2 * Copyright 2014 Facebook, Inc.
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
18 #include <folly/wangle/channel/ChannelPipeline.h>
23 * A thin wrapper around ChannelPipeline and AsyncSocket to match
24 * ServerBootstrap. On connect() a new pipeline is created.
26 template <typename Pipeline>
27 class ClientBootstrap {
31 ClientBootstrap* bind(int port) {
35 ClientBootstrap* connect(SocketAddress address) {
38 AsyncSocket::newSocket(EventBaseManager::get()->getEventBase(), address)
43 virtual ~ClientBootstrap() {}
46 std::unique_ptr<Pipeline,
47 folly::DelayedDestruction::Destructor> pipeline_;
51 virtual Pipeline* newPipeline(std::shared_ptr<AsyncSocket> socket) = 0;