSM_UPDATE(State::A, State::B, [&]{ count++; });
61 FSM_UPDATE(State::B, State::A, [&]{ count--; });
69 EXPECT_EQ(State::B, fsm.getState());
70 EXPECT_EQ(1, fsm.count);
73 EXPECT_EQ(State::A, fsm.getState());
74 EXPECT_EQ(0, fsm.count);
77 TEST(FSM, magicMacros2) {
78 struct MyFSM : public FSM<State> {
81 MyFSM() : FSM<State>(State::A) {}
84 FSM_UPDATE2(State::A, State::B, [&]{ count++; }, count2++);
85 FSM_UPDATE2(State::B, State::A, [&]{ count--; }, count2--);
93 EXPECT_EQ(State::B, fsm.getState());
94 EXPECT_EQ(1, fsm.count);
95 EXPECT_EQ(1, fsm.count2);
98 EXPECT_EQ(State::A, fsm.getState());
99 EXPECT_EQ(0, fsm.count);
100 EXPECT_EQ(0, fsm.count2);